My Demolishing opponent seems to do quite well with the APT critical effects, so repair crews may just slow his damage curve down enough.
I remain unconvinced that Tractor Beams and Slicer Techs will cut Demolisher down enough to matter. Slowing him down with Tractor Beams isn't doing anything if you manage just one TB and Slicer Techs are void if he takes a Navigation Team. Not just that but in terms of points the Flotilla is now in the 40 points range and well worth looking at shooting for the VP's at 25(ish) the repair crews may be deemed harmless enough as to pass under the radar.
The only reliable way for Demolisher to wipe out a flotilla is to devote a first+last attack to it with Intel Officer or generate reliable Accuracy results (Sensor Teams on a Gladiator-II). You can get around the Slicer Tractor* combination with a Nav Officer, but it increases the cost of the Gladiator to largely counter a specific build of flotilla and the Nav Officer sits in the chair that Wulff or an Intel Officer would've preferred; there are ways around it but they're expensive in terms of points and/or effort and can leave you with a Demolisher which is much less potent against heavier targets just to handle flotillas.
*"Slicer Tractor" is the name of my Slayer-style heavy thrash metal band that only covers Toby Keith songs.



