I have a question regarding the sabotage card.
It explicitly allows to be resolved in any system (not any populous system how one would expect). Therefore, I suppose it is not against the rules to attempt a sabotage in a remote system. Even rules reference p. 13 confirms any system. Is that a correct assumption?
Why to do that? Here is one example. You as a rebel play first and assign your leaders to a mission. Late game, so imps may have a very good idea where your base is. You have a base in a remote system. Than you notice the imps have assigned leaders strong in spec ops on a mission. You worry a planetary conquest in your base so you attempt a sabotage in your base on a remote system simply to get a leader with spec ops there thus allowing you send another one from the pool to prevent the planetary conquest.
Another thing I noticed is Constructing a death star problem. Death star under construction is "gain" so no problem gaining it in a sabotaged remote system, however completing death star says "deploy", thus allowing the interpretation that once imps begin construction of the death star, rebels may simply sabotage the system and imps are unable to complete the death star (unless removing the sabotage which would not be possible - no loyalty in a remote system). Probably a legal loop hole in the rules (the death star issue) but it is there :-)
Edited by McMaron