Bomb velocity rules (!)

By Autosketch, in X-Wing

Hey Folks,

I've just opened up my copy of Imp. Veterans, (it's shiny, and new, and amazing!) and in it comes a scenario involving 'disruptor bombs', which are the blinking signal bomb things in the card pack.

Here's the thing, there is a rule for these bombs to have velocity. "at the end of the activation phase, each bomb performs a straight 5 maneuver using the token's guides. At the end of this maneuver, the bomb detonates."

I know this isn't currently a canon mode of bomb action, but HOLY MOLY it would be so cool if this was an option for all bombs. drop your bombs, peel off with your move and they blast forward at speed 5 before detonating. Would feel a lot more like a bombing run than laying an explosive package behind you. I know conservation of momentum in star wars isn't a thing, but this feels a bit more like it...

also, people would use 'Genius' the astromech.

Can we have this as an option for bombers? please? :D !

EDIT: and bombardier now would have extra options that might make it worthwhile, and Emon would become INSANELY fun. And Genius becomes hilariously awesome.

Edited by citruscannon

Sadly, but Lucas Trademark DENSE VACUUM doesn't allow Matrix-style bomb-lobbing D:

Edited by Warpman

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

I agree with the mines, but most bombs in and outside of Star Wars are designed with the idea of being hurtled at something. The difference between them and torpedoes and and missiles is that the bombs aren't self-propelled, they're dependent on gravity and/or momentum.

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

It is exactly how bombs worked in the TIE Fighter PC game, though, which seems to be the number one inspiration for Imperial Veterans.

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

Didn't Jango throw bombs out the back of the firespray? Those didn't just sit around.

And the bombs in Empire fell, didn't they?

I like it a lot. But 5 seems a bit much for the little 3x3 board.

Speed 3 feels like it fits the play space.

but here's the thing ,if you have the option of one or the other on the TIE bomber specifically?

regarding speed, it's no more than speed 3 out the front of your TIE bomber. since you lose 2 for it dropping backwards.

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

Didn't Jango throw bombs out the back of the firespray? Those didn't just sit around.

I don't think he threw them. They just sort of popped out the back and pretty much stayed where it deployed. Kinda popped out and floated around. Not really thrown.

They definitely exited a speed greater than zero.

I like it a lot. But 5 seems a bit much for the little 3x3 board.

Speed 3 feels like it fits the play space.

Thinking of the X-Wing and TIE Fighter games, the bombs were incredibly slow, so yeah, a bit less than 5 would be best. (Seriously, when launching bombs in the games, you'd have to watch out or you'd end up running in to your own warheads!)

Falling is straight down. Can't happen in space.

Falling is straight down. Can't happen in space.

Falling is straight down. Can't happen in space.

Neither can the sound of engines, lasers, or explosions ... and fiery explosions can't happen either. The likelihood of linear combat like that of Star Wars is also implausible in space, just as are laser swords and faster than light travel.

If your plan to negate the idea of falling bombs is to stick to science accuracy in Star Wars, you're going to have a rough time.

Edited by Kyla

Falling is straight down. Can't happen in space.

Falling is movement due to gravitational force (which exists in space). The only difference is that on earth "down" is always the same direction. In space, "down" is dependent on which body (or bodies) exert the greatest gravitational force on the object in question.

Also, when dumb bombs are dropped by a plane on earth, momentum causes them to continue to move in the direction of the plane in addition to "falling". From the plane's perspective, they look stationary, but they are moving horizontally, albeit much slower than the plane.

There are also smart bombs which are able to hone in on a specific target due to a combination of maneuvering fins and self-propulsion. While the fins would require atmosphere and wouldn't work in space (unless you're a YV-666 apparently), guidance and propulsion systems are certainly feasible for bomb movement in space.

While physics doesn't always have a place in the Star Wars universe, it more than supports the concept of a moving bomb.

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

It is exactly how bombs worked in the TIE Fighter PC game, though, which seems to be the number one inspiration for Imperial Veterans.

Heavy Bombs, probably testing for the mechanism for future use.

Falling is straight down. Can't happen in space.

So the bombs were going toward the enemy's gate.

Falling is straight down. Can't happen in space.

Falling is not the right word, but Star Wars bombs are certainly mobile. There wasn't some storm trooper in a space suit following the bombers with a croquet mallet to smack the proton bombs down at the asteroid where Han and company were hiding - they were propelled toward the intended target by the bombers.

Falling is straight down. Can't happen in space.

Weightlessness is a sensation caused by everything falling at the same rate.

That being said, an object gently thrown out of a spaceship would still have so much momentum that it would stay in orbit for a fair while, so from someone's limited perspective, it might not look like a space bomb was falling.

Falling is straight down. Can't happen in space.

Falling is movement due to gravitational force (which exists in space). The only difference is that on earth "down" is always the same direction. In space, "down" is dependent on which body (or bodies) exert the greatest gravitational force on the object in question. the location of the gate.

fixed.

So here's my idea :

Heavy Space Bombs

Bomb

4 points

Action: Drop a Heavy Space Bomb using your front guides.

Starting at the beginning of combat next turn, When a ship's base or maneuver template overlaps a Heavy Space Bomb token, that token detonates. At the end of each turn if the Heavy Space Bomb did not detonate, move it forward using the 1 straight manuver. If the template overlaps another ship, this token detonates.

Detonation: A Heavy Space Bomb deals four damage.

Two straight is also an idea, but I think that's too fast.

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

It is exactly how bombs worked in the TIE Fighter PC game, though, which seems to be the number one inspiration for Imperial Veterans.

Careful, heretic, or the "canon police" will come and get you. The PC game does not exist in this dojo. ;)

It's not terribly thematic for some of the bombs. The idea is you drop them and leave them, not fling them forward at people. That's what missiles and torpedoes are for.

It is exactly how bombs worked in the TIE Fighter PC game, though, which seems to be the number one inspiration for Imperial Veterans.

Careful, heretic, or the "canon police" will come and get you. The PC game does not exist in this dojo. ;)

TIE Defenders have an opinion about that.