Not everything in the game needs to be for a 100-point Tournament build. Honest. It's a great ship for Epic/Team Epic which if you don't play, IMHO you're missing out on a really fantastic way for this game to be played.
Bomber title .... am I missing the point?
The squad you want is 3x Gamma Veteran, 3x Homing Missile, 3x Deadeye, 3x Guidance Chips, 3x Extra Munitions, and a Scimitar Squadron with TIE Shuttle and Fleet Officer.
Problem is with this, your still restricted to flying somewhat in formation in order to get the support shuttle ability.
I was thinking maybe 1 or two Gammas then put something that is equally, or more threatening, like Whisper or something.
Your not restricted to flying in formation, bombers still don't die easy, and pack a punch. If opponent goes for the bombers that leaves your ace room to so his thing, and if they chase the ace, then your bombers are able to fire off their payload.
I don't think running a full squad is as effective. Even if your not keeping them in formation, their dial is hard to keep up with those that can maneuver and reposition.
Just my thoughts on them as ordnance carriers
Actually you're not. Fleet Officer is range 1-2. You can fly them in a loose blob, it's probably how you'd want to fly them even if you didn't have a support shuttle.
The squad you want is 3x Gamma Veteran, 3x Homing Missile, 3x Deadeye, 3x Guidance Chips, 3x Extra Munitions, and a Scimitar Squadron with TIE Shuttle and Fleet Officer.
Problem is with this, your still restricted to flying somewhat in formation in order to get the support shuttle ability.
I was thinking maybe 1 or two Gammas then put something that is equally, or more threatening, like Whisper or something.
Your not restricted to flying in formation, bombers still don't die easy, and pack a punch. If opponent goes for the bombers that leaves your ace room to so his thing, and if they chase the ace, then your bombers are able to fire off their payload.
I don't think running a full squad is as effective. Even if your not keeping them in formation, their dial is hard to keep up with those that can maneuver and reposition.
Just my thoughts on them as ordnance carriers
Actually you're not. Fleet Officer is range 1-2. You can fly them in a loose blob, it's probably how you'd want to fly them even if you didn't have a support shuttle.
Exactly this. You can also be insanely flexible with barrel rolls, since you can distribute focus. This list is the opposite of predictable and I am a bit proud to have pioneered it. Now all I need to do is start winning tournaments with it...
Exactly this. You can also be insanely flexible with barrel rolls, since you can distribute focus. This list is the opposite of predictable and I am a bit proud to have pioneered it. Now all I need to do is start winning tournaments with it...The squad you want is 3x Gamma Veteran, 3x Homing Missile, 3x Deadeye, 3x Guidance Chips, 3x Extra Munitions, and a Scimitar Squadron with TIE Shuttle and Fleet Officer.
Problem is with this, your still restricted to flying somewhat in formation in order to get the support shuttle ability.
I was thinking maybe 1 or two Gammas then put something that is equally, or more threatening, like Whisper or something.
Your not restricted to flying in formation, bombers still don't die easy, and pack a punch. If opponent goes for the bombers that leaves your ace room to so his thing, and if they chase the ace, then your bombers are able to fire off their payload.
I don't think running a full squad is as effective. Even if your not keeping them in formation, their dial is hard to keep up with those that can maneuver and reposition.
Just my thoughts on them as ordnance carriers
Actually you're not. Fleet Officer is range 1-2. You can fly them in a loose blob, it's probably how you'd want to fly them even if you didn't have a support shuttle.
I'd fine I'll just ALPHA STRIKE YOU AT PS 7, TASTE IT SCRUB.
Maybe something like this
Gamma vet
Dead eye
Homing missles
Guidance chips
Extra Munitions
Tomax
Crackshot
Extra Munitions
Proton Torpedoes
Guidance chips
Ion bombs
Vessery
Tractor beam
Veteran Instincts
Hull upgrade
100 pts. (no int bid since ps8 will be out PS by 9 anyway)
Gives you two ps8 ships. Vessery and tomax are ps8. Tomax gets the tl for Vessery, vessery is able to get two shots with tractor beam and primary. Tractor beam, along with crackshot tomax, and a Gamma vet with deadeye. Looks like fun. Problem I see is bombers have no shields, tomax is using his action to TL, so no defense modifiers. Very dependant on successful alpha strike, and Ion bombs on tomax, so if he survives the furball, he can possibly use the Ion bomb to prevent ships from turning behind him.
Or
2x Gamma Vets
Deadeye
Homing missiles
Extra Munitions
Guidance chips
Ion bombs
Whisper
Veteran Instincts
Advanced cloak
Fcs
Kallus
No formation flying. An ace that cannot be ignored. Bombers pack a punch. Ion bombs to hit anything that gets in behind them.
Thoughts on these lists?
Actually you're not. Fleet Officer is range 1-2. You can fly them in a loose blob, it's probably how you'd want to fly them even if you didn't have a support shuttle.Problem is with this, your still restricted to flying somewhat in formation in order to get the support shuttle ability.The squad you want is 3x Gamma Veteran, 3x Homing Missile, 3x Deadeye, 3x Guidance Chips, 3x Extra Munitions, and a Scimitar Squadron with TIE Shuttle and Fleet Officer.
I was thinking maybe 1 or two Gammas then put something that is equally, or more threatening, like Whisper or something.
Your not restricted to flying in formation, bombers still don't die easy, and pack a punch. If opponent goes for the bombers that leaves your ace room to so his thing, and if they chase the ace, then your bombers are able to fire off their payload.
I don't think running a full squad is as effective. Even if your not keeping them in formation, their dial is hard to keep up with those that can maneuver and reposition.
Just my thoughts on them as ordnance carriers
Having 3-4 ships that is not limited to any range will make it harder for your opponent to gauge just what your going to do. Which is why I think running bombers without a support maybe the best way to go. Either spam 25 pts Gamma Vets that don't require an support ship, or one or two along with something else may work.
I'll be honest. I do like the idea of a Scimitar with Fleet Officer instead of Jonus due to having a bigger range restriction.
Edit
Something else I found bout Fleet Officer. If your using it to support more than 1 ship at a time, then the ship carrying Fleet Officer isn't getting a Focus, making it easier to kill quickly. So you want to keep one focus for yourself and support another ship. Now you may not have the alpha strike you Wanted, or if you so pass off two focuses, your support shuttle may not be around next turn
Edited by Krynn007This will be epic in epic. With so many ships running around a ship like this will add some protection against bumping.
This will be epic in epic. With so many ships running around a ship like this will add some protection against bumping.
well, epic ships normally can't focus right?
so there's that
Jonus is already silly with the Raider and Gonzati packing secondary weapons; Tie Shuttle can make him sillier
This will be epic in epic. With so many ships running around a ship like this will add some protection against bumping.
well, epic ships normally can't focus right?
so there's that
Jonus is already silly with the Raider and Gonzati packing secondary weapons; Tie Shuttle can make him sillier
It's all about the doombomber. A 19pt anti-ace ship that doesn't need a palpmobile to work. It can also slow roll very nicely, so acts as great denial against a host of horrible ships, while the rest of your team get to work. Goddamn bargain...
Maybe...
Vader on a ship with 6 hull points? Even with Hull upgrade that is a maximum of 3 uses or you will kill yourself and that assumes the enemy doesn't finish you off first.It's all about the doombomber. A 19pt anti-ace ship that doesn't need a palpmobile to work. It can also slow roll very nicely, so acts as great denial against a host of horrible ships, while the rest of your team get to work. Goddamn bargain...
Maybe...
Or, one-two uses and Soontir just needs to take 1 more damage.
Totally worth it!
What about a simple Tomax Bren w/ title, Rebel Captive, and Crack Shot? You don't want to shoot at him and he's just nasty every round with Crack Shot?
Ysanne Issard would keep him alive longer, but is pretty expensive.
Even a cheap Moff Jerjerrod is great on a 6 hull ship with no shields. Let me tell you that Tie Bombers attract crits like you wouldn't believe.
Agent Kallus is a good crew against enemy Aces. That's good for offense and defense.
i dont see the "doombomber" getting his thing off more than once.
TIE Bomber has 6 hull no shield 2 agi. Hes bound to take some damage, and since Vader happens after the attack its not "hit by an attack" and doesnt remove stealth device its severely banking on getting a really nasty crit draw. Seems really pricy on a ship thats already a good early target since its not "that" hard to remove and is a thorn if you dont.
I'm pretty much only going to run Tomax w/ Fleet Officer and Mara Jade or Systems Officer. Tomax lets me put Cool Hand on him for every-round Evade token after i Fleet Officer, mara Jade depending on my other ships since Systems officer only works on 1 ship and is kinda redundant in my strats i come up with.
Really f'ing wish System Officer let you acquire a TL on yourself, i'd glue that sucker to Chiraneau or Whisper then. Unfortunately its forced to be on a support ship if you want it, since it doesnt work on yourself.
Edited by Vineheart01Really wish I could give tomax veteran Instincts along with crackshot.
Having him at PS10 would really put the fear into some aces.
As it is now he can still be easily arc dodged.
I've used Doombomber 4 times now.
The most I've had from him is two crits dealt out. HU has helped with that. He has done the trick though.
2x Scimitar Stress Bombers!
Except then I need to buy another Bomber because Imp Vets is only going to come with Gamma Vets....
You mean you didnt buy another bomber for tripbomber strats?
...whaaaaa? lol
in all seriousness though i think aside from defender stuff thats the main thing the imp players around here (myself included) want to do. We want trip bombers, 2 gammas 1 other. So a lot of us already have 2 bombers waiting for vets for the third lol
You mean you didnt buy another bomber for tripbomber strats?
...whaaaaa? lol
in all seriousness though i think aside from defender stuff thats the main thing the imp players around here (myself included) want to do. We want trip bombers, 2 gammas 1 other. So a lot of us already have 2 bombers waiting for vets for the third lol
Sadly no, I have been trying to postpone. Like leaving a beer in the fridge for later.
I had a metaphor about hard drugs but it was startlingly accurate...
You mean you didnt buy another bomber for tripbomber strats?
...whaaaaa? lol
in all seriousness though i think aside from defender stuff thats the main thing the imp players around here (myself included) want to do. We want trip bombers, 2 gammas 1 other. So a lot of us already have 2 bombers waiting for vets for the third lol
Dude, 4 Bombers is where its at! I'll have 6 with my two Veterans expansions...
I like Tomax with Crackshot + Rebel Captive. Throw in Tactician if you have the points, but I think it's best to keep him cheap.
I've been interested in Gamma Vets with PTL, Homing Missiles, and TIE mkII but I've never sat down to calc out the point cost on that. I like TIE bombers as they can both slow roll or zoom forward as needed. I wanna put bombers against some Jumpmasters, as I think they can control their range better with the small base, but I think it would definitely be an uphill battle.
Gammas w/ Deadeye, Extra Muns, Proton Torps, Cluster Missiles, Seismics, and Guidance chips are 32pts. Little cheaper than Uboats but lack the shenanigans or durability.
One could cut the clusters, but personally every time i dont bring a range1 weapon it really REALLY bites me in the ass.
Though, cut the missiles and bombs that 26pts. If you REALLY wanted to, you could cut Deadeye and bring 4 PS5 bombers with double torps and guidance chips lol
Edited by Vineheart01You can get 4 Tie Bombers that have higher PS than U-boats and using Homing Missiles (or at least Proton Torps w/ GC). You should delete one of them before they fire and then do the same next turn.
Gammas w/ Deadeye, Extra Muns, Proton Torps, Cluster Missiles, Seismics, and Guidance chips are 32pts. Little cheaper than Uboats but lack the shenanigans or durability.
One could cut the clusters, but personally every time i dont bring a range1 weapon it really REALLY bites me in the ass.
Though, cut the missiles and bombs that 26pts. If you REALLY wanted to, you could cut Deadeye and bring 4 PS5 bombers with double torps and guidance chips lol
Don't overload them so much. With 6 hp, 2 Homing Missiles are all you will ever need. A good price for Vets is 27 points (EM, Homing MIssiles, Deadeye/Crackshot, GC/LRS). Range 1 isn't too much of an issue, you can avoid it on the first turn and then re-engage. Seismics would be nice to have, but they make it hard to spam them.
I threw this together just building on what others have thrown out already.
Gamma Squad Vet - Bomber 19
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Proton Rockets 3
XX-23 S-Thread Tracers 1
Guidance Chips 0
Ship Total: 29
Captain Jonus - Bomber 22
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Proton Rockets 3
Homing Missiles 5
Guidance Chips 0
Ship Total: 36
Major Rhymer - Bomber 26
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Proton Rockets 3
Guidance Chips 0
Ship Total: 35
If I'm being honest, I'm pretty unimpressed with the title myself. Maybe it will see some situational use, but I don't expect it to see much use competitively.