Ok cool. Let's see here...
Rarity rules start on pg. 149 of the core rule book. On pg. 150 the difficulty is listed for rarity levels 1-10. It also suggests that the table below that could be used to modify the rarity of an item based on "location and technological status of the world". Also, if the rarity is brought above 10, "the difficulty of the check remains at formidable, but the GM may upgrade the difficulty once for every rarity above 10". The number listed is added or subtracted from the original rarity. The book provides the following situations:
- -2 for a Primary core world such as Coruscant, Duro, or Corellia
- -1 other Core world
- -1 World is on a primary trade lane
- no change for a Colony or inner rim world or a "civilized" world
- +1 for a mid-rim world or a recently settled/out of the way world
- +2 for an outer rim world or frontier world
- +3 for Wild Space
- +4 for an uncivilized world
So in my mind the simplest way would be for the user to be able to modify the rarity of all items calculated, an extra slot in options or something like that. I hope that helps.
Done and uploaded.
Yeah, just the net successes is all. Appreciate it dude!
Done and uploaded.