How much use do you get out of your power weapons' special trait? While I've certainly not played copious amounts of table top 40k, I've played considerably more of it than I am likely to ever get to play this, sadly, and in that, "power weapons" were simply melee weapons with excessive Armor Penetration scores. Before this addition, I think they were AP 2, and now they are AP 3, so they were good for cutting down Space Marines, for the most part. Other than that, though, they don't really do anything.
Then we get to here, and Power Fields can cleave opposing weapons in half, much of the time, if you can parry (sounds right in my head, anyway), which is certainly NOT a thing in the table top game. While I'm sure they are still doing better than average damage, and have the appropriate Penetration, this quality is part of what sets them apart. In a game filled with guns, however, and with numerous creatures that don't use weapons (and that you can't "disarm" for some reason), does it come up much? Are you bisecting any weapons where it really made a significant difference? How often does it work for you? I'm mostly just asking because it seems an interesting addition, but it also seems it could be annoying, having to change things, now that a weapon got broken, and on.
So, how much of a difference do you feel it makes? Are they still just better for the Energy damage, the extra damage, and the higher Pen, or do you feel that the "lightsaber special" pulls its own weight, too?