Hi everyone
as i previously noted here i'm about to convert old 20-year long WEG campaign into new one
one of mine concern is about their iconic space ship
they used the Cutter's Way , an heavily modified GX Short Hauler they bought from Fizzy's Slightly Used Starship (inside Adventure Journal #6) with powerful engine and a "surgery flux", a special device connected to weapons and engines, capable of reducing power from 2 of them to buffer one of the other
In the years, this ship got heavily modified, using rules from previous WEG supplement (some from GG6 and other from other books, plus some one house ruled). This was possible 'cause of one of them who was an expert spaceship designer and he completely rebuilt some part of the ship.
Now, in EotE rules for ship modification are way simpler and schematic; and much different.
As for Surgery Flux, i already posted my idea long time ago, here (sorry for necro-posting) and it looks like a not terrible mod
As for other attachment, i see GX short hauler stats, and i see some problems
1) stats for old WEG's Lantillian Short Hauler are way better than new ones
2) they addedd a lot of attachment
3) in EotE you can increase speed only once
so i was thinking: how can give them their iconic special ship, with everything they used to have, without breaking the rules?
a) searching for an explanation:
- they can add surgery flux to engine to give more power
- their engineer (a former player who does'nt play anymore) is an outlaw tech and that's his iconic ship so he used Jury Rigged/Tinkerer on that one to increase hard points
- one of them is forced to buy some specialization who can give more ship hard point
- i invent a new attachment: it reduce cargo space adding more hard point
- something else (what else?)
b) nerf their ship. I know (and they know too) something will be different; however what i don't whant is to go from a super ship to a total crap. A little nerf is ok, complete nerfing is a no no...
(i can justify some change by damaging the ship and "the damage is critical; you can repair it, but the ship would be no more as it was..." but still: ok to lose 1 point of speed, not to go from super ship to total crap...)
c) their former mate (now an NPC) is a genius. He did'nt modify the ship: he completely built a new one using old ship chassis. So i create a new ship class named "Cutter's Way", with 0 hard point and everything they whant on board. Maybe with some special rules like "will never pass a close imperial inspection", "add [black][black][black] to every repair roll" and "upgrade 4 times difficult to upgrade, change or modify something on the ship if you are not his creator"
what do you think?