Will we ever see Mag-Pulse missiles?

By vyrago, in X-Wing

They were a big part of the X-wing/TIE Fighter PC game series. They were missiles that would knock out weapons systems for a short time.

maybe something like "If this attack hits, cancel all dice results and give 1 mag-pulse token to the target"

Mag-Pulse token: you cannot attack when you have any number of mag-pulse tokens. instead of attacking you may remove all mag-pulse tokens.

hmm, maybe too powerful?

Thoughts?

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

Edited by vyrago

Does a wampa poop in the snow?

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

I know Poe mentioned having mag-pulse missiles on the TIE/sf, but I'm not sure that the missile that hit them was indeed a mag-pulse missile.

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

Good catch, about TFA. sort of? Poe says to Finn " Okay, same principle. Use the toggle on the left... to switch between missiles , cannons and mag pulse ."

In the X-wing games, Mag-Pulse did no damage but knocked out weapons. The Star Destroyer fires a missile at Finn & Poe's stolen TIE/sf....maybe a mag-pulse? either way, it wrecked that TIE pretty good.

Not sure why we need a new mag pulse token when we already have a weapons disabled token.

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

Good catch, about TFA. sort of? Poe says to Finn " Okay, same principle. Use the toggle on the left... to switch between missiles , cannons and mag pulse ."

In the X-wing games, Mag-Pulse did no damage but knocked out weapons. The Star Destroyer fires a missile at Finn & Poe's stolen TIE/sf....maybe a mag-pulse? either way, it wrecked that TIE pretty good.

That was it yes

The stolen TIE wasn't hit particularly hard by the missile though - and TIEs do tend to explode spectacularly when hit by anything stronger than harsh language - so it might have been a weapon designed to disable rather than destroy - so possibly a mag pulse.

Not sure if a weapon that doesn't do any damage would gain much traction - you don't see many low damage weapons like ion turrets / cannons since TLT arrived and Tractor Beams are pretty niche too - Tracers aren't bad on the right pilot though so you never know

Does a wampa poop in the snow?

Not sure why we need a new mag pulse token when we already have a weapons disabled token.

The only problem I can see with the weapons disabled token is that it goes away at the end of turn with the current templating.

This obviously won't help mag-pulse weapons because it will make them worthless on low PS ships (the ship you mag-pulse will already have shot, and won't suffer any ill-effects).

I'd be all for them using weapons disabled tokens, but they'll need to fix the templating so that it works properly. (I.e. The token sticks around until the ships' next opportunity to attack, at which point it is removed.)

If they didn't want to change the templating ( or if such a change causes problems I can't see, then yeah: We'd need a different type of token.)

On a side note, I'd see mag pulse working a bit like ions: On a hit cancel all results, then apply 1 damage and 1 token.

If it does no dmg then doesn't that kind if equal out?

Your using one ship to do no dmg in order to make another ship miss its attack.

Maybe if it did 1 dmg and cost 4 pts

Or 2 pts if no dmg

Not sure why we need a new mag pulse token when we already have a weapons disabled token.

The only problem I can see with the weapons disabled token is that it goes away at the end of turn with the current templating.

This obviously won't help mag-pulse weapons because it will make them worthless on low PS ships (the ship you mag-pulse will already have shot, and won't suffer any ill-effects).

I'd be all for them using weapons disabled tokens, but they'll need to fix the templating so that it works properly. (I.e. The token sticks around until the ships' next opportunity to attack, at which point it is removed.)

If they didn't want to change the templating ( or if such a change causes problems I can't see, then yeah: We'd need a different type of token.)

On a side note, I'd see mag pulse working a bit like ions: On a hit cancel all results, then apply 1 damage and 1 token.

Change it so that you only remove one weapons disabled token at the end of the turn. Then the mag pulse can hand out multiple tokens.

Yes please love the Mag Pulse, we needs it!

Should be a simple cancel all damage and dish out a weapon disabled token, or something like that :D

don't we already have them? the little blue ion-ish missile? i played a lot of xvt series games and they looked EXACTLY like that. And did the same thing; disabled systems/engines = ion tokens in this game.

We'll get Mag-Pulse with the Champions of the Resistance. With the Upsilon shuttle and Kylo & Phasma crew.

All speculation (and hopes) of course.

Make it an 'Action' based weapon, then it would be useful to all PS levels.

Edit: Oh, I reckon that Huge ships should be immune... could be a good equaliser for Epic mode.

.

Edited by ABXY

They were a big part of the X-wing/TIE Fighter PC game series. They were missiles that would knock out weapons systems for a short time.

maybe something like "If this attack hits, cancel all dice results and give 1 mag-pulse token to the target"

Mag-Pulse token: you cannot attack when you have any number of mag-pulse tokens. instead of attacking you may remove all mag-pulse tokens.

hmm, maybe too powerful?

Thoughts?

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I thought we already had a magpulse weapon come out for X-Wing.

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

They have lots of different kinds of physical projectile weapons, just because a TIE has magpulse doesn't mean they all do, or the cap ship they are in, or the whole GE at that point in time. What I mean is they don't all have to be carrying the same missile. I kinda have a feeling if the SD in ep7 wanted to disable something it would just use ions and not mag.

Even if that's not something they're always carrying, the TIE/sf is canonically capable of doing so. Would've ben the ideal expansion to add it to the game in. Though I suppose FFG doesn't actaully know whether the new canon mag-pulse works the same way as it did in the video games.

Yeah, it sounds from the quote from the movie that Mag Pulse is different from a Missile. Could this be represented by the System slot (Sensor Jammer) or Tech slot (the new Tech upgrade we don't know what it does)?

Granted, I still think Mag Pulse missiles sound interesting, especially on Z-95's. "Do I take a two dice shot and likely miss, or a 3-dice shot and do little or no damage, but prevent the ship from shooting?"

Mag Pulse could potentially be a big pain for ordnance alpha strikes. A 2AD ship cancelling out another 2AD ship brings no obvious net benefit. Cancelling out a torpedo strike could be a big deal though.

Granted you couldn't pull it off every turn but even stopping ordnance on the first joust could make a big difference to the outcome of the game.

Edited by Karhedron

Any weapon that denies an attack is way OP. I can see them reducing attacks like the way Tractor Beam reduces agility, but I doubt we'll ever get anything aggressive that assigns a Weapons Disabled token.

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

Good catch, about TFA. sort of? Poe says to Finn " Okay, same principle. Use the toggle on the left... to switch between [/size] missiles[/size] ,[/size] cannons[/size] and [/size] mag pulse[/size] ."[/size]

In the X-wing games, Mag-Pulse did no damage but knocked out weapons. The Star Destroyer fires a missile at Finn & Poe's stolen TIE/sf....maybe a mag-pulse? either way, it wrecked that TIE pretty good.

That was it yes

The stolen TIE wasn't hit particularly hard by the missile though - and TIEs do tend to explode spectacularly when hit by anything stronger than harsh language - so it might have been a weapon designed to disable rather than destroy - so possibly a mag pulse.

Not sure if a weapon that doesn't do any damage would gain much traction - you don't see many low damage weapons like ion turrets / cannons since TLT arrived and Tractor Beams are pretty niche too - Tracers aren't bad on the right pilot though so you never know

Ah but the tie they were in was a sf tie with 3 shields, so it shouldn't go poof with the slightest knock. :)

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

Good catch, about TFA. sort of? Poe says to Finn " Okay, same principle. Use the toggle on the left... to switch between [/size] missiles[/size] ,[/size] cannons[/size] and [/size] mag pulse[/size] ."[/size]

In the X-wing games, Mag-Pulse did no damage but knocked out weapons. The Star Destroyer fires a missile at Finn & Poe's stolen TIE/sf....maybe a mag-pulse? either way, it wrecked that TIE pretty good.

That was it yes

The stolen TIE wasn't hit particularly hard by the missile though - and TIEs do tend to explode spectacularly when hit by anything stronger than harsh language - so it might have been a weapon designed to disable rather than destroy - so possibly a mag pulse.

Not sure if a weapon that doesn't do any damage would gain much traction - you don't see many low damage weapons like ion turrets / cannons since TLT arrived and Tractor Beams are pretty niche too - Tracers aren't bad on the right pilot though so you never know

Ah but the tie they were in was a sf tie with 3 shields, so it shouldn't go poof with the slightest knock. :)

I always kind of wondered how Poe's X-Wing was completely incapacitated by light blaster fire while the TIE was able to withstand much heavier fire with little to no real damage (without resorting to plot damage/plot armor, of course). That at least explains the TIE side of the equation!

*edit: The mag-pulse weapons were torpedoes, not missiles. my bad.

I've often wondered what the difference was between a (space) missile and a (space) torpedo .

Generally it seems to be that torps have a bigger payload and are energy-based weapons, and missiles are have smaller conventional payloads - but Flechette torpedoes and Proton rockets would seem to refute that.

Anyway - didn't Finn and Poe get shot at by mag-pulse missiles?

If they did then I would be surprised if they didn't make an appearance

Good catch, about TFA. sort of? Poe says to Finn " Okay, same principle. Use the toggle on the left... to switch between [/size] missiles[/size] ,[/size] cannons[/size] and [/size] mag pulse[/size] ."[/size]

In the X-wing games, Mag-Pulse did no damage but knocked out weapons. The Star Destroyer fires a missile at Finn & Poe's stolen TIE/sf....maybe a mag-pulse? either way, it wrecked that TIE pretty good.

That was it yes

The stolen TIE wasn't hit particularly hard by the missile though - and TIEs do tend to explode spectacularly when hit by anything stronger than harsh language - so it might have been a weapon designed to disable rather than destroy - so possibly a mag pulse.

Not sure if a weapon that doesn't do any damage would gain much traction - you don't see many low damage weapons like ion turrets / cannons since TLT arrived and Tractor Beams are pretty niche too - Tracers aren't bad on the right pilot though so you never know

Ah but the tie they were in was a sf tie with 3 shields, so it shouldn't go poof with the slightest knock. :)

I always kind of wondered how Poe's X-Wing was completely incapacitated by light blaster fire while the TIE was able to withstand much heavier fire with little to no real damage (without resorting to plot damage/plot armor, of course). That at least explains the TIE side of the equation!

I always kind of wondered how Poe's X-Wing was completely incapacitated by light blaster fire while the TIE was able to withstand much heavier fire with little to no real damage (without resorting to plot damage/plot armor, of course). That at least explains the TIE side of the equation!

Because Poe's X-Wing was shut down and on the ground.
;)

We've got weapons disabled tokens, the means for the mag pulse to operate is very simple. The fact they were mentioned by name in TFA also helps. I'd guarantee it.

100% chance.

More likely than the N1 and Assault gunboat (and with the ARC, I'd give the N1 a 95% chance).