Protectorate and EPT?

By Zazaa, in X-Wing

Does anyone actually call it the "Protectorate"? I've just gone with Fang Fighter.

Because Protectorate Starfighter is what the ship is actually called.

Yes, but the Scyk is called the M3-A Interceptor and who calls it that?

Does anyone actually call it the "Protectorate"? I've just gone with Fang Fighter.

Because Protectorate Starfighter is what the ship is actually called.

Yes, but the Scyk is called the M3-A Interceptor and who calls it that?

True. I assume most people probably will wind up nicknaming it in regular play, you're right.

Personally unless the named pilots are amazing and the generics are costed perfectly, I'll probably just end up calling it 'Fenn Rau'.

What I seen in tournaments by watching them I don't see triple Uboats that OP tho. It success could be also explained that it is list that is played 400% more than Palp Aces, of course it is **** good but OP not agree with that!

So Protectorate needs also ballsy moves from FFG to be popular ship in competitive gaming, or otherwise it will be only Fen Rau that gets played or maybe the two other guys with pilot abilities.

I just think we need to have very viable generic pilots too. I just dont believe that there is many other ways to make that PS3 appealing since there is always that triple Uboat list that u could choose instead of PS3 Protectorate.

I like the Protectorate name and it is accurate too! Maybe one day I will be calling it Fang Fighter.. :D

I just think they need to take notions that PS3 Jump Master in their development now, more than ever before!

the PS 3 scout is also the only jm5k generic (large ships seem generally to be 1 generic, 3 named pilots)

the chance that the ps3 p-fighter has an ept is very close to 0 while the PS 5 exists

That is good point too. There is that PS5 who has EPT for sure. I just dont see much of a use for PS3 then really.. Unless it is cheap enough but that is highly unlikely..

I suspect the PS3 winds up like the Obsidian Squadron - never really worth bothering to take over the PS1 unless you've filled every other slot in your list and don't care about a PS bid.

Fearless EPT will cost 1 point.

Best comparison is to crack shot.

Fearless is a reusable 1 damage boost, but it is severely limited because of the range 1 qualification.

Fearless at one point seems unlikely to me. The EPTs that add an extra die are both 4 points. The only other upgrade that adds a successful red die result is 5 points. I could see releasing it as a one point upgrade if it was limited to a specific ship and was intended as a fix. I can see maybe cutting the cost because you have to actively put your ship in danger to use it but one point seems too low.

For all intents and purposes this is a better version of Expose. It doesn't take an action to use and it removes the 0 agility loophole.

Compare it to the base Tie Interceptor at 18 points. It has one more hull, but who knows about the dial. Worse dial probably will peg it at 18. Similar dial equals 20-21 in my mind.

That comparison is why I think 19 points. Fenn Rau is 1 pt more than soontir for the same PS. Doing the same thing for the SP1 compared to the Alpha Squadron puts you at 19. I'm afraid they'll make it 20 to prevent running 5 of them with the title.

On the other hand, you almost never see the Alpha Squadron, so I'd love to see 17-18 for the PS1 to make it more likely to see actual use.

I'm just afraid that the follow the Khiraxz pricing instead of the Interceptor pricing. Talonbane and Fenn both cost 28 points. Having the PS1 Fang cost 20 points would put it right inline with the Cartel Marauder.

Fearless EPT will cost 1 point.

Best comparison is to crack shot.

Fearless is a reusable 1 damage boost, but it is severely limited because of the range 1 qualification.

Fearless at one point seems unlikely to me. The EPTs that add an extra die are both 4 points. .

they also suck horribly

hopefully FFG learned from them

fearlessness is so horribly situational that 1 point might even be overcharging

It's also that Fearless is a "fix" for the Scyk and Kihraxz Fighter, as well. It is Scum only, so might not cost too much for a significant boost.

Fearless EPT will cost 1 point.

Best comparison is to crack shot.

Fearless is a reusable 1 damage boost, but it is severely limited because of the range 1 qualification.

Fearless at one point seems unlikely to me. The EPTs that add an extra die are both 4 points. The only other upgrade that adds a successful red die result is 5 points. I could see releasing it as a one point upgrade if it was limited to a specific ship and was intended as a fix. I can see maybe cutting the cost because you have to actively put your ship in danger to use it but one point seems too low.

For all intents and purposes this is a better version of Expose. It doesn't take an action to use and it removes the 0 agility loophole.

It also has a much harsher restriction in its usage, albeit much lower costs. But it would be arguable for me whether it would be worth taking over PTL at 3, so for me it will have to be two or less to see use, probably one.

It's also that Fearless is a "fix" for the Scyk and Kihraxz Fighter, as well. It is Scum only, so might not cost too much for a significant boost.

it's really not a fix though

those ships have problems far beyond what one extra hit at range 1 when both the attacker and defender are in arc of each other is capable of solving

Fearless EPT will cost 1 point.

Best comparison is to crack shot.

Fearless is a reusable 1 damage boost, but it is severely limited because of the range 1 qualification.

Fearless at one point seems unlikely to me. The EPTs that add an extra die are both 4 points. The only other upgrade that adds a successful red die result is 5 points. I could see releasing it as a one point upgrade if it was limited to a specific ship and was intended as a fix. I can see maybe cutting the cost because you have to actively put your ship in danger to use it but one point seems too low.

For all intents and purposes this is a better version of Expose. It doesn't take an action to use and it removes the 0 agility loophole.

It also has a much harsher restriction in its usage, albeit much lower costs. But it would be arguable for me whether it would be worth taking over PTL at 3, so for me it will have to be two or less to see use, probably one.

I'd love for it to come in at 1. I'm just not getting my hopes up for it..

It's also that Fearless is a "fix" for the Scyk and Kihraxz Fighter, as well. It is Scum only, so might not cost too much for a significant boost.

it's really not a fix though

those ships have problems far beyond what one extra hit at range 1 when both the attacker and defender are in arc of each other is capable of solving

Remember that FFG has gotten good at layering various "fixes" for things. Just look at ordnance and all the different things they have come out with for it. There is Extra Munitions, LRS, and Guidance Chip. FFG even stated that while there is Integrated Astromech, the title is still open on the T-65. I don't think they are all into "one" fix so much.

Attani Mindlink is a bit of a "fix" for Scyks and Kihraxz Fighters, too. I'm sure there will be more.

I think if there was something that added a free hit result to the Scyk and Kihraxz Fighter, I think that could go a long ways towards making them better. I don't think it would be the only fix, but it would help. If things move a bit towards jousting again, they might not need some sort of Boost or Barrel Roll (even if the Scyk already has that). I think it would add to the "jousting efficiency" of these ships quite a bit.

Why do you think Fearless has something to do with Range 1? I'm trying to squint to see things, but I don't see anything specific to R1.

Fearless at one point seems unlikely to me. The EPTs that add an extra die are both 4 points. The only other upgrade that adds a successful red die result is 5 points. I could see releasing it as a one point upgrade if it was limited to a specific ship and was intended as a fix. I can see maybe cutting the cost because you have to actively put your ship in danger to use it but one point seems too low.

For all intents and purposes this is a better version of Expose. It doesn't take an action to use and it removes the 0 agility loophole.

You mean the 4 point epts that no one uses? Similar to comparing the cost of the scout to the wsf and ors. You don't balance it to other existing cards that aren't used because they are t good or cost too much. You balance them to where they're hopefully proved tight and actually see use.

Compare it to the base Tie Interceptor at 18 points. It has one more hull, but who knows about the dial. Worse dial probably will peg it at 18. Similar dial equals 20-21 in my mind.

That comparison is why I think 19 points. Fenn Rau is 1 pt more than soontir for the same PS. Doing the same thing for the SP1 compared to the Alpha Squadron puts you at 19. I'm afraid they'll make it 20 to prevent running 5 of them with the title.

On the other hand, you almost never see the Alpha Squadron, so I'd love to see 17-18 for the PS1 to make it more likely to see actual use.

I'm just afraid that the follow the Khiraxz pricing instead of the Interceptor pricing. Talonbane and Fenn both cost 28 points. Having the PS1 Fang cost 20 points would put it right inline with the Cartel Marauder.

Actually comparing to the kihraxz still puts it at 19. Talonbsne and Fenn both at 28, 20 points for ps2 kihraxz means ps1 fang should cost 1 less. Though again,ps1 kihraxz, like alpha squadrons, don't actually see use

Why do you think Fearless has something to do with Range 1? I'm trying to squint to see things, but I don't see anything specific to R1.

It seems to follow the same pattern as the title from the text that is visible. It looks like the third word on the third like is probably "Range" (only the R is visible but from the context it is almost definitely Range). However, the indentation on line 3-6 is greater on Fearless than it is on the title which means there will be less words. Maybe that means that Fearless will not be restricted to your arc? If that's the case, I can see Fearless getting a lot of use on Kavil, Palob and some of the Jumpmasters.

Compare it to the base Tie Interceptor at 18 points. It has one more hull, but who knows about the dial. Worse dial probably will peg it at 18. Similar dial equals 20-21 in my mind.

That comparison is why I think 19 points. Fenn Rau is 1 pt more than soontir for the same PS. Doing the same thing for the SP1 compared to the Alpha Squadron puts you at 19. I'm afraid they'll make it 20 to prevent running 5 of them with the title.

On the other hand, you almost never see the Alpha Squadron, so I'd love to see 17-18 for the PS1 to make it more likely to see actual use.

I'm just afraid that the follow the Khiraxz pricing instead of the Interceptor pricing. Talonbane and Fenn both cost 28 points. Having the PS1 Fang cost 20 points would put it right inline with the Cartel Marauder.

Actually comparing to the kihraxz still puts it at 19. Talonbsne and Fenn both at 28, 20 points for ps2 kihraxz means ps1 fang should cost 1 less. Though again,ps1 kihraxz, like alpha squadrons, don't actually see use

Good catch. You'd think with as much as I use Marauders that I would have taken that into account.

Edited by WWHSD

I don't thinl EPT can be fix for any ship. Somehow I think that where the tittle is pure defence card, this will be to boost attack, but it won't be any solution for Scyk or Star Viper...

I hope that ffg has learn from mistakes and will do this worth the wait! All wr know that Fenn Rau is going to be amazing, I guess only the dial can ruin the ship at this point, but I have my hopes up just because if u read about Protectorate it is very agile ship with sharp turning abilities. We wont see any sloops that is sure because there is no cardmfor it, just for tallon roll.

Why do you think Fearless has something to do with Range 1? I'm trying to squint to see things, but I don't see anything specific to R1.

It seems to follow the same pattern as the title from the text that is visible. It looks like the third word on the third like is probably "Range" (only the R is visible but from the context it is almost definitely Range).

Still kind of subjective. Probably R1, but not certain enough for me to say for sure.

I don't thinl EPT can be fix for any ship. Somehow I think that where the tittle is pure defence card, this will be to boost attack, but it won't be any solution for Scyk or Star Viper...

I dunno....being able to add on a free hit result for being at R1? Just look at Guri for that. She loves to be at R1 for her ability and if she can get a free hit result added to 4 red dice + free Focus.....

Fearless at one point seems unlikely to me. The EPTs that add an extra die are both 4 points. The only other upgrade that adds a successful red die result is 5 points. I could see releasing it as a one point upgrade if it was limited to a specific ship and was intended as a fix. I can see maybe cutting the cost because you have to actively put your ship in danger to use it but one point seems too low.

For all intents and purposes this is a better version of Expose. It doesn't take an action to use and it removes the 0 agility loophole.

You mean the 4 point epts that no one uses? Similar to comparing the cost of the scout to the wsf and ors. You don't balance it to other existing cards that aren't used because they are t good or cost too much. You balance them to where they're hopefully proved tight and actually see use.

I totally agree that you don't keep pricing consistent with stuff that you know to be over costed. I just think that going all the way to one point for something that isn't just a adding an additional die to a pool but instead adds a successful result is probably further than FFG is willing to go. I'm expecting it to come in at three points and hoping it comes in at two. I'll be jazzed if I'm wrong and it comes in at one.

It's also that Fearless is a "fix" for the Scyk and Kihraxz Fighter, as well. It is Scum only, so might not cost too much for a significant boost.

it's really not a fix though

those ships have problems far beyond what one extra hit at range 1 when both the attacker and defender are in arc of each other is capable of solving

Remember that FFG has gotten good at layering various "fixes" for things. Just look at ordnance and all the different things they have come out with for it. There is Extra Munitions, LRS, and Guidance Chip. FFG even stated that while there is Integrated Astromech, the title is still open on the T-65. I don't think they are all into "one" fix so much.

Attani Mindlink is a bit of a "fix" for Scyks and Kihraxz Fighters, too. I'm sure there will be more.

I think if there was something that added a free hit result to the Scyk and Kihraxz Fighter, I think that could go a long ways towards making them better. I don't think it would be the only fix, but it would help. If things move a bit towards jousting again, they might not need some sort of Boost or Barrel Roll (even if the Scyk already has that). I think it would add to the "jousting efficiency" of these ships quite a bit.

Why do you think Fearless has something to do with Range 1? I'm trying to squint to see things, but I don't see anything specific to R1.

"When att...

inside of the...

arc at R...

defend...

firing a...

1 [hit] res..."

big fat capital R (Range 1) and almost identical wording to Concord Dawn Protector except flipped around to attacking

the exact wording is almost guaranteed to be

"When attacking, if you are

inside of the defender's firing arc at Range 1 and the

defender is inside your

firing arc, you may add

1 [HIT] result to your roll."

Edited by ficklegreendice

Yeah....while you could argue that it doesn't say the range at all....the title is Fearless- That tends to think getting close.

there's no other game term I could think of that begins with a capital "R"

Carnor_Jax.png

Serissu.png

etc

Yeah....while you could argue that it doesn't say the range at all....the title is Fearless- That tends to think getting close.

It has that capital R in the text and I don't know anything else than Range that uses it in upgrade cards.

I guess it would change the EPT Scyk and Star Viper much better than they are now. But I would rather like to see something that would fix also those non EPT pilots.

I was just playing with Squad Builder and was thinking that running Fen Rau with Stealth Device and Tittle with Serissu as wingmate having the Bodyguard EPT on would give 6 green dice for him at range 1 and 3, with one re-roll, that is **** turtlet up Protectorate. Adding Manaroo to stack some Focuses and TL's would make him nearly unkillable.