Hi there,
are there any homebrewn stats of Killiks (from workers up to the queen)? Especially I am interested how the hive mind would work in the game and how the hive mind works on other species' to turn them into Joiners...
Thanks in advance
Hi there,
are there any homebrewn stats of Killiks (from workers up to the queen)? Especially I am interested how the hive mind would work in the game and how the hive mind works on other species' to turn them into Joiners...
Thanks in advance
There are no stats that I know of. Workers should be Minions, Soldiers should be Rivals, Queens should be a statless plot device. "Joining" the hive mind don't need any mechanics, just ask your players to roleplay a brainwashed version of their character.
"Joining" the hive mind don't need any mechanics, just ask your players to roleplay a brainwashed version of their character.
So basically I should burn the character sheets so nobody has to care about the effort of the players?
So basically I should burn the character sheets so nobody has to care about the effort of the players?"Joining" the hive mind don't need any mechanics, just ask your players to roleplay a brainwashed version of their character.
I think the point here is that — so far as we know — there is nothing in this game that could reasonably reflect how the Killik hive mind works, or how they cause someone to become a Joiner.
So, if that’s the direction you want to go, then I think you and your players are just going to have to wing it.
or how they cause someone to become a Joiner.
Not even the Influence Force Power?
Edited by HappyDazeNot even the Influence Force Power?or how they cause someone to become a Joiner.
No, no really. Influence can make you briefly believe something that is untrue, but becoming a Joiner is basically a change to Motivation.
Not even the Influence Force Power?or how they cause someone to become a Joiner.
Influence Force Power + Glitterstim Addiction?
the influance power allows the user to issue a few simple commands and the user will rember 5 minutes later. So you would need to be making the roll all of the time. A better power would be Battle Meditatation and use only DS points to fuel it as this will crush the targets mind.
However, what is really being overlooked is that being a killik joiner means that the PC has virtually no free will, you are a mind dead drone that does what the Hive mind says (Vextor in SWTOR is a special case as he was allowed to keep some of his free will to aid the Sith). This means that the PC should be doing everything you say, as the GM controls rhe Hive Mind. They effectivly are an NPC that is being controlled by a player.
Think of a player that wants to play a droid that is similar to a robot welder on a car assembly line....not much fun
Yes, this isn't something that has any mechanical effects to setup as the Player is no longer in control of the actions of their Character. Yes, the character retains the skills/stats from the sheet, but the story control is lost.
Yes, this isn't something that has any mechanical effects to setup as the Player is no longer in control of the actions of their Character. Yes, the character retains the skills/stats from the sheet, but the story control is lost.
Not necessarily. Joiners initially (and sometimes for long periods) retain a great deal of individual personality and will, even if it is adjusted to have loyalty to the Hive.
Yes, this isn't something that has any mechanical effects to setup as the Player is no longer in control of the actions of their Character. Yes, the character retains the skills/stats from the sheet, but the story control is lost.
Not necessarily. Joiners initially (and sometimes for long periods) retain a great deal of individual personality and will, even if it is adjusted to have loyalty to the Hive.
Exactly. The mind control is pheromone-based so everybody with breath mask or droids are immune. Some other species', like Falleen, also have pheromones to influece other people.
Waking up a fellow mate from mind control or turning him into a sleeping agent for later is a big role- and roll-playing opportunity. Strong Force users could try to reverse the effect and start giving orders into the hive mind (like Teyla in SGA).
On 6/25/2016 at 9:41 AM, JalekZem said:the influence power allows the user to issue a few simple commands and the user will remember 5 minutes later. So you would need to be making the roll all of the time. A better power would be Battle Meditation and use only DS points to fuel it as this will crush the targets mind.
However, what is really being overlooked is that being a killik joiner means that the PC has virtually no free will, you are a mind dead drone that does what the Hive mind says (Vextor in SWTOR is a special case as he was allowed to keep some of his free will to aid the Sith). This means that the PC should be doing everything you say, as the GM controls the Hive Mind. They effectively are an NPC that is being controlled by a player.
Think of a player that wants to play a droid that is similar to a robot welder on a car assembly line....not much fun
There is a slight flaw here. Here's some information about Joining and the link to where I got it; https://starwars.fandom.com/wiki/Joiner
- " Initially, Joiners retain many characteristics of their own personality, as well as some sense of individual identity. They often described the relationship as symbiotic, feeling they gain more from the Joining than the Killiks. Over time, their personalities become more and more subsumed, until they cannot conceive of any existence away from the hive mind. In turn, a nest also absorbs the knowledge, skills and personality traits of its Joiners. A single Joiner rarely changes a nest's nature, but a nest that Joins an army of warriors may become war-like, and a nest that Joins a party of explorers may gain a degree of curiosity and wanderlust. It is possible to medically reverse the Joining process even in the later stages, as was the case with Jaina Solo and Zekk. However, most Joiners–even those experiencing the initial transformation–refuse to willingly submit to the procedure."
Vector Hyllus was one of my favorite companions in SWTOR for the fact he was joined to a Killik hive. You could use the same tactic of your player character choosing to form a connection with a Killik hive mind in order to benefit the group.
Jedi Master Jaina Fel (Solo), even though had the process reversed, still retained a portion of the hive connection to Zekk. I believe this gave them a unique strength. With that in mind, creating a "Joined" character could add to characteristics like Intellect, Cunning or Presence . It could even be a Universal Class option? One could have it where two player characters have gone through a joining and reversal where they retained a certain aspect of the connection that gives a benefit to the group. The downside would be that the connection would only work if the two characters were together, if they are not in the same situation, that connection wouldn't give benefit. You could even have it that they would lose a point in the chosen characteristic when they are apart.
In my opinion, the possibilities of having a Joined character are numerous. I personally would like to create a Killik species character. One where they lost their entire Hive and joined the player group in order to be pert of a collective again. Thank you for taking the moment to hear me out. Have a happy New Year!!
Edited by KryptidReel633