Hey!
So, I have a player in my soon-to be tabletop group I'll GM for, that's got an interesting idea for his backstory.
The issue is, it includes something I think he will regret later.
He came up with this story about growing up in a backwater world imprisoned with his mom and dad, but they both die.
Then there's this religious temple of sorts, housing an artifact, and a Jedi who left the Order shows up looking for it.
This Jedi retrieves it and attempts to help him escape, but an Inquisitor shows up and kills him, but not before he opens the thing (it's a holocron of sorts).
This thing contains an alien symbiotic thing much like the one that attached to Peter Parker in Spiderman.
The inquisitor attempts to kill him too, and chops one of his arms off, then the symbiont saves him and acts as his new arm, and he escapes the Inquisitor.
During the time the Jedi was there he learns a few things about the Force and that's how he gets his powers.
So far so good, he'd just have a weird arm. But he wants to include a restriction that the symbiont doesn't let him use the Force on anything but himself, like no Move power for instance.
And he wants the Heal power, but with this restriction he wouldn't be able to heal anyone else... Sounds a lot like a Dark Side thing to me but moreover, I feel like it'd be too much of a restriction in gameplay, long term.
I came up with an idea to let him do a quest to get rid of the symbiont or something to that effect, but then he'd still be missing an arm (but this is Star Wars so he could then quest for a mechanical prosthetic and all that).
What do you guys think?

