Since I play Imps and Epic, I favor Cluster Missiles (2 hits with GC), Prockets, and Plasma Torps to drop Rebel shields. Also use Tracers to light up a target for the rest of my ordnance carriers.
Friendly reminder that Guidance Chips is "once per round" so only works on 1 of the 2 cluster shots.
Whoops! Been cheatin'. Don't tell my bro
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Even at only once, it's still really worth it. I recall one game with Redline+FCS+Clusters+GC where I caught Soontir at just the right range where he couldn't barrel+boost out of arc, and used the GC turnover to make 2 hits into 3, forcing him to spend his Palpatine dice mod on the first attack... then rolled two crits on the second clusters. There's nothing quite like a PS0 Soontir for hilarity.
Long story short, dice mods are always worth it. ALWAYS.