Dedicated Crafter and the Droid Problem

By amrothe, in Star Wars: Edge of the Empire RPG

On the other hand, that implies whether or not it worked that way before the improved version was... not addressed either way in RAW?

The only thing it implies is that it wasn't intended to work that way, but the devs didn't clarify it in the RAW. The Improved version clarifies it.

The book basically created a power creep that was not previously available to the players and that's why I am putting it out there and a suggested way of solving a possible problem. Namely first increase in droid skill 2 advantage second increase in skill 3 advantage third increase in skill 4 advantage. Is 12 advantage possible sure but not likely, which is why R7's are released with mutiple 3's skills and no 5's

As for the Death Star and teams of scientists discussion, heck I'm ok with that approach too. Obviously in that "game" the "GM" knew that was the goal of those "players" -- it didn't turn out that the GM is saying "Where the kriff did you guys get that?!" and it ruins his campaign from all the unexpected minmaxing. Haha, actually they probably rolled a few Despairs for that thermal exhaust port!

On the other hand, that implies whether or not it worked that way before the improved version was... not addressed either way in RAW?

The only thing it implies is that it wasn't intended to work that way, but the devs didn't clarify it in the RAW. The Improved version clarifies it.

If it "wasn't clarified", that pretty much means it wasn't addressed.

Clearly there was a problem of multiple "skills and talents" interacting in unaddressed or unnoticed ways.

Clearly there was a problem of multiple "skills and talents" interacting in unaddressed or unnoticed ways.

Yeah, but that's an artifact of there being a lot more of us than of them. I'm a software tester by trade and I've seen instances where a team of 25 people pound the hell out of a product, only to have it release and crash (or something equally catastrophic). The Devs then accusingly go "Well why didnt you find this?!?" - and the answer is because now instead of 25 people with X amount of hardware configurations and three weeks to test, there are now 10,000 people with 8,000 hardware configurations spending way more time than we ever had to find issues.

Same thing here. There's no way, especially with a constant stream of books and a finite playtest team, that FFG will spot and address all the issues that could break the game. They certainly try their best, and as far as an RPG goes, this is a pretty solid engine - but that's why the GM NEEDS to have and exercise the veto power, to stop idiocy like infinite backpacks or robot making robots.

Edited by Desslok

Clearly there was a problem of multiple "skills and talents" interacting in unaddressed or unnoticed ways.

Yeah, but that's an artifact of there being a lot more of us than of them. I'm a software tester by trade and I've seen instances where a team of 25 people pound the hell out of a product, only to have it release and crash (or something equally catastrophic). The Devs then accusingly go "Well why didnt you find this?!?" - and the answer is because now instead of 25 people with X amount of hardware configurations and three weeks to test, there are now 10,000 people with 8,000 hardware configurations spending way more time than we ever had to find issues.

Same thing here. There's no way, especially with a constant stream of books and a finite playtest team, that FFG will spot and address all the issues that could break the game. They certainly try their best, and as far as an RPG goes, this is a pretty solid engine - but that's why the GM NEEDS to have and exercise the veto power, to stop idiocy like infinite backpacks or robot making robots.

It's also why having lotsa of 'assistance' isn't always helpful. Use one hand and have someone 'assist' you tying your shoes or flossing your teeth and let me know if you feel as though you had a Boost die added to those skills checks....

The old axiom of "if it takes one man 10 minutes to dig a hole, then it should take 10 men one minute to dig the same hole".

Backseat driver syndrome...not helpful...

The old axiom of "if it takes one man 10 minutes to dig a hole, then it should take 10 men one minute to dig the same hole".

Nine women having a baby together in one month? ;)

Our inventor now is ready to make his own tools for computers, mechanics and medicine each one granting him 1 success 1 advantage and upgrading the roll by 1.

Looking at the Gadget making rules, how do you get them to upgrade a roll by 1? I only see the provision for 1 success and, potentially, 1 advantage.

2 triumph option