my idea for house rules (ish)

By anarchy613, in Talisman

Im noticing that the corner boards havent been getting much love since it takes time and everyone kinda rushes to the center ever since I made it there with 5 strength. Im thinking about requiring characters to have a relic, destiny, treasure, and quest reward om top of the talisman to enter the crown of command. What do you guys think?

Also does anyone have any good ideas for using the dragon decks without using the dragon tokens?

Just play with wanderlust and a hidden ending, same thing pretty much

First off: look into the House Rules Section for a lot of ideas.

Second, take a look at Talisman Island's House Rules Section.

Third: What we do with the Dragon Deck is:

We roll a D10 along with the D6 for movement with the following effects:
1. Activates the Grim Reaper
2. Activates the Werewolf
3. Day/Night Changes
4. Invokes all cards that turn to be drawn from Grilipus’ deck
5. Invokes all cards that turn to be drawn from Varthrax’s deck
6. Invokes all cards that turn to be drawn from Cadorus’ deck
7-8. Draw a dragon token at the start of your turn and resolve its effects
9-10. You are lucky, no effect this turn!

Because of the cards automatically being drawn from the Dragon decks we do not place Dragon tokens on the board. Instead, when a Dragon is made dragon king the player that placed the token, that made the Dragon King, gets a Dragon Scale and the others are placed back in the pool.

Fourth: Play however you want and have fun! The city should get tons of loving, same goes for the highland. I am curious how you were able to get through with Strength 5 without a lot of luck...

I am curious how you were able to get through with Strength 5 without a lot of luck...

Luck, a shovel, fate, and a couple tries at the roll three dice spot

I am curious how you were able to get through with Strength 5 without a lot of luck...

Luck, a shovel, fate, and a couple tries at the roll three dice spot