1. I thought using a hybrid class locks you out of both the base deck and the support deck's 3xp cards. You only have the choice of the 3xp hybrid card.
2. Even if I am misremembering that, what you are saying seems backwards. You say you feel the Monk seems an attack-oriented hybrid class based on his unique cards. Then you say it would be more fresh if the Scout is the base class (as FFG intended) than if the Healer is the base class (as I intend to house-rule). Wouldn't it be fresher if the Healer hero got access to more attack-oriented cards?
We do both assume that Scout decks tend to be more combat-oriented than Healer decks, right? Granted, Disciples (Avaric etc) seem to like getting into the thick of it. I am just having nightmare flashbacks of getting repeatedly clobbered by the OL as Serena. It's not fun when a little mousey girl sitting next to me playing Tatianna tells me I'm useless, LOL.
I think you misunderstood me. Let's try a single hero, like Tomble. Tomble is a scout archetype. He has access to the Monk hybrid class. Normally, Tomble excels as a thief, which has mainly attack and search actions available. The 3 Monk cards allow Tomble to develop more powerful attack oriented traits than the 3 Watchman cards would, which is more in flavor for the scout class than the healer class. The healer class which he chooses to add grants him some healer traits, but not the two 3 xp cards which are the most powerful healer effects in the secondary class deck. So you end up with a stronger attack, weaker support situation. That is more fitting for a member of the scout archetype.
Switch it around and look at Battlemage vs Steelcaster. These two classes are a little different, since both mage and warrior classes are damage oriented in most situations and must both modify the heavy restrictions on Rune weapons in order for the classes to meld. But Steelcaster is definitely more of a 'tank' class than Battlemage, which is fitting to the Warrior archetype that can choose it.
In short, the hybrid classes appear consistent in that the 3 hybrid class cards grant more powerful abilities in line with the heroes archetype, but allow access to less powerful skills from the secondary (or standard) class deck. This reads like cross training to me, which makes sense.
Edited by tomkat364