Lets talk about Countess Ryad .... and how to set her up

By shotbyscott, in X-Wing

when i first read the card PS5 "When you reveal a forward.png manoeuvre, you may treat it as a koiogram.png manoeuvre."

But the I got to thinking every straight manoeuvre is now a green k-turn WTF that cool. so what dose she need PTL or VI, which title?

here is my first ideas as a totally unexpected arc dodger k-turn then barrel-roll/boost

Push the Limit (3)
TIE/x7 (-2)
Engine Upgrade (4)

or

Flechette Cannon (2)
Predator (3)
TIE/D (0)
Stealth Device (3)

supremely MEH on EU

first it's no tie/mk2 (ie 6 green maneuvers)

second, it's low PS boost and four points

Ryad (or any of the defenders) just isn't an arc-dodger. She's a super jouster, more in line with regen Poe or PS 9 FCS Xizor than Soontir. Just sling her in and crush the opponent under the weight of her modifiers (While also beautifully setting up Vessery if you have him)

tie/x7 ptl and Tie/mk2 are all you'll ever need

Edited by ficklegreendice

Got to be x7, PTL and TIE MkII for me.

I agree with FGD, EU isn't worth 4 points on a PS5 pilot, even one as mobile as Ryad and the MkII engines are so good with PTL and a whole 3 points cheaper it's hard to take anything other than them.

I'm also not sure about a TIE/D version. Not saying it can't work but, as with all TIE/Ds, if your first choice isn't Vessery you're probably doing it wrong. I don't think her ability works too well along with cannons and for the cost a of a single point I'd rather have Vessery or Maarek.

the TIE/MKII dose seen designed for this ship especially with PTL. But just try out a 3 K-Turn boost and barrel-roll. its almost like turning on the spot

/x7, Adaptability, done.

Don't throw any more points away on a mid-PS pilot

There must be more ideas out there let me have them .....

i really wouldnt fly a defender like an arc-dodger. Youre paying through the nose for essentially a tankier interceptor without the nasty ability of soontir or jax. And if you take EU over Mk2 you WILL be doing a straight/kturn to destress, which will usually still have arc but at a great distance or risk bump.

x7 title with juke and mk2. 35pts for a really **** resilient ship. She will have a focus/evade every round unless she does a 2speed or bumps then one of them will be missing. Unless its a large ship you really dont want to put much more than that into them because even 6hp behind 3agi focus/evade will fold rather quick because its STILL dependent on dice luck. If you dont provide distractions she'll just get focused down. If shes the only target, that resiliency doesnt mean much.

Edited by Vineheart01
"Lets talk about Countess Ryad .... and how to set her up"



really

I really don't think the mid-PS is an issue with her. Her PS allows her great reaction to generics. Let us be reminded that she can react to two pillars of the meta: crackswarms and U-boats. She doesn't want to arc-dodge (that's not what the Defender is made to do), so don't put too many points to try to make her do something she is not made to do. PS isn't as important on something that just wants to fly straight at the enemy. She always has a focus and evade to help defend against aces. Her shooting after aces is actually not bad. She will know when it gets down to her turn to shoot whether or not she can freely spend her focus token on offense. Just about every time she attacks, she has a focus + TL.

supremely MEH on EU

first it's no tie/mk2 (ie 6 green maneuvers)

second, it's low PS boost and four points

Ryad (or any of the defenders) just isn't an arc-dodger. She's a super jouster, more in line with regen Poe or PS 9 FCS Xizor than Soontir. Just sling her in and crush the opponent under the weight of her modifiers (While also beautifully setting up Vessery if you have him)

tie/x7 ptl and Tie/mk2 are all you'll ever need

I call it 14 Greens on Ryad. 6 different green banks,1-3, 4 green straights, 2-5, and 4 green K turns. Yes the Straights and Ks are in a straight line but still a different maneuver.

Edited by GamerGuy1984

Predator + X7 is a good start, in my opinion.

Also:

Lone Wolf + Ion Cannon + Tie/D

Ryad makes great use out of the Ion effect.

That being said, PTL + Engine + X7 is solid. You dont need to be reactionary when you can just move into positions that no ship can shoot at, etc.

Edited by phild0

when i first read the card PS5 "When you reveal a forward.png manoeuvre, you may treat it as a koiogram.png manoeuvre."

But the I got to thinking every straight manoeuvre is now a green k-turn WTF that cool. so what dose she need PTL or VI, which title?

here is my first ideas as a totally unexpected arc dodger k-turn then barrel-roll/boost

Push the Limit (3)
TIE/x7 (-2)
Engine Upgrade (4)

With PTL Ryad you want as MUCH green as possible. Your only greens being straight by default makes her TOO predictable with PTL. Simply adding TIE MK II opens up her flexibility a LOT more. The 4K white was already predictable on the Defender, Green Ks on a ship that can PTL becomes a freaking GUARANTEE. You have to have something that can get the stress off without just going forward. Besides she can "Arc Dodge" well enough with speed 3 Turn + Barrel Roll. At that point you have a Focus and and Evade if you dont want to Barrel Roll and are likely out of arc.

Edited by GamerGuy1984

X7 PtL Mk II is awesome.

Juke with title also works well since you get that free evade

Title-D with Ion Cannon with something like crack shot or outmaneuver can be pretty sweet with those K-turns also.

Nothing like green K-turning in *front* of a higher PS target only to watch them fly past you and stop in range 1 with your focus/ept/double tap from primary and ion cannons to blast them

the TIE/MKII dose seen designed for this ship especially with PTL. But just try out a 3 K-Turn boost and barrel-roll. its almost like turning on the spot

Problem is your then locked into going straight-ish next turn, making you very predictable.

the TIE/MKII dose seen designed for this ship especially with PTL. But just try out a 3 K-Turn boost and barrel-roll. its almost like turning on the spot

Problem is your then locked into going straight-ish next turn, making you very predictable.

Straight at ANY speed available to her, which can then be followed by another boost and/or barrel roll.

Not how I'd fly her, mind, but not all that predictable/blockable.

I think that the PTL Mk2 is the most accessible and straight forward, but PTL EU will be the most rewarding for players willing to put in the effort.

TIE x7 (-2)

Twin Ion Engine Mk. II (1)

Juke (2)

There must be more ideas out there let me have them .....

TIE x7 (-2)

Twin Ion Engine Mk. II (1)

Juke (2)

X7, lone wolf. No reliance on green or worried about stress control, no need to avoid spending your evade by ps5, just value.

Honestly, the only real difference we see with Ryad is that she's the best Defender to use PTL. Everything else is going to be whatever you'd slap on a mid-PS Defender. Her ability is totally worth the extra point from the nearest costed Defender, but she's not breaking any molds or anything.

VI is a waste.

Juke/Predator/Mayyybe Outmaneuver are great for any Defender.

Twin Ion Engine Mk II is an easy addition to any Defender.

PTL is only, really, worthwhile on Ryad. The other Defenders would do better grabbing something else.

Engine Upgrade is a possibility for Ryad only, but it's far away from an auto-include.

x7 Title plays nicer with her PS & ability than the other.

... There isn't much else to discuss.

Edited by ArbitraryNerd

Adrenaline Rush

Hull Upgrade

TIE/x7

Make her even more unpredictable. Hard turn K-turn as well... (Well once at least)

i dont see why people want to "turn in place" with a 2k into boost. Every time i wanted to do a short 2K theres something in the way, either rock or ship. EU is such an expensive mod too, unless its Vader (who kinda demands it due to terrible dial) or a large ship i dont know why you'd ever put that on a ship due to the price and situational use, since the bulk of ships w/o boost naturally REALLY need that focus and/or evade token.

i'd much rather put Mk2 on her for a huge range of green moves and PTL for the focus/tl to solidify a range2 shot than make her needlessly expensive for a less solid range1 shot...assuming i can even turn to get that range1 since usually a 2k is pretty **** hard to pull off around other ships.

I'd think Outmaneuver would be a good choice, since she's likely to be whipping around coming in from behind people a lot.

I really don't think the mid-PS is an issue with her. Her PS allows her great reaction to generics. Let us be reminded that she can react to two pillars of the meta: crackswarms and U-boats. She doesn't want to arc-dodge (that's not what the Defender is made to do), so don't put too many points to try to make her do something she is not made to do. PS isn't as important on something that just wants to fly straight at the enemy. She always has a focus and evade to help defend against aces. Her shooting after aces is actually not bad. She will know when it gets down to her turn to shoot whether or not she can freely spend her focus token on offense. Just about every time she attacks, she has a focus + TL.

Predator + X7 is a good start, in my opinion.

Also:

Lone Wolf + Ion Cannon + Tie/D

Ryad makes great use out of the Ion effect.

That being said, PTL + Engine + X7 is solid. You dont need to be reactionary when you can just move into positions that no ship can shoot at, etc.

Quoted these so I wouldn't have to retype everything in different words. I agree 100%.

Right now, I'm having a very, very hard time NOT running the PTL/Engine/x7 build. It's a lot more than you expect looking at it on paper.