Lets talk about Countess Ryad .... and how to set her up

By shotbyscott, in X-Wing

X7, lone wolf and stealth device for the lone flanker. Run some bombers or /D defenders together for the alpha strike and let Ryad come in and clean up the mess.

supremely MEH on EU

first it's no tie/mk2 (ie 6 green maneuvers)

second, it's low PS boost and four points

Ryad (or any of the defenders) just isn't an arc-dodger. She's a super jouster, more in line with regen Poe or PS 9 FCS Xizor than Soontir. Just sling her in and crush the opponent under the weight of her modifiers (While also beautifully setting up Vessery if you have him)

tie/x7 ptl and Tie/mk2 are all you'll ever need

So with EU you can 2k and boost back almost to the same spot you were in. You also might not need TIE MK II, since you could use boost to change your angle and then do a green straight/k-turn and change your angle again.

Against U-Boats or Crackswarms, you will be able to use it to arc dodge.

I use PTL, X7, & TIE MK2. Works amazing. Gives her focus and evade for defense and then TL for offense. I use her as bait most of the part and have the Inquisitor sniping away. I haven't decided if it's on the same level as the A-Holes though.

Mk.ii all day long, x7 is her default because she's getting shot by aces, ept is a free choice but I like juke on x7's.

I'd think Outmaneuver would be a good choice, since she's likely to be whipping around coming in from behind people a lot.

I came here to post this.

/x7, Adaptability, done.

Don't throw any more points away on a mid-PS pilot

This.

Partly because that makes her PS6 in a list with an X7 Glaive and a Tractor Beam Vessery for 100pts

I was thinking she's a good candidate for Opportunist. She's PS 5 so she'll be shooting after the aces have used their tokens and if you give her the TIE mk 2 she has a ton of options to clear the stress.

Ryad w/ Opportunist, x7 title and TIE mk 2

I've been thinking the following:

Maarek Steele
--TIE/D

--Tractor Beam
--Adaptability

Vessery
--TIE/D
--Tractor Beam
--Veteran Instincts

Omega Leader
--Juke
--Comms Relay

I've been thinking the following:

Maarek Steele

--TIE/D

--Tractor Beam

--Adaptability

Vessery

--TIE/D

--Tractor Beam

--Veteran Instincts

Omega Leader

--Juke

--Comms Relay

Ryad must have Stealth Device in that list instead of MK II, because I totally don't see her there :)

X7, PTL, TIE mkII. Done.

X7, PTL, Engine. It sounds predictable, but it just requires a different mindset/approach to pretty much any other ship in terms of how to fly. Probably a steeper learning curve than MkII (which is also good), but more powerful if you can master it.

I flew two Glaives with PTL, EU and x7 last night. They were backed up by a Gamma Bomber with Vader aboard.

Against Brobots I lost the Bomber. The Glaives took on both bots and came out on top. They hit hard (Focus, Evade, TL a lot of the time) and were very tricky to hit. Managed some arc dodging too.

Defenders are always going to like straight lines and EU does make them more dependent on them. Mk II would be great (soft 1's clearing stress etc).

EU and Mk II are both viable. They'd just require different styles of play.

the reason i will never put any mod except mk2 on a defender is i used to put stealth device on them: then i went against a stress strat. My defender got doublestressed and had to move straight multiple turns to get rid of it. That murdered my attack since he couldnt focus (vessery) to secure his attacks, and you cant acquire a target lock while stressed either.

Primarily the 1bank as a green is what i want. Usually when i get forced to take a stress its at a distance (since oddly enough i never see anyone run mara jade except me) so a 1bank would clear it and give me a shot still.

When i noticed i couldnt clear stress at ALL without mk2 i immediately started putting mk2 on there. Moving straight is rarely good for clearing stress unless youre a range3 sniper.

Actually acquiring a target lock is not an action. Performing the 'Acquire Target Lock' action is though. So Vessary and and FCS can trigger while stressed.

Think of it like 'being assigned a focus token'. It's different than 'Performing a focus action'

when i first read the card PS5 "When you reveal a forward.png manoeuvre, you may treat it as a koiogram.png manoeuvre."

But the I got to thinking every straight manoeuvre is now a green k-turn WTF that cool. so what dose she need PTL or VI, which title?

here is my first ideas as a totally unexpected arc dodger k-turn then barrel-roll/boost

Push the Limit (3)
TIE/x7 (-2)
Engine Upgrade (4)

When I saw the Imperial Vets article that spoiled Ryad I immediately went to Wookiepedia to find out who the hell she is. After reading the fluff, I thought 'no way am I flying a spoiled little blue-blooded brat!'

But then someone started discussing her using that exact build, and I was intrigued by the advantages they described:

--Ryad w/ PTL + engine flies like no other ship in the game. Absolutely a unique play experience because she can put herself in positions no other ships can.

--She is also effectively a turret. Her time on target is equal to any large-based turret with the added advantage of being on a small base (and relatively cheap in comparison!)

--1v1 she hands down beats Soontir or any other high PS arc-dodger due to her unique strategy.

So needless to say, I've been practicing with her in the build that you have above (and also using her with TIE/D and ion cannon) and I have to say that all 3 of those points seem valid based on my practice so far. Granted, I haven't actually flown her against any real opponents yet----which is why I haven't been making a big deal about this build-----but when I'm ready, I feel she will be serious business...

And don't listen to all the nonsense about engine being useless on her because of her PS 5 therefore she can't arc-dodge. That is totally irrelevant. You don't put engine on her to make her into an arc-dodger. You do it because like Dash, it gives her the power to totally dictate engagements. Having that kind of control wins games as long as you are savvy enough to take advantage of her positional shenanigans.

I should point out that her Achilles Heel is Dash. Miranda can also be problematic for Ryad unless you give her an ion cannon.

So my suggestion for list building is make sure you have something in the list that can deal with Dash and then she can take care of the rest ;)

Right now, I'm having a very, very hard time NOT running the PTL/Engine/x7 build. It's a lot more than you expect looking at it on paper.

Yeah, I agree with this. Wait...when you say Engine, do you mean MK II engine? Or Engine Upgrade? I'm thinking Mk II.

What's great about the Mk II is that you can do the 1 bank and turn it green. Yes, the X/7 title only works when going fast and she can K-turn only when going straight, but doesn't that make you a bit predictable? You can do the 1 bank green and get to PTL for Focus and TL and get the jump on someone who is set up to where they thought you were going to be. Action efficiency is good, but if your opponent totally predicts where you are going to be, it's not always the best option.

Right now, I'm having a very, very hard time NOT running the PTL/Engine/x7 build. It's a lot more than you expect looking at it on paper.

Yeah, I agree with this. Wait...when you say Engine, do you mean MK II engine? Or Engine Upgrade? I'm thinking Mk II.

What's great about the Mk II is that you can do the 1 bank and turn it green. Yes, the X/7 title only works when going fast and she can K-turn only when going straight, but doesn't that make you a bit predictable? You can do the 1 bank green and get to PTL for Focus and TL and get the jump on someone who is set up to where they thought you were going to be. Action efficiency is good, but if your opponent totally predicts where you are going to be, it's not always the best option.

Err... I put that very badly. I meant the 39 point Engine Upgrade version.

i admit the EU enables her to close the gap after a longer Kturn better, since usually Kturning puts you pretty far away from the target after both ships move (especially at lower PS). I just dont like its cost lol.

i admit the EU enables her to close the gap after a longer Kturn better, since usually Kturning puts you pretty far away from the target after both ships move (especially at lower PS). I just dont like its cost lol.

Well, if that's an issue, you can just do a short K-turn, to be fair.

that, and a longer K-turn just means a wider firing arc and more room to move for the x7 benefit

while you could go a longer K for x7 and then boost instead of a 2-k (no x-7), you're effectively losing an action either way

Edited by ficklegreendice

that, and a longer K-turn just means a wider firing arc and more room to move for the x7 benefit

while you could go a longer K for x7 and then boost instead of a 2-k (no x-7), you're effectively losing an action either way

It does let you tailor the action to what you need. If you want to stay close, but want to be defensive, a 4k+boost + focus gets you all your defensive tokens and is the same position as the 2k.

eh, considering the low PS requiring predictive skills anyway, I'd think I'd rather take my chances at -3

each to their own, though.

I'm a very selective, picky bugger (mostly due to my horrendously terrible luck), but Ryad's full modifiers with PTL (TL + focus + evade) just isn't enough for me to spend more than the absolute bare minimum on her

Ryad is one of the few pilots that can effectively abuse Outmaneuver because of her ability. I normally always chose Predator over Outmaneuver because Predator doesn't need to be triggered. But on a ship with 3 attack dice, lowering your opponents defense pool by one die can be very deadly. You'd be amazed at how much faster you kill an A-Wing when it's only rolling 2 defense dice. And the fact that Ryad shoots after your other higher PS ships have stripped off some tokens makes the combo even more dangerous.

My build for her is this: x7, outmaneuver, Mk II for 36 points.

I tested out PTL on her and didn't like it as much. I like her with Mk II engines because it makes her even more maneuverable since she has a lot more options to burn off the stress of pulling her hard-1 or 2 turns. And since those are turns most people don't expect a Defender to use much, you can catch an opponent off guard with them.

But I agree that Engine Upgrade isn't the best choice. Mid-PS boost is mediocre at best and 4 points is a lot for a meh upgrade. And she's not an arc dodger, she's a hunter. The best strategy I've found with her is to fly straight at an Ace, or any ship for that matter, she can take the damage with 3 defense dice, a free evade and a ton of HP. Take your shots. For your next move, if it's an ace, eyeball your move so you land right in front of them and K-turn. Almost all ships have to move forward, so the worst scenario is that they bump you and can't shoot you AND the Ace loses it's action, so not bad for a worst case scenario. More likely, they are going to move forward and end up in arc waiting for Outmaneuver to kick in. Against a lower PS ship, same strategy except you set your dial to end up exactly where that ship is, since they will move first.

Agreed on the minus defense thing.

I've ran Wedge with an intimidation bumper-wing (bwing) in the past and even without range1 bonus that minus agility murders people. Wedge dies pretty easy though, Ryad wouldnt. While Ryad wouldnt get the -1 agi every time like Wedge does, when she does shes hitting just as hard if not harder AND has vastly better defense (+1 shield, +1 agi, free evade with x7)

Ryad is one of the few pilots that can effectively abuse Outmaneuver because of her ability. I

honestly, any defender could effectively abuse outmaneuver (good reason to have it in the expac ;)) due to the mechanics behind the white 4k versus everyone else's (generally) red maneuvers but only Vess has full mods when running it (if you enable him ofc)

Edited by ficklegreendice