Hey guys,
Let me describe a scenario that may be familiar to many of you.
You're playing Overlord, you've setup all your lovely monsters on the map ready to ruin the heroes' day. The quest guide informs you to place you monster groups in specific rooms around the map; one of which is the room directly in front of the heroes.
The game begins; heroes activate. The first hero storms into the room and attacks, killing one of your precious spiders or what-have-you. Next hero activates, another spider down. Third hero activates, this one is ranged and pulls off two attacks; two more spiders down. You see where I'm going with this.
Its finally your turn; the heroes have practically taken the first room. Your turn to attack. Your last remaining spider moves in for the attack; a tiny dent made.
Heroes turn again.
TLDR; Sucks when all heroes activate and wipe out an entire monster group on turn 1.
This is something I've always had an issue with in Descent and I think a mechanic built into RtL may provide a solution.
So for those who've played it, you'll have noticed that monster groups activate in between hero turns. This gives a much nicer flow to the encounter I think.
It prevents all the heroes storming through a map. It gives monsters a chance to attack before they all get wiped out. It adds a bit more of a back and forth interaction to the game. Monsters can immediately react to hero actions, and vice versa.
So, how do you think this would mesh into normal Descent gameplay (without the app)?
Granted it would be a little bit more difficult to track turns etc. (the app handily does this for you), but it could be managed by flipping the hero cards (as described in the rules); and the same could be applied to the monster cards to keep track. The OL could choose the order in which they all activate as they see fit.
And as with RtL, each group/hero would still only ever receive one activation per round as normal, its just the OL and Hero turns would be essentially merged.
Can anyone see any significant downside to this approach?
I may give it a try next time I try a normal quest (may not be soon, stuck into RtL campaigns atm).
If it works out well do you think it could be something that could get errata'd in? Similar to the significant change made when HoB was released regarding the extra hero actions during a 2 hero game.
Thoughts?
Edited by mitchjmiller