Are two max hit primaries enough anymore?

By slowreflex, in X-Wing

As said before, I think if your ships don't have Crack Shot or Howlrunner....you should have SOMETHING in your list that can shoot more than 2 dice. Having some ships with a higher attack value can help strip the tokens and allow your lighter fighters to get their shots through on Stealth Soontir. He's really the gold standard to defeat.

I think the advent of the super cheap tank has relegated 2 dice primary attack ships to the filler pile. Since Wave 7 we've seen the K-wing, Punisher, U-Boat, Ghost (relatively speaking it's quite cheap), and with Wave 9 coming, we're going to see the ARC-170.

You know....I always felt that lots of cheap attackers was the bane of things like U-boats or the Ghost. The 3 green dice with a Focus can ruin the ordnance shot of U-boats or the heavy shot of the Ghost. Sure, you can blank out and die in one shot, but on average 1 Proton Torpedo w/ TL and GC only does 2.2 damage vs. 3 Agility w/ Focus. So, it takes 2 Proton Torpedoes to kill 1 Tie Fighter on average. That means they can kill 3 Tie Fighters if U-boats get to fire all their Proton Torpedoes.

the difference between two dice v 3 dice max is nowhere more apparent than on Tie Advance with the choice of AC v ATC

it's just so tragic because I love AC, but fickle dice on your opponent's end will ruin them (no joke, almost lost a game because an opponent's Y decided to HALF THE DAMAGE OF MY ENTIRE SQUAD with naked evade rolls)

the massive advantage of 3 dice over 2, even if you don't guarantee two or more hits, is that you can throw enough hits to overwhelm the maximum possible amount of evades an opponent can roll

this is why crackshot and Omega Leader ( with JUKE ; naked evades will **** you over otherwise) and Inquisitor are so **** clutch despite being 2-attack primaries. They overwhelm the (tragically random chance driven) green dice defensive mechanic every ship possesses.

only time I'd run an AC juke advance anymore is Strom. You lose out on the range 1 bonus (unless you get lucky) but, more importantly, so does your opponent

Edited by ficklegreendice