New IG crew and the possibilities out there

By Schyzo Kitty, in X-Wing

So I guess the general prediction/accepted truth is that the IG88 crew will give your ship the ability to have an allied IG ability. With that in mind I was thinking about some combos this would bring out to the game.

The ships so far in the game that can have this upgrade are FS-31, Hound, JM5k and G1-A.

Some of the possible combos I can think of for this crew upgrade:

IG88B with Boba or Bossk with HLC/Mangler.

IG crew will be probably less expensive then a Gunner, so that goes well with those two guys

IG88C with Boba+EU.

This would give Boba some much needed survivabilty. I find myself using Boost very often with FS-31, so a free evade would be really nice to use on him

IG88C with Bossk+EU

Same as above, although I like this combination a bit less

IG88C with Super Dengar (EU+PTL)

Now this is a combo I'm lookin for. Yes, you have to cut on K4, but I find myself far too often to die with Dengar because of bad rolls on green dice, while reds generally love me. And if You really need it you can always give yourself the TL with PTL. (Unhinged would be still mandatory)

IG88B/C with Mist Hunter

That is a combo, but I have no idea how to play around it, as I suck at playing the Mist Hunter, so that's up for you pros out there

So guys, what's your take on this one

It can go on a HWK also. Which is where you could get some funny stuff going on. Like dual-token-stealing-ships for starters

Paired with Bonearm, you could Conner/Ion bombs in IG88 and double dip the damage, also.

With Emon (discussed in another thread) you could have both of them dropping bombs with the 3 templates and double shotting with cannons. Extra points if the cannon is a tractor beam and you move them into a bomb :)

Edited by piznit

Triple attacks with Moralo or Latts plus Gunner, IG, Bossk crew and a cannon seems like the strongest one.

And this stands to get obscene in Epic wherein the quad IG list has now become a 5-IG list...

Ig-88b plus gunner gives you three attacks if you can miss the first one.

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

Yes. Thinking it gives the ship he is on the IG2000 title. *fingers crossed*

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

I don't think that will be the case.

I do, however, have an IggyB and Moralo build in mind.

It's actually got me thinking about buying the Starbug. I don't play Scum. But being able to turn any crew capable ship into another IG-2000 is awfully tasty.

Manaroo: 37

* Push the Limit

* IG88

* Engine Upgrade

IG88-C: 51

* Lone Wolf/Push the Limit

* Sensor Jammer

* HLC

*Autothrusters

Manaroo can boost, get an evade, take a TL or Focus, then send it over to IG88. With Push the Limit you can have a focus token, two evades and a TL. With Lone Wolf, you'll get a reroll on offense and defense. With Sensor Jammer, that is going to be one tough nut to crack.

Then you have 12-13 points left over to tweak to your liking. A Binayre Pirate for blocking, Feedback Array on Manaroo, Glitterstim on IG, or you could give Manaroo the Punishing One title. Looks like a lot of fun.

EDIT: And lol, if the IG ends up getting Manaroo's ability, you can give them both Mindlink do all sorts of insane swapping.

Edited by Bonza

if that's what IG ends up doing (better be 0 points...), then Moral Eval (lol name) can finally live his dream of being less of a sh*tty aggressor rip-off :D

IG-88A + Zuckuss could be interesting. Especially if the crew card is 1-2 points.

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

I don't think that will be the case.

I do, however, have an IggyB and Moralo build in mind.

But Aggressor doesn't have an aux arc.

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

I don't think that will be the case.

I do, however, have an IggyB and Moralo build in mind.

But Aggressor doesn't have an aux arc.

Right. I DON'T think the IG-88 pilot will gain the ability from the ship the IG crew is on. I DO think the IG crew will give the ability of an IG88 pilot to the ship the crew is on. So B with Moralo.

Edited by Audio Weasel

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

I don't think that will be the case.

I do, however, have an IggyB and Moralo build in mind.

But Aggressor doesn't have an aux arc.

mobile arc* to be a horrible **** about it, but yeah that's basically what nixes the idea that Iggy (crew) is basically IG-2000

both Sabine and Ketsu require their mobile firing arc to trigger their abilities, which the Aggressor obviously doesn't have

be weird to have the Shadowcaster come with an upgrade that actively doesn't synergize with it.

then again, sharing abilities with the IG in general is just weird because then you have to buy an aggressor to use the dang thing anyway, so your guess is as good as mine

Edited by ficklegreendice

Are some of you under the assumption that the IG-88 pilot will gain the ability of the ship that the IG-88 crew is on?

I don't think it will be reciprocal, personally, just that it will let the ship the crew is on use all the IG88 pilot abilities, not the other way around.

The other way around would be broken AF.

I'm thinking Manaroo with IG-88C. Now she finally has a method to grab evades, then transfer them. Worth it? I doubt it, but I do plan on flying it at least once just to have done it lol

I can't see it working both ways. It could lead to some ridiculous combinations, and it doesn't make thematic sense.

The ship with IG88 crew gains a ability of a friendly IG88 pilot because they're networked AI's. But the pilot of the ship the IG88 crew is on isn't networked with them in any way.

I can't see it working both ways. It could lead to some ridiculous combinations, and it doesn't make thematic sense.

The ship with IG88 crew gains a ability of a friendly IG88 pilot because they're networked AI's. But the pilot of the ship the IG88 crew is on isn't networked with them in any way.

probably true

IG benefiting non-aggressors is, funnily enough, really underwhelming actually

IG-88A is...IG-88A.

IG-88B only works off of cannons, and of all the crew bearing ships the aggressor is THE most efficient cannon-bearer in scum (HWKs have turrets, but TLT does not mix well with gunner style effects).

IG-88C...well, only aggressors have native boost so that's a wash. You really gotta pay out the butt to get use out of this, even with manaroo evade stacking

IG-88D doesn't even work with JM5ks :(

but in reverse order...

I guess Dengar immediately comes to mind as being incredibly silly.

Tel is also just free durability

non of the YVs really accomplish much (Bossk is crit based, Moralo does nothing due to no aux arc aggressors, Lattz sacrifices mods to use her ability)

Emon works off of the single bomb IGs can bring

Kath is literally useless due to aux arcs

Now Boba is pretty decent :D

but if you really want to see why IG crew won't feed back to its aggressor buddy (at least, not without being large ship only): freaking HWKs

yes gents, Palob or Muk being reprogrammed onto your favorite IG-88X would cause some hefty goddamn problems (especially if you like sensor jammers on your iggys)

Edited by ficklegreendice

I think that Manaroo trick, if that's how it works really, could be pretty amazing.

Let's say you have an IG88C with Manaroo, you can easily get a focus and two evades on IG88C. Mind link could make that more fun, although there are some limitations.

Having played a bit with IG/manaroo mind link I think it could be very solid indeed.

I guess the question now is, if the IG crew actually does allow a ship to get a one-sided IG-2000, why is it coming with the shadow-caster?

any synergy we've overlooked there? certainly doesn't seem like it

Probably just pilot transfering ability to (the ship where) crew (is).

Which automatically strenghtens:

  • Moralo (B)
  • named Firesprays (mostly C, sprays don't want cannons)
  • Palob (A for lulz and C for ace Palob)
  • Dengar ©

Since we don't know Shadow Caster's potential, it's early to assume anything. But so many possibilities...

I can't see it working both ways. It could lead to some ridiculous combinations, and it doesn't make thematic sense.

The ship with IG88 crew gains a ability of a friendly IG88 pilot because they're networked AI's. But the pilot of the ship the IG88 crew is on isn't networked with them in any way.

probably true

IG benefiting non-aggressors is, funnily enough, really underwhelming actually

IG-88A is...IG-88A.

IG-88B only works off of cannons, and of all the crew bearing ships the aggressor is THE most efficient cannon-bearer in scum (HWKs have turrets, but TLT does not mix well with gunner style effects).

IG-88C...well, only aggressors have native boost so that's a wash. You really gotta pay out the butt to get use out of this, even with manaroo evade stacking

IG-88D doesn't even work with JM5ks :(

but in reverse order...

I guess Dengar immediately comes to mind as being incredibly silly.

Tel is also just free durability

non of the YVs really accomplish much (Bossk is crit based, Moralo does nothing due to no aux arc aggressors, Lattz sacrifices mods to use her ability)

Emon works off of the single bomb IGs can bring

Kath is literally useless due to aux arcs

Now Boba is pretty decent :D

but if you really want to see why IG crew won't feed back to its aggressor buddy (at least, not without being large ship only): freaking HWKs

yes gents, Palob or Muk being reprogrammed onto your favorite IG-88X would cause some hefty goddamn problems (especially if you like sensor jammers on your iggys)

I'd go as far as saying that IG-88B or (especially) C with Palob's ability downright breaks the game. Wouldn't even be funny.

You can run 2 lite ig 's and a lite named hawk. The fact that both ig's are stealing a token like palob might make up for the cuts to run all 3. And like palp aces, do you run after the squishy source while they tear you up or just avoid focusing.

Ig-88b plus gunner gives you three attacks if you can miss the first one.

That is going to get the **** FAQ'd out of it.

Ig-88b plus gunner gives you three attacks if you can miss the first one.

PREDICTION TIME!

That is going to get the **** FAQ'd out of it.

Is that actually that good though? Gunner is cabbage against low agility targets and ships with evade tokens that you're willing to take one damage on, and we need more anti-ace tech that isn't hard counter based like Feedback or Autoblaster.

Against a TIE Fighter or something, I can just roll 1 natural evade and spend an evade token if you get 3 hits. Neat, you did one damage.

With normal ships, gunner/IG-B's ability can be gamed in order to take a single plink damage. If you're flying a list based around invincible ships that never, ever want to take a single damage, maybe your stupid power list should no longer be a part of the meta.

You're also tied to an Aggressor and a Hound's Tooth or Firespray if you want to pull this off. I don't see a problem with incentives to run Aggressors not in the Brobots configuration.

With Alpha Squadron Interceptors with Autothrusters for example, you can evade with all of your ships at range 3 against Brobots. Autothrusters and the evade token are optional, and with 3 evade dice against an HLC you're probably getting 1 natural evade. This allows you to scale the amount of evades pretty easily from 1-3 and just take one damage to troll IG-B's ability.

So for normal ships, double gunner isn't actually much of an issue.