Profiles for the Main Characters

By Eric42, in Star Wars: Force and Destiny RPG

Has anyone out there done the work to create the profiles of Luke, Leia, Han, Chewy, etc.? I have ideas but unsure if what I'd create would be good or not. I also would hate to retred that ground has already done it and done it good.

There are many people who've tried, and many people who are adamantly against it. You can be sure that we'll never see "official" stats for them.

The big problem with doing so is that games are restricted to rules for the sake of balance, whereas movie characters are not. In a movie, characters can do just about anything the plot needs them to, so finding stats that accurately describe everything they're shown as capable of without making them super-people is hard.

On the other hand, being conservative with your stats and making them more down-to-earth opens you up for a lot of, "But he/she did this in the movie, and your build can't do that!"

So yeah, long-winded way of warning you you may not get what you're looking for.

EDIT: Although I hear that in a limited-release adventure at some Con or other there are pretty amazingly good stats for Darth Vader...

Edited by Absol197

There was a test done where they played insane xp characters to see how they scaled yoda was circa 2200 xp. They wanted to see if they were mortal or superhuman at that range and had a lot of the jedi council in the group fighting dooku and ventress. Aparrently Kit Fisto came close to dying several times.

There was a test done where they played insane xp characters to see how they scaled yoda was circa 2200 xp. They wanted to see if they were mortal or superhuman at that range and had a lot of the jedi council in the group fighting dooku and ventress. Aparrently Kit Fisto came close to dying several times.

I was in one of those run-throughs. I played Obi-Wan. It didn't really break down too much, but in order to offer a challenge the GM really had to up the ante most of the time. And there was about a billion things to keep up with for just my own character.

I'll let Jegergryte comment on how soft Kit Fisto was ;)

Edited by kaosoe

Two questions: what did you use for Yoda's species stats, and could you post the builds you used?

This sounds too awesome to not follow up on...

The closest that FFG's gotten to creating stat blocks for any established characters was for Lando in the adventure Jewel of Yavin, and they plainly stated that said stats were not a full representation of what Lando could do, but were instead stats that fit his role of Baron-Administrator in that particular story.

I'm firmly in the camp of "we don't need stat blocks for the iconics," if only because I've been playing SW-based RPGs long enough to have seen far too much disagreement and outright bickering about what values said iconic character should have, with the d20 systems being the worst since the classes only permitted so many "slots" for upgrades by design. WEG went the route of making them out-and-out game-breaking beasts, especially baddies like Vader and Fett, against whom you had to be exceptionally devious as a player to get the drop on them since they'd pretty much kick your arse up past your ears if a straight fight, and even Luke as of the end of a ANH had way better stats under WEG than a PC just starting out would have gotten at the end of such an adventure.

And for most GMs, having those stats doesn't really provide anything, since odds are they're never going to use those characters as anything more than backdrop or maybe a brief cameo appearance. So they ultimately just take up page space that could be better used elsewhere on stuff that players and/or GMs will get actual use out of.

The topic of Vader came up in our previous get together. I basically just held up the Fnd corebook and said here's his character sheet, ready?

There were a series of threads at one point that had a contest going for the creation of some of the movie NPC's. For the life of me I can't find them but maybe someone else remembers those threads.

The topic of Vader came up in our previous get together. I basically just held up the Fnd corebook and said here's his character sheet, ready?

I did that just as an exercise (Anakin is long dead in our games) and set him against our AOR squad. Gave him max stats and skills and all the powers, plus Nemesis twice per round actions.

He didn't live to see the end of the second round.

Bad guys need lots of minion support in this system, unlike previous SW games.

If I remember right, Vader did make a guest appearance towards the very end of the Rebellion Day event module, and his in-game mechanics can be summed up in one sentence:

"if you fight Vader, you lose. "

Which is frankly the best way to handle someone of that caliber, since as Maelora's post proves, if you give them stats, the PCs will be able to kill it.

Granted, also worth mentioning that in the new canon, we don't see Vader taking on an entire party of named heroes at once, and is used instead for one-on-one confrontations, with the fight vs. Kanan and Ezra in Siege of Lothal being a notable exception. And it's debatable as to just how much of an actual threat Ezra was in that fight, given how quickly Vader smacked him down during Twilight of the Apprentice.

That and Vader did arrive with 6 Stormtroopers to deal with the other Lothal Rebels.

I do stat my characters, but I do so for one reason: because the iconics no longer have plot immunity in my stories. When they're encountered, or fought, there is a chance for them to fail at their tests, or be beaten by the PCs. Their stats might be high, but that's no guarantee that they can't be overshadowed, beaten, or equaled in achievement by the PCs - who are, after all, the iconics in YOUR saga.

For example, one of the PCs wants to become involved in the Battle of Yavin, which I'm all for. But neither she nor Luke will be guaranteed a victory celebration - if they don't get their torpedoes where they need to go, then Yavin will fall and the survivors will need to regroup and rebuild. Therein lies the threat, and the excitement, of a battle that is no longer a guaranteed victory - or, more to the point, a guaranteed victory for Luke Skywalker .

I agree that iconic stats shouldn't be written up in the published products. But my game has them, for the reasons I've stated. Unfortunately I can't share them here, as my players are on this site and check these boards. :-)

Anything with stats can be killed. My advice if you have a iconic character show up in game make it brief and to the point also make sure they are surrounded with many many rival capeable characters.