Now that we have the official rulings on the Junk Droid, I think it's time to discuss potential Ugnaught lists. For those that haven't seen it, the Junk Droid can activate before or after each Ugnaught activation. This makes the elites way better, since the droid can get in position to be ordered to attack.
The main concept of any ugnaught list should be to take advantage of the extra safe attacks that you get to weaken the enemy and make it easier for the rest of your list to clean up.
Here is a list I've been toying with:
Ugnaught
2x Elite Ugnaught
2x Elite Nexu
Elite Tuskens
Gideon
3p0
Devious Scheme, Temp alliance, Beast Tamer
Command Cards with explanation:
Squad Swarm - Can activate 2 nexus or 2 ugnaughts in a row
Grisly Content - 2 unmitigated damage is good, helps the nexu or tuskens clean up
2x Parting Blow - obviously good with nexu and tuskens
Ferocity - obviously good with nexu
Change of Plans - can do funny things with nexus in round 1 to get more attacks, or reactivate a nexu if the tuskens are out of place
Pummel - good, maybe should find a spot for the 2nd one, beast tamer pummel is very powerful
Strength in Numbers - Can activate nexus/ugnaughts together
Single Purpose - double order junk droid to attack
Negation - obvious
Survival Instincts - nexu survivability
Element of Surprise -obvious
Take Initiative - obvious
Self Defense - junk droid can hit someone with this, sometimes hilariously finishing off a figure
Disorient - junk droid can remove focus/hidden with this before the opponent can use it
With 8 activations and devious scheme, you WILL go last on round 1 with a focused nexu to mess up your opponent and grab terminals. Potentially you can hit with both nexus if they're last group isn't too deadly or they're not in a good position.
Before that though, you send out the junk droid and they either have to waste actions shooting it, or you can safely plink away 1-2 damage multiple times.
You're also likely to go first in round 2 unless they get take init and you don't get negation.
I think any list trying to take advantage of the ugnaught needs 2 elites and 1 regular. The regular's job is to get the droid out there and into position, while the elites are there to maximize attacks.
In addition to be annoying at attacking, the junk droid also contests terminals and objectives.
The tuskens are there because I had 7 points left over after putting together the core list and nothing else seemed better. They can do objectives, but often they'll be needed to be in range to clean up after the nexus die.
This list is great on Cantina right now.
On Training Ground, it can be good, but if the opponent blows the door open early you can be in trouble.
On Nelvaanian B, it is really good. A, it's going to depend how the opponent plays and their list.
Other variations I've been toying with:
Bossk, 2x eWingguard, ug, 2x eUg, scheme
Bantha, hk, Gideon, 3p0, etusken, ug, eUg, scheme, alliance, beast tamer
I'm interested in seeing if anyone else has list ideas or command card suggestions.