Spitballing a weird idea here. The thought was, how can I best provide support (besides extra bodies) to a pimped-out Ghost? Here's the list:
"Chopper" (48)
--Fire Control System
--Title (Ghost)
--Dorsal Turret
--Jan Ors
--"Leebo"
--Anti-Pursuit Lasers
"Zeb" Orrelios (18)
--Title (Phantom)
Kyle Katarn (34)
--Title (Moldy Crow)
--Cool Hand
--Twin Laser Turret
--Recon Specialist
The idea is, Ghost does Ghost. Close range is desirable, with Chopper and Anti-Pursuit lasers punishing bumps. Leebo serves as a budget Engine Upgrade, to get into those bump situations more easily.
When in trouble defensively, Ghost can take Evade actions as necessary while using FCS to keep some some action economy. Kyle can add to this by stockpiling Focus on the Moldy Crow (2 at a time with RecSpec), then dishing one to Ghost as needed, with Jan converting it to a second Evade.
Kyle does his part offensively with TLT. Cool Hand lets him turn the stress from a red action into more Focus in tricky spot.
Thoughts? Suggestions? Laughter and derision? All responses welcome!