Kanan can reduce an attacker's dice roll by 1 by spending a focus token at range 1-2 of the attacker. Is this most effective against something like a Decimator, TIE Phantom or maybe even a B-Wing at Range 1 who already have high dice rolls or would it be more useful against maybe a HWK to completely eliminate any chance of attack? What are players' experiences so far to help me with this one at my next game?
Kanan's Pilot Ability Focus Token
I'd need to review the mathwing charts but in general you see diminishing returns on extra dice for odds of "a hit" and the jump from 2 to 3 dice is surprisingly steep.
Edit:
Give this a perusal. It's nothing to live by, but it satisfied my general curiosity regarding questions like these.
Interesting question.
I'd probably try to reduce the attack that's going to be the most consistent... seems like an open and shut case.
I flew against Kanan and Rec Spec about a week ago and he was a royal pain to deal with. With Rec Spec he was killing two attacks a turn. Not earth shattering but when your rebel 3 dice attacks get modded to the equivalent of a Tie fighter it makes you rethink your strategy.
Yes and no... I mean, yes against Biggs protection, this can be a pain, but there is way to attack Biggs and be at range 3 of Kanan... More over, Because he waste all the focus for "protection" all his attack are unmodified, so this help a lot. Last, when you attack the ghost, with 0 agility, one less die is not that "huge".
Yes and no... I mean, yes against Biggs protection, this can be a pain, but there is way to attack Biggs and be at range 3 of Kanan... More over, Because he waste all the focus for "protection" all his attack are unmodified, so this help a lot. Last, when you attack the ghost, with 0 agility, one less die is not that "huge".
The ghost has crew and systems upgrades available that can allow it to modify it's attacks.
Reducing the amount of red dice being thrown at a 0 Agility Defender is a big deal and can impact survivability drastically since every hit/crit that gets rolled does damage.
Look the example of 3 Plasma Torp Uboats attacks a Ghost. They are going to get four hits the majority of the time.
Without Kenan + Recon Spec
First round:
Uboat 1: 4 damage + 1 shield, 1 shield 10 hull remaining
Uboat 2: 4 damage, 7 hull remaining
Uboat 3: 4 damage, 3 hull remaining
Second round:
Uboat 1: 4 damage, -1 hull, Dead Ghost
Uboat 2: One torpedo remaining
Uboat 3: One torpedo remaining
Kenan + 2xRecon Spec
Uboat 1: 3 damage + 1 shield, 2 shield 10 hull remaining
Uboat 2: 3 damage, 9 hull remaining
Uboat 3: 3 damage, 6 hull remaining
Second round:
Uboat 1: 3 damage, 3 hull remaining
Uboat 2: 3 damage, 0 hull remaining, Dead Ghost.
Uboat 3: One torpedo remaining
If the Uboats get anything less than 4 hits it on every attack takes all of their ordnance to burn down the Ghost. If the Ghost can manage to only get shot at twice each round (which could be fairly likely with Advanced Sensors) it makes it to a third round of combat. For a Ghost without Kenan and Recon Specs to make it to a third round they need to only take two shots a round and they need less than 4 hits rolled from the Uboats.
I choose Uboats only because they throw out consistent damage and it's easy to see the effect on survival that Kanan's ability can have. The same thing can be applied to other lists.
I'm not sure how advance sensor help to not get shot by the third.
For the rest, you showed me that the Ghost may survive 1 more turn in direct combat, yep... I never said it was useless, I said loosing 1 dice is not the end of the world, I've seen the build, and I've been able to win. The pilote skill is good, not game breaker. And it has trade of.
Removing 1 dice is like using an Evade Token. So what it's pilote skill do is the potential to change every Focus as an Evade.
I'm not sure how advance sensor help to not get shot by the third.
Advanced Sensors allows you to take your focus action to end up with three focus tokens and then maneuver into a spot that you are relatively certain will cause your large base to hit their large base. The ship you are touching won't be able to shoot you.
I said loosing 1 dice is not the end of the world, I've seen the build, and I've been able to win.
That's not what you wrote, you wrote:
Last, when you attack the ghost, with 0 agility, one less die is not that "huge".
Potentially stopping 3 points of damage a round over the course of multiple rounds is huge for a ship that would normally take every point of damage coming its way (assuming you are facing modified shots). The two Recon Specs cost the same as two hull upgrades but in all but the absolute worst cases will usually end up working like at least two shields and in most games they'l be worth much more.
Removing 1 dice is like using an Evade Token. So what it's pilote skill do is the potential to change every Focus as an Evade.
If there were a pilot that could spend focus tokens like evade tokens people would likely be going ape **** over him. Especially if that pilot had a way to regularly end up with three focus tokens in a round.
Edited by WWHSDThe ghost has crew and systems upgrades available that can allow it to modify it's attacks.
And then you use all your crew for RecSpec and Advance Sensor, so back to what I said, you sacrifice everything on defense to have no modified dice.
If you decide to take the Accuracy Corrector build, then yes, you can guarantee hit at range one, if you get in range one, I've had game against the Ghost where he never used the Autoblaster Turret. You could also take FCS, but then you are shot by three ship. And there is crew member to give back up stuff, but then you don't have the three focus.
If there were a pilot that could spend focus tokens like evade tokens people would likely be going ape **** over him
I see no one going ape over Kanan, and I don't see it beating every tournament around. It is good, but it is beatable with regular stuff, and don't see that as the solution to beat UBoat, far from it...
You could have near the same result with RecSpec and Jan Ors on Hera. Sure you don't end up with three "Evade" but you can change your maneuver.
How are you getting 3 focus tokens from Advanced Sensors and Rec Spec? Advanced sensors just allows you to perform your action before moving instead of after. However this just means you can put on the focus before the movement and trigger rec spec then, therefore still only 2 focus.
He put two RecSpec on the Ghost
Ah I see. I would take the gamble of putting Lando in that second slot to receive a possible combination of additional focus or evade tokens if triggered by experimental interface.
I've had great success with Kanan with Recon specialist, FCS, tactical Jammer and Biggs
This effect is huge
If you can fly Biggs well keep him behind the Ghost and fly it right, you end up with some of your opponent ships having to shoot through the Ghost at Biggs with 1 less dice, and increase agility on Biggs, and if you do this correctly some will shoot at the Ghost with or without the reduce dice this is nasty.
I also have Ghost title and Autoblaster turrets on there so things tend to avoid wanting to get close and personal.
Fcs is an easy way to have dice modifiers when your using your focus as an evade token in a sense
Kanan isn't broken. Far from it. No one ever said it was, but his ability is bloody awesome in the right squad.
Don't under estimate it because it'll rip you a new one when flown in the right hands.
I've beaten a lot of lists with it, and I think I've lost once with it. Can't remember, but I believe I'm like 8-1 with it.
Rips palmobile aces apart. And even uBoats have a hard time killing Biggs when he has 3 agility, your reducing their dice, and Biggs had r4d6 with integrated astromech. It can take 3 missles or more just to kill Biggs. That's not good for uBoats
Edited by Krynn007Just out of curiosity, can the Phantom redock with the Ghost anytime after it has been deployed or does it just stay deoloyed?
Just out of curiosity, can the Phantom redock with the Ghost anytime after it has been deployed or does it just stay deoloyed?
Nope, Ghost/Phantom deploying is one-way. Must start docked, cannot redock.
As someone who spent Clusters against Kanan and Recon Agent... I can say, it HURTS! ![]()
I had some success recently at a casual game using Kanan/ Rec Spec, electronic baffle and Kyle Katarn. Do a red maneuver, get stressed. Change stress to hit. Get Focus. Activate rec spec. You end up with 3 stress tokens and if your opponent has cards that add stress, just keep changing them into damage and focus tokens.
It's not clear to me whether Electronic Baffle triggers Kyle Katarn, but Kyle definitely doesn't trigger Recon Specialist.
Baffle would trigger Kyle, and after Baffling you could then take an action if you were then unstressed and focus to end up with 3 tokens with RecSpec.
Sorry, I didn't mean it activates rec spec. You would activate this after the maneuver as normal since electronic baffle cleared the stress. This would leave you with no stress and 3 focus tokens.
Another question around this that came up at a recent game I played. Can Kanan spend his focus token to reduce the attack of any ship within range 1-2 even if they are attacking someone else?
Another question around this that came up at a recent game I played. Can Kanan spend his focus token to reduce the attack of any ship within range 1-2 even if they are attacking someone else?
Read the card and check if it say, "is attacking you"
Another question around this that came up at a recent game I played. Can Kanan spend his focus token to reduce the attack of any ship within range 1-2 even if they are attacking someone else?
Yes, he can.