IMO it's a better set of bonuses than Palp gives, but with less flexible triggering and less flexible ability to pass them out, so... it's different. It's more twitchy and requires more tactics than Palp, but it offers potentially bigger benefits, and lets you fit in more ships, so... I dunno, I'm looking forward to it, it's definitely fun, and potentially gives you things like Rexler with focus/focus/evade/TL which is crazy good, or 5-action Inquisitor, but it takes more practice and tactical care.
Palp is the obvious analogy, of course.
Palp being able to materialize any result you need from anywhere on the board regardless independent of action or movement is more effective than anything a Fleet and System Officer Bomber can give. A third focus token isn't going to help keep Fel alive anywhere near as well as being able to turn a blank into an evade will. Those bonuses can stop you from taking damage from an asteroid, stop a second face up card from a Major Explosion, or ensure that spending an action actually clears your Weapons Failure crit.
Which is why you don't give a third focus token to Fel. You give a target lock and focus/focus/evade to Juke Rexler, or you give 5 actions to the Inquisitor, AND you end up with another focus token to throw to someone else, potentially letting Omega Leader go into that crucial first engagement with maximum possible tokens, or letting a ship K turn and still get focus/TL, or... or... or...
The benefits are potentially greater and more far-reaching than Palp, but much harder to apply, and much riskier. Which is fine, because the ship is cheaper.
And for the people asking 'why not just take OL instead', it's not either/or. My current list is Juke Rexler, OL, AP and Bomber Buddy. Even an Academy Pilot can be annoyingly tough and hard-hitting when it can BR for the block and still end up with focus and TL.