Hello
I'm going to be gming a rogue Trader game and Gming for the first time, I've spent some time getting the players's characters generated, their documents and images ready, and spent some time getting an idea of what they want to do in the campaign. So far here are some of the suggestions from players
They wanted to or open to doing smuggling, but not much into piracy
Some want to get into Xeno Tech and Archeotech
And according to the Rogue Trader player he said
"I want to get a sector for the dynasty that runs within the rule of the Imperium"
I still feel, I'm honestly not sure how I could structure the campaign, can I have some ideas to help expand upon these suggestions.
Also since there won't be a Navigator Player which Warp Travel rules should I use for the campaign, Navis Primer or Core rulebook, and also should I give the group the chance to make warp charts and let them have profit factor from them?
So please any suggestions right now could be very helpful.