Is Pierce additive?

By Luckmann, in Descent: Journeys in the Dark

I just realized that Zachareth can spend a Surge for Pierce 2, and having the Finale of the first campaign coming up, I had to ask, since my Zachareth will likely be wielding the Duskblade, which can add Pierce 5 on a Surge.

However, it's not clear whether this would be additive or not. I've just been assuming that it is, but the text states that "This attack ignores X <shield> rolled on the defense dice."

Having another "This attack ignores X <shield> rolled on the defense dice. " doesn't really change that, does it? Would it be additive, or would the highest value apply? And either way, where is this clarified (if at all)?

Edit: Nevermind, I'm a blind idiot. They explicitly stack.

Edited by Luckmann

I just realized that Zachareth can spend a Surge for Pierce 2, and having the Finale of the first campaign coming up, I had to ask, since my Zachareth will likely be wielding the Duskblade, which can add Pierce 5 on a Surge.

However, it's not clear whether this would be additive or not.

If you have the surges (one for the pierce 5 and another for pierce 2), you can use both.

Edited by kraisto

I was just going to edit my post and say that I'm an idiot. But yeah, they add together. Some abilities (including Pierce) have their own sections in the rulebook, explaining how they work.

Derp, thy name is me.

Duskblade is awesome. Pierce 5, boom that is some hero deterrent! Basically neglects the first 2 dice in a hero's defense pool.

Duskblade is awesome. Pierce 5, boom that is some hero deterrent! Basically neglects the first 2 dice in a hero's defense pool.

Yeah, I used it on the heroes on the Elemental Temple map (I don't remember the exact name of the map, it's one of the Act 2 quests in The Shadow Rune).

On the map, Lord Merick Farrow has to get all of the heroes into the Laboratory to win, and he keeps being resurrected for as long as the Elemental Lord is alive. The heroes absolutely curbstomped the Elemental Lord, and with only a group of Sorcerers and Farrow still up, I was sure I was going to lose, and so were the heroes.

The sorcerers, however, ended up teleporting around and picking the heroes off, putting them into a locked room with Farrow, who, thanks to Duskblade, kept them beaten and bloody. It was one of the most tense moments of the entire campaign, coming down to literally a single turn and a single roll to decide who wins and loses.

Could've have done it without Duskblade.

Thinking about giving it to Sir Alric Farrow in the finale, though - he's melee and rolls two red and a blue dice, as well as having the power to spend a move action to basically just keep moving into someone's adjacent space and force them to take Strength tests or lose Fatigue. Along with the other bonus to Duskblade - lower movement by 1 - the Pierce 5 could act as a devastating deterrent from engaging him or letting him get close to the two weaker party members.

Edited by Luckmann

Yes, Pierce is totally addictive...

wait, you meant additive? :o

My bad! :unsure:

Carry on...

:P

Thinking about giving it to Sir Alric Farrow in the finale, though - he's melee and rolls two red and a blue dice, as well as having the power to spend a move action to basically just keep moving into someone's adjacent space and force them to take Strength tests or lose Fatigue...

1) Giving the duskblade to Alric is a great idea- he rocks with it.

2) FYI- For Overpower, ALRIC makes the might test, not the hero.

Edited by Zaltyre