Nathaniel Elton, Questing for Cathuria, with those Agency stats and toughness has roots from Legrasse to Marshall Greene and reminds how good Agency Clarney is. But he’s an instant classic, a Dreamer with a useful broad ability. David Sourwine illustrates two cards, both Dreamlands, this one compelling. I'd be shocked if anyone dislikes him, though there's more to be said.
Night Raid!, illus. Regis Moulun, is not so surprisingly a pencil and wash rust image. It’s a beautiful picture of a warehouse raid, and a simple good ability. Darker lines and more contrast would bring out his intricate good artwork on the smaller format of a card.
Dreamlands Scholar has a strong MU style ability and respectable stats. His obvious cheese title says he’s read up on the D topic. Whoopie. Where’s he been? He looks like a recluse, a pedant, a myopic orator, a freudnik, and a bore. He’s got Gawdawful Guinness Wilmarth loafers. At least there’s no questionably rendered lamp. Swing and a miss. MU must be tough to do right.
Night Class is beautifully done. It’s an apt pretty card, a nice setting, scholastic, quaint, matched with Night Raid!, and just the sweetest looking MU event card since EE Historic Discovery. It’s Research, MU’s first besides the rare core altered card. But the ability…justify using this card slot to pull out a high cost one turn MU card. Is any one really a killer? In Cthulhu etc. this would be a whole different thing.
Petty Thief is good but awkward. Andreas Rocha’s other card, Nasht, is better. At first hard to see, Petty Thief is a classic Syndicate look playing out his name. There’s a high tier of syndicate illustrations ongoing – Clover Club Regular, Arcane Grifter, Blackball Jim, Fugitive Scientist, Trent Dixon. This is not part of that vein. There’s an awkwardness as seen in Highjacker and Brazen Hoodlum, and the simpler caricature of Bag Man and Island Hermit. So it’s got roots. And the stats are wild – 1 cost no skill, combat criminal. His response to card draw ability is sad, circumstance response abilities often are. Name some exceptions...
Ritual Initiation I like. Three thugs lead a hooded cuffed cad through a dark swamp, with torch and shotgun. Carlo Bocchio has done it again. He’s a new leading figure in the game. Check his work out. Here, he pulls back for the perfect SY event card look. And it’s a zero cost recyclable ritual. Now that’s worth the slot! Turn your loveable heavies into ubersteins. Trent Pickman Brass and soon Danny and more to come. Ritual Initiation is like Show of Loyalty on Dutch Courage steroids.
Dreamlands Fanatic perhaps read a travelogue about Arkham on the way to a Wizards of the Coast convention, or perhaps didn’t. Is Aldabaran in the sky? Nah. Are those willows evil? The ethereal foreground wisp has no meaning. Maybe those are Hellboy tentacles in the sky, or Elder Asparagus. And the dude, I mean really. Cthulhu is really a stretch away from Dreamlands, granted. Make the break and put out a shoggoth or something. This is like Kung Fu Yule Brunner. A monk with… is that the sword of ramasekva? No, it’s the dreamlands bright white sword of cthulhu. He should trade that light saber for a shoe horn and be using it to help a deep one ride a bicycle. But I will say this. He looks wicked strong, flying into play easily, that fast cuddly David Carradine d&d cultist dreamer. Not since Forgotten Cities has a Cthulhu character looked this weak. Recently they've been great, giving Julia a prop for charm and forgetting baby spawn because the debilitating memory is still too fresh. I think Dreamlands Fanatic should take Puj Dunk, Shadow Sorceress, Bloodthirsty Zealot, and Blood Magician and go tap some lands.
not together in the same time., but why not if you have all cards in hand.