Wave III & IV to buy or not buy...

By Ken at Sunrise, in Star Wars: Armada

I'm limiting my purchases on collectible games. Originally I decided to stop purchasing at Wave 2 getting pretty much one of everything except fighter expansions which I got two of. Seems like a good kit to play and good replay-ability. But I like the Interdictor model and the GR-75 as they were in the movie. So I'm considering moving to Wave IV and stopping there. I know there will always be reasons to continue but...

Based on the cards reveled so far do you thing Wave III and IV to dramatically change the game? If I do add a bit more to my kit and stop there do you think I risk some overpowered issues? Of course I do expect 'buy, buy them buy some more' or 'you just have to have everything' but this is a serious question. Extend two more waves for flavor or not.

Thanks,

Wave three definetely adds a great deal to the game. I'd say wave four does as well, in that both sides are getting options that they really didn't have before at all. I'd say that if you are enjoying this game, then you should keep going into wave 4, as the ships look to add real value in terms of gameplay and they dont yet jump into that "obscure EU phalluship" territory.

Will Wave 3 and 4 Dramatically change the game?

Yes. Flexibility and choice of options. From cheap activations to fleet upgrades such as Slicer tools and repair crews, there's a lot hidden in Wave 3 tactics-wise to mess with your opponent.

Will Wave 3 and 4 risk some overpowered issues?

I doubt it. There's enough there, that with the exception of the Interdictor, there is enough inherent balancing - and the fact that the Liberty is essentially a Star-Destroyer, certainly assists the rebels in the face of the Interdictor.

For Flavour.

Certainly look at getting Wave 3 and 4. Beyond that, that is where I'd start to ask the question - but that will be determined by what Wave 5 offers.

Liberty is a weaker ISD. Weaker Shields, weaker weapons, needs a title to gain a Contain. . . yup. . . but it will be AMAZING!

Liberty is a weaker ISD. Weaker Shields, weaker weapons, needs a title to gain a Contain. . . yup. . . but it will be AMAZING!

And how does it compare to a Victory?

Which, is of course, also a Star Destroyer...

Liberty is a weaker ISD. Weaker Shields, weaker weapons, needs a title to gain a Contain. . . yup. . . but it will be AMAZING!

And how does it compare to a Victory?

Which, is of course, also a Star Destroyer...

1 more over all shields, 1 more front red die, likely better speed, likely better turn, likely Defensive Retrofit slot, oh and double brace at the expense of double redirect.

Since I sated ISD without quoting you ;P I say it eeks out nicely

Since I sated ISD without quoting you ;P I say it eeks out nicely

::squint::

You win this one.

I don't think both liberties will have d retro

Just buy it all.

I agree with others that these ships are going to make a massive difference to the game, and also do a lot to balance out various aspects of the game too.

I would suggest that 1 of each is sufficient. Without seeing these ships, I dont see that 2 of each will be necessary.

I agree with others that these ships are going to make a massive difference to the game, and also do a lot to balance out various aspects of the game too.

I would suggest that 1 of each is sufficient. Without seeing these ships, I dont see that 2 of each will be necessary.

Perhaps two each of the Gozantai and GR-75 expansions. Thoughts?

I agree with others that these ships are going to make a massive difference to the game, and also do a lot to balance out various aspects of the game too.

I would suggest that 1 of each is sufficient. Without seeing these ships, I dont see that 2 of each will be necessary.

Perhaps two each of the Gozantai and GR-75 expansions. Thoughts?

I am planning on two each of the wave III ships as well. I believe they will, if nothing else, give you a couple of cheap ships to spam squadron commands with.I am unimpressed by wave IV.

Just an amature's opinion but;

The Interdictor doesn't make much sence to me in Armada. The ships are already out of hyperspace and are going to fight. The game also still only lasts 6 rounds (unless the interdictor will change that in it's reveal). So, you get some new upgrade cards and some area control. You can enforce area control with other elements of the game.

The Liberty also screams "new Rebel ship that points forward!" and not much else, oh and "new cardz!"

I feel wave 0-III gives players a great ammount of content for fantastic replayability.

Also, don't take this as "I want Armada to stop" I'm very happy to see Armada grow and continue to make money for FFG (so it stays in print). I'm just saying wave IV is much less "must has to have!" for me.

I'll get the wave IV stuff eventually but, wave VI or VII may be out before then.

The Interdictor doesn't make much sence to me in Armada. The ships are already out of hyperspace and are going to fight. The game also still only lasts 6 rounds (unless the interdictor will change that in it's reveal). So, you get some new upgrade cards and some area control. You can enforce area control with other elements of the game.

The Liberty also screams "new Rebel ship that points forward!" and not much else, oh and "new cardz!"

Interesting thoughts especially about the LIberty. The Interdictor, honestly I like the looks, awesome and the LIberty was in Return of the Jedi. But I could do without them. I could wait and see on these two.

I feel wave 0-III gives players a great ammount of content for fantastic replayability.

This is what I was hoping for. I like the ships but don't want another endless game of expansions as I don't play often enough already. Browsing lists on-line I was thinking perhaps a second Gladiator and Assault Frigate, I didn't think I needed a second MC30c.

As for the Imperial Assault Carrier and GR-75 I'm definitely NOT into spam lists, even fighter ones. I want enough for variety and replay-ability. I was thinking since they are smaller ships maybe two packs of each so really I don't have a good reason.

Edited by Ken at Sunrise

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Personally for a limited collection I would add the liberty and the Gr-75(probably 2) for the sake of Movie cannon as that rounds off pretty much all the movie cannon ships.

This would leave an imbalance with your collection so I would then collect some more Imperial ships to offset it

Anyway my 2 cents

The Interdictor doesn't make much sence to me in Armada. The ships are already out of hyperspace and are going to fight. The game also still only lasts 6 rounds (unless the interdictor will change that in it's reveal). So, you get some new upgrade cards and some area control. You can enforce area control with other elements of the game.

The Liberty also screams "new Rebel ship that points forward!" and not much else, oh and "new cardz!"

Interesting thoughts especially about the LIberty. The Interdictor, honestly I like the looks, awesome and the LIberty was in Return of the Jedi. But I could do without them. I could wait and see on these two.

I feel wave 0-III gives players a great ammount of content for fantastic replayability.

This is what I was hoping for. I like the ships but don't want another endless game of expansions as I don't play often enough already. Browsing lists on-line I was thinking perhaps a second Gladiator and Assault Frigate, I didn't think I needed a second MC30c.

As for the Imperial Assault Carrier and GR-75 I'm definitely NOT into spam lists, even fighter ones. I want enough for variety and replay-ability. I was thinking since they are smaller ships maybe two packs of each so really I don't have a good reason.

Yup, I'm just not sure how a forward shooting Liberty is supposed find synergy with the other broadsiding Rebel ships. Maybe with Nebs or AFs or we may have to see what comes out in future waves.

The Wave III ships also (to me) seem like descent support ships. They remind me of the WWII tenders that would be with the task forces at sea, Refuel/Repair/Reload.

at this point I have pre ordered 2 each of wave 3 and one each of wave 4. not likely to get more then that unless some one has a 50% off or better sale. As is I ordered them at 25% off and all most did not buy them at that price.

The better question is why would you not buy these fantastic kits. Especially the Interdictior

I mean, without knowing the full extent of wave 4, this is a slightly speculative question.

But my gut tells me you're probably better off getting the Interdictor and the Rebel Flotillas. I think the Imperials need ships, and they've already got competent carriers and cheap activations in the Raiders.

I also feel like the Rebels need the cheap carrier/activation more than the Imperials. That and unless you want a Neb fleet, the Liberty can wait.

At least that's my feelings on it.

I've gotten some great advise thank you guys. I like this for a couple of reasons

Personally for a limited collection I would add the liberty and the Gr-75(probably 2) for the sake of Movie cannon as that rounds off pretty much all the movie cannon ships.

Both that it is a limited collection and 'for the sake of Movie cannon' :D but several have also given good points about the Interdictor. None are needed I think for the kit that I have but added at least Wave III doesn't hurt and could add some fun. Wave IV is now a wait and see but an there the movies and I like the looks of the Interdictor.

You do realize this is a ploy by Fantasy Flight. I say where I'm going to stop buying and the next thing they come out with if often really cool. When will the Super Star Destroyer come out in the 16" range and we'll have Epic in Armada too or what about ships from the new Star Wars movies. I now why some of you call it plastic crack.

Liberty is a weaker ISD. Weaker Shields, weaker weapons, needs a title to gain a Contain. . . yup. . . but it will be AMAZING!

It needs a title for contain? Where was that spoiled?

Liberty is a weaker ISD. Weaker Shields, weaker weapons, needs a title to gain a Contain. . . yup. . . but it will be AMAZING!

It needs a title for contain? Where was that spoiled?

Its an "Educated Guess" around the "Endurance" title.

There is no spoil or confirmation.

Given that the impact of wave 3 at this point is all conjecture and the odd Vassal game play-test and we can't even properly use conjecture about wave 4 until the Liberty and Interdictor previews come out (later this week?), any kind of response about how important purchasing wave 3 or 4 minis will be is effectively an educated guess at best.

To be frank with the OP, when I meet people getting into minis games who plan to keep a strict budget, it tends to end in one of two ways:

  1. They quit the game because they realize that they want to buy all kinds of fun stuff but the budget is stronger than they are.
  2. They throw the budget out the window because they want to buy all kinds of fun stuff but they are stronger than their budget.

It really depends on the circumstances and how strict the budget is.

I was a 1.

Then I started painting for Money.

Now I am a 2. Or rather, 1's budget is now much more open.

Given that the impact of wave 3 at this point is all conjecture and the odd Vassal game play-test and we can't even properly use conjecture about wave 4 until the Liberty and Interdictor previews come out (later this week?), any kind of response about how important purchasing wave 3 or 4 minis will be is effectively an educated guess at best.

To be frank with the OP, when I meet people getting into minis games who plan to keep a strict budget, it tends to end in one of two ways:

  1. They quit the game because they realize that they want to buy all kinds of fun stuff but the budget is stronger than they are.
  2. They throw the budget out the window because they want to buy all kinds of fun stuff but they are stronger than their budget.

It really depends on the circumstances and how strict the budget is.

Yeah I can understand that but I'm not like that fortunately. I've gotten into a few mini games and the budget, or actually figure limit, is usually decided up front. I even have and play games like X-Wing, Imperial Assault (IA), Armada and Eldritch Horror, also some WhizKids, Ares and such.

I simply can't afford to buy everything for all of them so I decide, to varying degrees, how much I want to get into the game. Except for X-Wing perhaps I shoot for enough to maintain the ability to play often without getting bored. Or if so, then setting it aside for another game then returning to it. It is a balance sometimes not easy to find until you've purchased too much :lol: . I like the capital ship combat and if this had come out before X-Wing I'm not sure I would have dove into X-Wing but I did. I like Star Wars and the movie ships. Yet even as much as I have invested in X-Wing there will be a stopping point; just not sure where quite yet and with the last few wave perhaps not far in the future.

But keeping several games ready to play with a fair amount of diversity/variety without too much depth/complexity much means I'm not stuck on one single format. It also serves to keep both my friends and me from getting bored and more flexible at the LGS.

[Edit P.S. it also means that I don't have tons of things to memorize and I try to keep the games limited]

Finding the right balance is like balancing on the proverbial fence but give me more funds to spread around. :D

[edited for spell'in an' grammar]

Edited by Ken at Sunrise