I couldn't find this in the rulebooks,errata, or in the forums so I'm asking here...how do you work out what spells an apprentice wizard starts with? I assume each spell is an action, and they have to use creation points to buy actions just like every other character. I assume they have to buy the Channel Power action in exactly the same way. So if you spend 2 creation points you can take 3 actions, eg. Channel Power and 2 spells. Sound correct?
So then, which spells can an apprentice wizard choose from? In the previous versions of WFRP, you were limited to petty magic spells. But I don't see that stated explicitly anywhere. And as the beginning character is Rank 1, does that mean they are allowed Rank 1 spells?
. Anyways.. wizards get a whole lot for free.