I'm not clear on bombs.

By TravisJP420, in X-Wing Rules Questions

I was reading in Q&A and there was a question about dropping two bombs with multiple bombs equipped. What I'm not clear on is there are two ways to drop bombs/mines/ect.. My question is really to specify. Is it you can't drop 2 different bombs with experimental interface or not set two bombs out in one turn. example: Ion bomb when you reveal your maneuver then a cluster mine for your action? I'm curious if dropping a bomb when you reveal a maneuver is an action or is it like being assigned a focus token then performing a focus action, if it's considered as performing an action even though it doesn't state it counts as an action or a free action in your current turn?

Thanx

You can never use more than a single bomb in a turn, however you drop them. If you drop a manoeuvre bomb, you cannot drop an action one, if ou drop an action one you cannot drop another action one or a manoeuvre one (e.g. via Advanced Sensors).

Dropping on reveal is not an action, because the cards do not say it is an action ("Deathfire" excepted).

I don't get the Deathfire exception here !?

I don't get the Deathfire exception here !?

Deathfire can drop an action bomb on revealing his manoeuvre. That still costs an action, so it can't be done whilst stressed.

Drive-by citation: Rules Reference, page 7, "Bombs" seventh bullet point under item 2. "A ship can only drop one bomb per round."

That's the reason you can't drop a dial-reveal bomb, execute your maneuver, and then drop an action bomb. It's also the reason you can't drop an action bomb and then use Experimental Interface to drop another (different) action bomb.

Ok I don't see that as an exception, deathfire still see reveal maneuver bomb as is and action bomb as is.

Ok I don't see that as an exception, deathfire still see reveal maneuver bomb as is and action bomb as is.

The rules don't differentiate between the two. Digitalbusker supplied a reference to the rule that prohibits one ship from dropping two bombs in one round.

Yeah and?? Deathfire is also not am exception to this case.

Someone said except Deathfire, and I said what is the exception there, because Deathfire is not an exception to any rule

Edited by muribundi

Yeah and?? Deathfire is also not am exception to this case.

Someone said except Deathfire, and I said what is the exception there, because Deathfire is not an exception to any rule

I thought that you were asking if you got an exception for Deathfire. I didn't realize that you were replying to thespaceinvader.

Edited by WWHSD

Yeah and?? Deathfire is also not am exception to this case.

Someone said except Deathfire, and I said what is the exception there, because Deathfire is not an exception to any rule

It's an exception to the fact that you can normally drop bombs on revealing your manoeuvre whilst stressed. Deathfire can't do that with action bombs whilst he's stressed, even though he normally could if he was unstressed. That's the exception.

I think this rule should be removed, only because, atm, bombs are boarder line unplayable and being able to deploy before and after the maneuver would make them boarder line playable. I say this because the ONLY reason you can't do it is because of the one line in the rules that prohibits it saying, "Ships can only deploy one bomb each turn." Even if it was changed to "Ships can only drop one bomb with an action header each turn." That would prevent dropping two after your maneuver.

Right now I would only stick cluster mines/proximity mines on the pilot skill 4 K-Wing or Ion bombs on the Firespary 31 that gets an extra attack die when firing in its aux. firing arc. Deathrain has a fantastic pilot ability but is unplayable since Red Lines ability is more practical for a Tie Punisher.

I think this rule should be removed, only because, atm, bombs are boarder line unplayable and being able to deploy before and after the maneuver would make them boarder line playable. I say this because the ONLY reason you can't do it is because of the one line in the rules that prohibits it saying, "Ships can only deploy one bomb each turn." Even if it was changed to "Ships can only drop one bomb with an action header each turn." That would prevent dropping two after your maneuver.

Right now I would only stick cluster mines/proximity mines on the pilot skill 4 K-Wing or Ion bombs on the Firespary 31 that gets an extra attack die when firing in its aux. firing arc. Deathrain has a fantastic pilot ability but is unplayable since Red Lines ability is more practical for a Tie Punisher.

FFG added this rule when the Andrasta title was added to the game. Previous to that it was a non-issue because it was impossible for a single ship to carry more than one bomb.

As for Redline being the a better Punisher than Deathrain, you may want to go ask Ficklegreendice about that. I'm pretty he'd tell you that Deathrain is the only Punisher worth putting on the table.

I don't think changing the rule on when a bomb can be played is an adequate solution to poor strategy. You need to marry up your Pilot skill to the bomb you want to drop - and in almost all cases it is situational. Low PS is useful when in front of a high PS ship, and dropping a passover bomb (Prox/Cluster). High PS is good for end of activation bombs. But wanting to change a rule because a situation never arises for you to untilise a bomb to its best effect isn't beneficial to the game.

bombs are boarder line unplayable and being able to deploy before and after the maneuver would make them boarder line playable.

Saying that you should optimize your list does not make bomb playable...

They are "playable" but far from awesome and right now, not on bomber where they should.