Emon Azzameen with Wave 8+ tech, I think he might actually get pretty nasty.

By Biophysical, in X-Wing

Emon has been the least used named Firespray pilot for Scum, as far as I can tell. This is in a ship that doesn't get a lot of love in the first place. He's got a really cool ability, but lacks an EPT, and that has posed a problem, because the Firespray is too big an investment for the occasional bomb trick. It has to be able to fight and hold its own on top of just slinging 2-3 bombs a game.

New stuff that makes him better:

Dengar: This crew gives Eamon the action-free offense he's always needed to fight in the thick of things. It's much better than K4 on him because it allows him to keep his whole dial open to plant mines in the best places.

Guidance Chips: The Firespray has a missle slot, and alpha strikes are a thing now. Might as well make them better with free automatic crits.

The base build:

Emon Azzameen 36

Dengar 3

Connor Net 4

43 points

This is the not-very-cheap baseline. It strengths are that it can punch before a Crack Swarm or Uboats and take some hits from either one of those, while having some strength against aces by knuckle-balling a Connor Net wherever he wants. From here, we look to enhance him in various ways:

Teched against a Crack Swarm:

-Andastra Title, 1-2 Seismic Charges, probably Glitterstim (4-6 points)

-Between 2 AGI, 10 HP, Glitterstim, and an Evade Action, he can weather a lot of the early alpha strike from the Crack Swarm, and then leave a Seismic Charge in the worst place as he blows past, firing his rear guns at survivors.

Teched against Aces:

-Slave 1 Title, Extra Munitions (2 points)

-Now you get 2 Connor Nets to sling at aces. I actually kind of want to throw Dace Bonearm into a build like this to ramp the Connor Net damage to 2 per mine.

Teched against Uboats:

-Cluster Missiles, Guidance Chips, Glitterstim (6 points)

-Note: this combines 100% with the anti-Ace option

-You get to hurl out 2 3-dice attacks that get eyeball conversions and re-rolls from Glitterstim and Dengar, with Chips as insurance. That should take at least half of the hit points off of a Scout. If the other half of your squad can take the other half of the hit points, you should be in business.

Example Build:

Emon 36

Dengar 3

Connor Net 4

Slave 1 0

Guidance Chips 0

Extra Munitions 2

Cluster Missiles 4

Glitterstim 2

51

You've got top notch threats against aces, you can help punch up a U-boat, and you can take an a good portion of an alpha strike and still be alive.

I think you could pair him with another Firespray, IG88B, or two smaller ships and be in good shape.

Something like...

Palob (20), Crack Shot (1), TLT (6), Zuckuss (1) = 28

Kaato Leachos (15), Crack Shot (1), Homing Missile (5) = 21

...might be an interesting squad.

You'd be very likely to PS-kill one Scout or two Black Squadron Pilots, putting the joust heavily in your favor. Palob's TLT stands an excellent chance of downing an ace that has been stalled by a Connor Net. It seems like you've got some options against all of the big 3 right now.

Any dissent here? Would Eamon not work as I intend? Would it work, but just not be worth the points? Did I miss something important?

I love Eamon, I run him with Long Range Scanners, Slave 1, Conner and Dengar on Vassal.

I have his wing mates as BTL Ywings with Dorsal Turrets, Extra munitions and Thermal Dets because I like to see things blow up.

Emon + IG88 crew / cannon / bombs / title / EM

IG88 of choice (B) cannon bomb / title

Double the bomb dropping fun with crazy templates?

You can could do Emon with Mangler/IG/thermals/slave1/EM

IG88B with CS, HLC, Seismic, FCS, AT

Edited by piznit

This is really interesting, I hadn't given much thought to old Emon. Seems like some really good ideas, I like the combined anti-U boat/ace build. Trouble is, whenever I bring a Firespray against U-Boats they just block it with one and then fire away with the other two - but with Palob stealing a focus from one, you could probably end up with a good first engagement against them. It would be immensely satisfying to nuke down a U-Boat with a Firespray.

I will definitely be trying some of these builds out, thanks for the ideas :)

Edited by Bonza

I am a huge fan of Emon. His ability - when combined with Proximity Mines or Conner Nets - can seriously hurt those otherwise unstoppable Imperial Aces. And I agree, the new Scum crew and gear will be a big help.

I've always considered Gunner pretty much a must on a Firespray; when you're paying that much for a ship, you want it's attacks to count. The Gunner mechanic is an insurance policy that's hard to beat. Now though there's a few cheaper upgrades which can be just as useful.

I am a huge fan of Emon. His ability - when combined with Proximity Mines or Conner Nets - can seriously hurt those otherwise unstoppable Imperial Aces. And I agree, the new Scum crew and gear will be a big help.

I mean, if you're scum and worried about aces you drop one jumpmaster from your uboat list and replace it with a party bus. Sorry Soontir, you can't spend your evade token. Also, reroll everything that wasn't blank.

This got me thinking too. Tossed this together (pirated Bossk from the Bossk Dengar list that's been popular in the KC area) Gonna try and give it a whirl this weekend despite having two other lists that fall into that same "gotta try this soon" category.

YV-666: •Bossk (49)

Guidance Chips (0)

Crack Shot (1)

Cluster Missiles (4)

•4-LOM (1)

Recon Specialist (3)

K4 Security Droid (3)

Glitterstim (2)

Firespray-31: •Emon Azzameen (51)

Guidance Chips (0)

•Slave I (0)

Conner Net (4)

•Dengar (3)

Cluster Missiles (4)

Glitterstim (2)

Extra Munitions (2)

Total: 100/100

Edited by brystrom

Not that 'if only' ever gets us very far, but man, I wish Sabine had been Scum.

Not only would "ha ha ha we snuck bombs on' be incredibly scummy, Emon with either title would've been a quad-bombing terror. ;)

This got me thinking too. Tossed this together (pirated Bossk from the Bossk Dengar list that's been popular in the KC area) Gonna try and give it a whirl this weekend despite having two other lists that fall into that same "gotta try this soon" category.

YV-666: •Bossk (49)

Guidance Chips (0)

Crack Shot (1)

Cluster Missiles (4)

•4-LOM (1)

Recon Specialist (3)

K4 Security Droid (3)

Glitterstim (2)

Firespray-31: •Emon Azzameen (51)

Guidance Chips (0)

•Slave I (0)

Conner Net (4)

•Dengar (3)

Cluster Missiles (4)

Glitterstim (2)

Extra Munitions (2)

Total: 100/100

****. That hammer-Bossk is brutal. I'm not sure how well it will be able to exploit Connor Net impaired aces, but I am supremely unfamiliar with the YV666. I like the PS6+ alpha strike, though. Vs Palp/Aces they get Palp for like a turn, then he's dead, then weeny ace guns desperately try to get shots while avoiding Connor Nets and the YV's giant arc. Wow. I want to run this list and I don't even own a YV.

Not that 'if only' ever gets us very far, but man, I wish Sabine had been Scum.

Not only would "ha ha ha we snuck bombs on' be incredibly scummy, Emon with either title would've been a quad-bombing terror. ;)

Sabine hanging out on Dave Bonearm at Range 3. Emon slings a Connor Net on Soontir Fel for 1 standard damage and 2 Ion Tokens. Sabine throws in the kicker for an extra damage, Kavil takes a stress to throw a damage on because of the Ion token. He also gets an Ion Bomb himself that Sabine snuck aboard.

I'm crying a little inside that it will never be.

This got me thinking too. Tossed this together (pirated Bossk from the Bossk Dengar list that's been popular in the KC area) Gonna try and give it a whirl this weekend despite having two other lists that fall into that same "gotta try this soon" category.

YV-666: •Bossk (49)

Guidance Chips (0)

Crack Shot (1)

Cluster Missiles (4)

•4-LOM (1)

Recon Specialist (3)

K4 Security Droid (3)

Glitterstim (2)

Firespray-31: •Emon Azzameen (51)

Guidance Chips (0)

•Slave I (0)

Conner Net (4)

•Dengar (3)

Cluster Missiles (4)

Glitterstim (2)

Extra Munitions (2)

Total: 100/100

****. That hammer-Bossk is brutal. I'm not sure how well it will be able to exploit Connor Net impaired aces, but I am supremely unfamiliar with the YV666. I like the PS6+ alpha strike, though. Vs Palp/Aces they get Palp for like a turn, then he's dead, then weeny ace guns desperately try to get shots while avoiding Connor Nets and the YV's giant arc. Wow. I want to run this list and I don't even own a YV.

You should - they're hilarious when kitted right.

Their real downside pretty much boils down to ever trying to fly one naked... or with the title. ;)

Not that 'if only' ever gets us very far, but man, I wish Sabine had been Scum.

Not only would "ha ha ha we snuck bombs on' be incredibly scummy, Emon with either title would've been a quad-bombing terror. ;)

Sabine hanging out on Dave Bonearm at Range 3. Emon slings a Connor Net on Soontir Fel for 1 standard damage and 2 Ion Tokens. Sabine throws in the kicker for an extra damage, Kavil takes a stress to throw a damage on because of the Ion token. He also gets an Ion Bomb himself that Sabine snuck aboard.

I'm crying a little inside that it will never be.

... and escort them with an autoblasting, Genius + Ion Bombing Y-wing.

Or an IonHog. (No, wait, you run out of points there, nevermind.)

Dangit, I have a horrible feeling you just demonstrated why Sabine wasn't scum. Yet I cackle maniacally at the beautiful glory of it all. ;)

I just want to point out that while Dengar is awesome, K4 droid is also worth considering if you wanted to take either a concussion or homing missile. It gives you the ability to take evade as your action and pop glitterstim and still fire a fully modified 4 dice shot (with guidance chips too)

Emon Azzameen (36):

  • "4-pt bomb of choice" (4)
  • Experimental Interface (3)
  • K4 Security Droid (3)
  • Feedback Array (2)
  • Slave-I (0)
  • Extra Munitions (2)

Total: 50 pts

That's my go-to Emon.

ExInter is basically PTL, K4 synergizes with it for a third action, FA covers blind spots.

FA can be removed for a Concussion, I guess, but I like covering my sides against Imp Aces with that low PS problem.

Pretty good ideas! I especially like IG-88 B and a Cannon. It makes Emon dangerous from the front and the rear. You still lose the Dengar ability to modify dice, though. Still, do your Focus or TL and save it for the 2nd shot? That can also help vs. Aces.

Don't forget the option for Tractor Beams to be used by other ships in the list to move small based ships onto Mines! If you are able to strip an Imperial Ace out of tokens and then a little ship with TB can hit it and move it onto a Proximity Mine, that could be fun.

If you want to go with Dace Bonearm, you might also be able to slip in an Ion Syck (Cartel w/ title and Ion Cannon - 19 pts). Or.....use Attani Mindlink to be more effective with the Scyk:

Emon Azzameen (36)
Conner Net (4)
Dengar (3)
Extra Munitions (2)
Slave I (0)
Tansarii Point Veteran (17)
Attanni Mindlink (1)
Ion Cannon (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Dace Bonearm (23)
Attanni Mindlink (1)
Ion Cannon Turret (5)
Moldy Crow (3)
Total: 100
Of course, that's heavily tilted against Aces. Not so great vs. U-boats.

Main problem with any Firespray is their lack of durability. They really enjoy focus for both offense and defense, and emon has it worse since he uses his action to drop bombs. This is the main reason I don't prefer Dengar. Is there a good defensive, focus angled option?

Sigh. Nothing really pops out to me as a good build for Emon.

I am pretty fond of this set up though. Looks okay. If you use bumping and the Feedback Array vs Aces, Thermal Dets will make up the rest of your need in that matchup. Also the big base firespray is a good blocker.

Emon with Thermal Detonators works with Recon Specialist. You have to drop the bomb as you reveal your dial, but it's not always bad.

Emon Azzameen (36):

  • "4-pt bomb of choice" (4)
  • Experimental Interface (3)
  • K4 Security Droid (3)
  • Feedback Array (2)
  • Slave-I (0)
  • Extra Munitions (2)

Total: 50 pts

You can always replace K4 for RecSpec and still drop da bomb

Emon is my favourite pilot in the game, and yeah, the last few waves (plus Imperial Vets) gave him new life. My current go-to Emon uses Long-Range Scanners instead Chips, with Homing Missiles to add some range 2-3 threat to aces or ships with good defense.

Emon Azzameen (36)

Conner Net (4)

Dengar (3)

Homing Missiles (5)

Extra Munitions (2)

Long-Range Scanners (0)

Slave I (0)

For 50 points.

The Slave I + LRS combo is actually great for any Firespray with low-mid PS, either Emon, Krassis or the generics. You will usually want to use the actions with Focus or Evade (or bombs in Emon case), so adquiring a free extra TL before the fun starts, or when your ship moves aways from the combat, is pretty nice.

Edited by Kharnete

When Bro-bots was all the rage I was using Prox mines and Emmon to auto damage them. Wingmates were N'Dru and 2 feedback array pirates. It's pretty dang fun as there are just a lot of no fly zones or take auto damage. Dengar will help but no EPT = not quite enough.

Emon with Thermal Detonators works with Recon Specialist. You have to drop the bomb as you reveal your dial, but it's not always bad.

I've practiced a lot with a Bomb Emon vs a Mine Emon, it takes a lot of screw ups to figure out. You have to plan ahead, you should joust the enemy at the start, but when you are going to hit range, hard turn and expose your side (or hopefully evade the arc barely, but one shot isn't bad) then the next turn, the enemy will come into your blindspot, and that's when you drop a side bomb on them and turn to shoot them with your back-side then lead then next turn hopefully to another bomb.

Edited by CheapCreep

Main problem with any Firespray is their lack of durability. They really enjoy focus for both offense and defense, and emon has it worse since he uses his action to drop bombs. This is the main reason I don't prefer Dengar. Is there a good defensive, focus angled option?

Sigh. Nothing really pops out to me as a good build for Emon.

I am pretty fond of this set up though. Looks okay. If you use bumping and the Feedback Array vs Aces, Thermal Dets will make up the rest of your need in that matchup. Also the big base firespray is a good blocker.

Edited by Biophysical

Glitterstim+ Countermeasures really does help with durability but at 5pts is it really worth it? A 49pt Emmon with those defenses, slave 1, extra m, dengar and Prox mines doesn't exactly feel like a steal...