I'm working on a squad for a tournament tomorrow using this guy:
Contracted Scout + Deadeye + Plasma Torpedoes + Extra Munitions + R4 Agromech + Glitterstim + Guidance Chips + [crew]
With the crew slot empty, I have 2 points left. I'd like to hear the merits of filling that crew slot with Outlaw Tech vs. Tactician (Dengar, Zuckuss, 4-LOM are already on the party bus). Or should I look at Boba Fett or using a different upgrade instead?
Outlaw Tech: makes sure I get that focus for a torpedo shot even if I have to do a red maneuver. I rarely find myself in this situation, and once the torpedoes are gone the utility drops to "get a focus."
Tactician: gives up the chance for a torpedo shot off a red move but holds its utility throughout the game.
Other options: Boba Fett, to unplug the Emperor or other pesky upgrade. Greedo to ensure critical hits. Gonk to keep the boat alive longer, maybe. Merc Copilot to tweak long-distance shots, even out of arc.
Thoughts?