Trying to come up with an Imperial list that uses some of their new toys to give Munitions some sharp teeth. I haven't tested this list, but wanted a place to start:
TIE Punisher: Black Eight Squadron Pilot (23)
Extra Munitions (2)
Plasma Torpedoes (3)
Cluster Missiles (4)
Fire Control System (2)
Guidance Chips (0)
TIE Punisher: Black Eight Squadron Pilot (23)
Extra Munitions (2)
Proton Torpedoes (4)
Cluster Missiles (4)
Fire Control System (2)
Guidance Chips (0)
TIE Bomber: · Captain Jonus (22)
Draw Their Fire (1)
Hull Upgrade (3)
TIE Shuttle (0)
Fleet Officer (3)
Systems officer (2)
Obviously Jonus is the support craft, handing out TLs and focus so the others can concentrate on boosting into range. PS4 makes it so they go before Scouts, but unless I get an awfully lucky amount of red in conjunction with an awfully unlucky amount of green on their part, I don't think I can burn one prior to them returning fire. 25 HP is respectable, but easily overcome with almost no defense to speak of. I just don't know how to mod the list to increase damage/decrease enemy damage to the point where it can make it. I suppose I could throw some Gamma Squad Vets on instead, but not sure that will solve the issue. Any thoughts and suggestions welcome.