So!!!
Does anyone here use any kind of grid, hex mat or anything else to represent character/enemy placement during combat?
I see no rules in the book for this, except for the personal and planetary distance scales.
There was some kind of printable ruler on a website I found, but that's it.
I guess by the general way the book is written, we're not supposed to be so precise, right?
Like I remember annoying situations in D&D combat where you'd count how many squares a character or NPC could move in a round and then as a GM I'd have to do that sort of math quickly when I wanted NPCs to run from players, and if I had them run too fast I'd get rules arguments like "But a wolf's base move is 30 feet, how can they run double that distance in a round if they're so wounded blablabla"
I guess this system is avoiding precision placement on purpose, right?
But how do we deal with situations where distance between things in the battlefield might be important, like when using "Blast" weapons and such?