Imperial ordnance: revisited... reloaded.

By Velvetelvis, in X-Wing

Concussion Missiles are better than Proton Torps, though. Especially if you set up a TL + Focus shot.

And absolutely brutal with Crack Shot

Coming in at PS5 Gamma Vets aren't going to struggle with TLs against two thirds of the current hotness in the meta (CrackSwarm and 3 uBoats) - so you can afford to swap Deadeye for Crackshot on at least 1 Bomber.

A Cracked Conc In some ways better than a Deadeyed Homing missile too - (assuming you can set up TL + Focus) as not only are they cheaper, you can force them to spend evade tokens instead of just blocking them - and still push the damage though.

Perhaps for good measure you might set up a 1-2 Combo of Homing Missiles followed up with a Cracked Concussion missile :)

With that in mind how about something like this:

Gamma Squadron Veteran (26) TIE Bomber (19), Crack Shot (1), Extra Munitions (2), Concussion Missiles (4), Guidance Chips (0)

Gamma Squadron Veteran (27) TIE Bomber (19), Deadeye (1), Extra Munitions (2), Homing Missiles (5), Guidance Chips (0)

Gamma Squadron Veteran (25) TIE Bomber (19), TIE Shuttle (0), Adaptability (0), Twin Ion Engine Mk. II (1), Systems Officer (2), Fleet Officer (3)

Scimitar Squadron Pilot (22) TIE Bomber (16), Extra Munitions (2), Concussion Missiles (4), Guidance Chips (0)

Edited by Funkleton

Lately I have been running a quad bomber list with excellent results (only one loss so far against an atypical 3X list with Wess). The Nuclear Option

Gamma Squadron Pilot (25)

- Extra Munitions

- Concussion Missiles

- Tracers

- Guidance Chips

Gamma Squadron Pilot (25)

- Extra Munitions

- Concussion Missiles

- Tracers

- Guidance Chips

Gamma Squadron Pilot (25)

- Extra Munitions

- Concussion Missiles

- Tracers

- Guidance Chips

Gamma Squadron Pilot (25)

- Extra Munitions

- Concussion Missiles

- Tracers

- Guidance Chips

Basic operation is to have all of the bombers focus each turn and use the tracers to grab locks in the combat phase, using regular locks as situation dictates. The combination of innate modification and focus pretty much insures a solid 4 hits every time a missile is fired, and the tracers themselves allow for a pseudo-deadeye effect.

As said, thus far they have outright nuked every list they have gone up against except for one that included Wess (who made it increasingly difficult to maintain locks due to his ability). Once Vets is out, I might try running a varient using Deathfire with Conner Net, Concussion Missile, and Long Range Scanners in place of a Gamma for stronger anti-ace options.

The thing that worries me about depending on Tracers to get off your alpha strike is that there is a decent chance that you don't hit a high agility target due to it only being a 3 dice attack.