Custom warrior class: Mercenary
Starting equipment
Short sword
Blade, 1 handed, BR
Surge: +1
Damaged shortbow
Bow, 2 handed, BY
Surge: +1 range
Surge: pierce 1
Starting skill
Side arm
Exhaust this card to equip/unequip a bow and/or a 1-handed melee weapon. You may not equip items traded in this turn and you can not trade bows or 1-handed melee weapons when this card is exhausted.
1EXP
Parry: When you are targeted by a monster adjacent to you and have a 1-handed melee weapon equipped, you may exhaust this card to add 1 shield to your defense result.
Battle Senses: Apply +1 to your Awareness even when this card is exhausted. Adjacent heroes do not block line of sight if the target of your attack is within 3 spaces.
Impact: All your attacks made with a bow gain pierce 1 even if this card is exhausted. If you did not roll a surge on your attack, and can't add any by other means, this attack gains 1 surge
2EXP
Quick Draw, 2 fatigue: Exhaust this card when an adjacent monster declares an attack on you to interrupt its activation and test Awareness. You may then perform an attack with a 1-handed melee weapon, if you passed the awareness test, your attack gains: pierce 2.
Staggering Shot, action, 2 fatigue: Perform an attack with a bow. This attack gains surge: If the attack dealt at least 1 damage, move the target 1 space and the target is stunned.
Take Aim, 1 fatigue: Exhaust this card you perform an attack with a bow, before rolling dice. Test Might, if you pass this attack gains +2 range and 1 surge. If you fail this attack gains -2 range.
3EXP
Full Draw, 3 fatigue, Action: Exhaust this card to perform an attack with a bow that gains damage equal to your Might.
Desperate Measures, action: Exhaust this card to choose a monster within 3 spaces and perform an attack with a 1-handed melee weapon. This attack does not need range and you may change an X to any result of your choice.
Edited by Ceasarsalad101