Scum epic ship with Starviper leak on reddit. Is this legit?

By AdmiralThrawn, in X-Wing

Second?

Junk in => junk out, and it's enough to show that real images, especially jpegs, will have that same noisy output when there's a high amount of contrast.

I invite you to reexamine his 'reference image' and note that there is not a lot of contrast between the gray of the ships and the white of the slide background.

Then, I invite you to look at the output from the Wave 7 reveals as processed through fotoforensics.

Original

Fotoforensics analyzed

You'll note that this is a much more appropriate image to use for comparison because it has the blue background + lighter colored ships.

So the jpeg compression artifacts are going to be much more representative of the suspect picture.

Well, I don't know if the image I took from Bell of Lost Souls is actually unaltered or not, so I took another sample to make sure.

This picture 100% fits my criteria for not being a 'shoppable fella, as a bonus has the blue-laden background, is a jpeg, and look at what fotoforensics says:

Original

Fotoforensics analyzed

For your reference, here's OP's fotoforensics analysis:

Original

Fotoforensics analyzed

I think it's very fair to conclude that the fotoforensics output actually tells you that this image is plausibly real.

Even if you don't agree with that assertive of a conclusion, then you must at least agree that fotoforensics output is insufficient evidence to disqualify an image as shopped when there are notable compression artifacts (which jpegs are notorious for).

The rest of the argument is based on being able to digitally manipulate existing images, which is a) circumstantial evidence at best and b) probably the exact image from which an FFG render would be made! You think FFG doesn't reference existing material when making their models, or what?

Without fotoforensics his argument doesn't work, and without any effort at all you can cast a lot of doubt on the ability of fotoforensics to give you an unambiguous result.

So I say...

Not (necessarily) fake.

Not necessarily real, either, I'm maintaining my skepticism here.

i hope its real. I know my friend will be ecstatic. He loves the starvipers for some reason and quite frankly i like that ship's looks, unlike majority of the scum epic wishes people want.

Looks real to me! And the thing is that StarViper needs that! And I am going to buy huge scum for sure when it comes!

That looks to me like nice Mandalorian model. Didn't Alex say that they are bringing in more mandalorians? Protectorates and Sabine sure, but maybe even more?

Keep in mind, if this was real, that isnt a StarViper in the pack. It's a Superior Starviper, which I presume to be the equivilant of T70 Xwing or Tie FO Fighter- backward compatable titles, but a better dial and stats.

Keep in mind, if this was real, that isnt a StarViper in the pack. It's a Superior Starviper, which I presume to be the equivilant of T70 Xwing or Tie FO Fighter- backward compatable titles, but a better dial and stats.

I think that is likely a working title, this looks like an internal presentation if anything.

Thats what I saw in the Italian picture. It was written there as Superior Starviper.

I would like to fly at least one Viper in the squad, so if it good I hope it has place im the compatible gaming too!

Keep in mind, if this was real, that isnt a StarViper in the pack. It's a Superior Starviper, which I presume to be the equivilant of T70 Xwing or Tie FO Fighter- backward compatable titles, but a better dial and stats.

I think that is likely a working title, this looks like an internal presentation if anything.

Attack 3 Agi 3 Hull 5 Shield 2.. I guess we wont see Attack 4 if that Fearlessness os what is anticipated giving one hit for your attack in range one if both are in arc.

But obviously Scums have been pushed towards being the hard hitters in the game, where rebels do shields and regeneration and Imps have super agility and good action economy etc.

There is Zuckuss, Talonbane Cobra, Fenn Rau, Dengar, U-Boats, Bossk and Aggressors.. Might forget something!

Edited by Zazaa

People don't seriously think they'd release the StarViper fix as a new ship, do they?

Especially one with such a daft name.

Jabba says "Poodoo!"

People don't seriously think they'd release the StarViper fix as a new ship, do they?

Especially one with such a daft name.

T70 Xwing.

Probably it comes with few tittles that makes them superior starviper if i think that more. And with one viper with special paint job.

But tittles could change many things for them. I would like to see tittle rather than wholly new vessel.

"Superior" is probably a title in itself.

See this is why i am against the 0/1 cost titles that come with a ship's initial release. The ship is expected to have the title in order to do anything and it blocks off a lot of potential future titles. There is no **** reason for them to not simply print the pilots with PS4+ to have those upgrades and NOT put the title in there, so why does it exist? Atleast the TAP title has a function that normally isnt there.

Any title they give the Viper needs to be a massive overhaul to overshadow losing two very powerful upgrade slots. Either a complete revamp in how the ship functions so it plays differently, or a title that replaces the old one. FFG hasnt done that yet far as i know, but thats what these simple titles cause.

Wouldnt be as bad if the viper was ~8pts cheaper and the title cost 8pts. But nope, FFG doesnt seem to want to do that except for the Punishing One.

Edited by Vineheart01

"Superior" is probably a title in itself.

See this is why i am against the 0/1 cost titles that come with a ship's initial release. The ship is expected to have the title in order to do anything and it blocks off a lot of potential future titles. There is no **** reason for them to not simply print the pilots with PS4+ to have those upgrades and NOT put the title in there, so why does it exist? Atleast the TAP title has a function that normally isnt there.

Any title they give the Viper needs to be a massive overhaul to overshadow losing two very powerful upgrade slots. Either a complete revamp in how the ship functions so it plays differently, or a title that replaces the old one. FFG hasnt done that yet far as i know, but thats what these simple titles cause.

Wouldnt be as bad if the viper was ~8pts cheaper and the title cost 8pts. But nope, FFG doesnt seem to want to do that except for the Punishing One.

There is the potential for them to release a title like TIE/x7. That title is not an actual ship title like Virago is, but is a description of a variant of the ship. They could introduce a title like that and have it say on the bottom, "You may equip one other unique title." Now you're not giving up Virago to take another title.

I see what you mean about just printing those slots on the unique pilots, but from a flavor perspective, they needed to include the Virago title because that's the ship that Xizor flew.

"Superior" is probably a title in itself.

See this is why i am against the 0/1 cost titles that come with a ship's initial release.

Sadly, but true. Scyk and Starviper are game design flaws to say the least.

Ships that haven't breached the power level even in some single flavour (like Horn did for E-wing or Inquisitor\Omega did)

although one might say that ships with "autoinclude" configs are also flaws.

Ships with "autoinclude" configs are locked to that because current cards dictate it. Ships with autoinclude titles upon release are priced with the title in mind. Its entirely possible we may some day see TIE Interceptors without PTL, Autos, or Stealth Device because either completely different and better for that ship cards come out or a different title enabling different play comes out.

You cant do that when the ship is priced with a specific title unless you break the formula this game has established. I.e. what Budger said: "You may equip one other title" - there isnt any card afaik of any slot that lets you do that, its other slots letting you take multiples of a given slot instead of 1 (hey interceptors again). But as others have stressed, losing the Virago title would cripple the viper, so its stuck in this design flaw loop.

Im not a fan of the 0pt titles in Wave9 either for the same reason. Those titles could very well be pretty moot, but the ship is priced with it in mind so we have it anyway. Take the tie/sf for instance, i could easily see that ship being VASTLY better if it was ~4pts cheaper base and the title cost 4pts and simply not taking the title. It would literally be a tie/fo with a rear arc and +2 shields in exchange for -1agi and no evade action at that point. Imagine if the barebone generic was 19pts if they were 4pts cheaper w/o title. Five of those things would be pretty **** hard to remove from bulk alone.

Its a failsafe mentality. Sure, you should strive to make ships that dont need fixes in the future - when the hell does that ever work in any game? Never box yourself in a corner balance-wise, and thats what these included titles feel like they do to me.

Edited by Vineheart01

People don't seriously think they'd release the StarViper fix as a new ship, do they?

Especially one with such a daft name.

T70 Xwing.

What else would you call the T-70? Just T-70 by itself?

Just saying they already released a "fixed ship" as a new ship.

Just saying they already released a "fixed ship" as a new ship.

Not quite. They released a better version of a ship as a new ship.

It turns out that they balanced the second one a little better, and its stat profile means that it's more forgiving of being approximately 1pt too high. The T-65 would've been rock solid had IA been a negative-point card. Just one point, to make their baseline astromechs free, and they'd be hitting the table like A-wings do: Not all the time, rarely a killer combo, but rock solid when you've got the points spare.

Disclaimer: This balance patch would have worked just fine pre-Jumpmasters. My post-Scout metrics are still being worked out. ;)

Edited by Reiver

Just saying they already released a "fixed ship" as a new ship.

Sort of like how the T-70 fixed the X-wing. :P

But on a more serious note, I'm sure the attitude Every ship viable is not a bad concept. It makes more sense than every card viable in a card game because in a card game you do need those "bad" cards to balance out the randomized nature from draw decks. However X-wing is a miniature game so there really isn't any point to have a "bad" model.

But there is a pitfall with that concept especially with FFG's business model. With each wave FFG has to release a new ship and as more ships get added keeping every ship viable becomes more and more difficult. The special releases which come out less frequently only fixes/updates/modernize a few ships but not as a many as new ships come each year.

Just saying they already released a "fixed ship" as a new ship.

Sort of like how the T-70 fixed the X-wing. :P

But on a more serious note, I'm sure the attitude Every ship viable is not a bad concept. It makes more sense than every card viable in a card game because in a card game you do need those "bad" cards to balance out the randomized nature from draw decks. However X-wing is a miniature game so there really isn't any point to have a "bad" model.

But there is a pitfall with that concept especially with FFG's business model. With each wave FFG has to release a new ship and as more ships get added keeping every ship viable becomes more and more difficult. The special releases which come out less frequently only fixes/updates/modernize a few ships but not as a many as new ships come each year.

One hopes they get most of them priced correctly the first time.

Winners in the last wave: Ghost, Assault Shuttle, TAP (Or at least the Inquisitor) and the named Jumpmasters all do just fine.

The generic jumpmaster has caused a whole bunch of new headaches, including pushing the Mist Hunter out of contention - deeply unfortunate, given that it would otherwise have been nicely balanced against the B-wing - but that's by designer error (albeit a pretty glaring one).

So aside from one rather unfortunate pricing error, every ship has some value in the game - not bad! Could be better? Well, sure. But not bad, either.

Just saying they already released a "fixed ship" as a new ship.

Sort of like how the T-70 fixed the X-wing. :P

But on a more serious note, I'm sure the attitude Every ship viable is not a bad concept. It makes more sense than every card viable in a card game because in a card game you do need those "bad" cards to balance out the randomized nature from draw decks. However X-wing is a miniature game so there really isn't any point to have a "bad" model.

But there is a pitfall with that concept especially with FFG's business model. With each wave FFG has to release a new ship and as more ships get added keeping every ship viable becomes more and more difficult. The special releases which come out less frequently only fixes/updates/modernize a few ships but not as a many as new ships come each year.

One hopes they get most of them priced correctly the first time.

Winners in the last wave: Ghost, Assault Shuttle, TAP (Or at least the Inquisitor) and the named Jumpmasters all do just fine.

The generic jumpmaster has caused a whole bunch of new headaches, including pushing the Mist Hunter out of contention - deeply unfortunate, given that it would otherwise have been nicely balanced against the B-wing - but that's by designer error (albeit a pretty glaring one).

So aside from one rather unfortunate pricing error, every ship has some value in the game - not bad! Could be better? Well, sure. But not bad, either.

Mist Hunter does pretty well against even triple uboats.

So glad that I have so good casual game group that there is not those issues at all. This game works amazingly good in casual gaming.. :)

Game works amazingly good in casual games until you happen to play someone who really knows the intricacies and exploits them.

On the other hand, this game is seriously super fun on the casual level. Unlike card games where you feel like you have to have the best cards, or that the expensive cards are just strictly better than the cheap ones.

The problem that "casual" screamers don't get is that even competitive players want to play different ships, but sometimes the gap is SO huge that its impossible to make something work against a qualified opponent.

eg. 3 Jumps vs 4 TLT Y is really not a easy matchup.

Keep in mind, if this was real, that isnt a StarViper in the pack. It's a Superior Starviper, which I presume to be the equivilant of T70 Xwing or Tie FO Fighter- backward compatable titles, but a better dial and stats.

SUperior Starviper sounds like "alternate timeline" Marvel comic series.

WHo knows, maybe they'll manage to include the good pilots and hefty upgrades if that's true.

But simple mod that makes the dial greener or lets you perform a free action when you reveal\perform some maneuver would suffice.