After reading threw the game I have come across a few rules I just don't totaly understand or need some help clairfying how they should work. Any help with these would be great.
- For the Monster stat line it says the number in parentheses after each entry's three physical caracteristics are Damage, Soak and Defence values. So for the Chaos Warrior it has a ST: 6(6), To: 6(3), Ag 3(2). For the damage value would you take the 6 then add the hand weapon damage of 5 to give you 11 before any other bonus if the Chaos Warrior hit? For Soak should the value be more then 3 if all Chaos Warriors have Chaos Full Plate and Tower Sheilds, 5 from Plate and 1 from Sheild? And should the value for Defence be more if they have the Full Plate and a tower shield, 1 from Plate and 2 from Sheild?
- For the Movement manoeuvre is there any rule about the maxium number of manoeuvers you take in a single turn? Say could you spend 4 manouvres to go from long to engaged ranged in one turn so long as you could take the fatigue? I ask as it seem a bit odd to thing of a person covering that amound of distance in such a quick time.
- I read that if you want to move your token on the stance bar after you have already taken your free manoeuver you suffer one fatique, as you suffer one fatigue for every manoeuvre you take after the first free one. But in the combat example in the book on page 60 he suffers one stress for moving another space along the track. I just want to know how this works, is it stress if you go conservative and fatigue if you go agressive or am I missing something on how this works?
- It says on page 52 that once engaged with an opponent a character must perform a disengage manoeuvre to safely disengage from a target, otherwise the may be attacked. Does this just mean the enemy would get to use any one of its attack actions not on cool down if the player moved away without disengageing first? Would that attack cost any fatique for the enemy or would it be free?