I threw this together just building on what others have thrown out already.
Gamma Squad Vet - Bomber 19
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Proton Rockets 3
XX-23 S-Thread Tracers 1
Guidance Chips 0
Ship Total: 29
Captain Jonus - Bomber 22
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Proton Rockets 3
Homing Missiles 5
Guidance Chips 0
Ship Total: 36
Major Rhymer - Bomber 26
Deadeye 1
Extra Munitions 2
Plasma Torpedoes 3
Proton Rockets 3
Guidance Chips 0
Ship Total: 35
Jonus ability does not effect himself and rhymer is expensive. Obviously when we see that a ps8 bomber is cheaper than a ps7 bomber ffg has realized this themselves
The huge problem with bombers is 2 agility and no shields. So susceptible to crits. Many times when I use them, it's not unusual to see 3-5 crits spread out between them.
If you must use Jonus my advice keep him as a support and just run Fleet Officer. Keep him as cheap as possible. Same goes for rhymer. He's ps7 so he usually does well. I do like apt, ptl, tie engine mod, on him. He's usually the biggest target so he tends to die very fast.
The thing with bombers is also, they're not only susceptible to crits, but can be quite easy to focus fire down fast.
I was playing around with a list with tomax, and rhymer but after equipping them, left enough room for omega leader or a tie Phantom. Since bombers are likely the bigger threat I figured the Phantom may get left alone. But alas, uBoats came along so even if you did kill 1 before it shoots, chances are if the other two get to shot back, it's bye bye bomber. And so on.
I will be honest and say I haven't really trues long range Scanners, but I still feel against high PS maneuverable ships, you still have a hard time trying to shoot off those missles. It's not hard for fel, jax, or whoever to stay out of arcs, or go from range 4-1 leaving you with only primaries.
Honestly what the bombers needs is a 1 white or green turn imo.
I'm also finding it hard to want to run bombers as ordnance carriers when I know uBoats excel at the job, and not as risky.
I think going the route of maybe tomax, and then something else like a phantom or fel. Maybe wampa. If only the empire had a ship like Biggs, which wampa does kind of act like
Maybe something like this
Tomax
Crackshot
Extra Munitions
Guidance chips
Proton Torpedoes
Whisper
Veteran Instincts
Agent Kallus
Fcs
Advanced cloak
Wampa
Tie Academy.
Leaves you with two pt int bid. Wampa would be scary against any low hull ships, but it's the uBoats I alway seem to worry about when coming up with these kind of lists
Shooting at Dengar if in his front arc would not be healthy
Edited by Krynn007