Dodonna, Home One, 4 TRC90s

By Formynder4, in Star Wars: Armada Fleet Builds

So I've flown a variation on this fleet once, and it's my first foray into Rebel Scum fleets:

MC-80 Command - 106

Dodonna -20

Home One -7

ECM

XI-7 -6

Engine Tech -8

Tractor Beam

CR90A -44

Turbolaser Reroute Circuits -7

CR90A -44

Turbolaser Reroute Circuits -7

CR90A -44

Turbolaser Reroute Circuits -7

CR90A -44

Turbolaser Reroute Circuits -7

YT-2400x2 - 32

I think this is what I had, or at least close enough to it. I'm at work and can't pull up an actual fleet builder so this is all from memory.

Objectives were Opening Salvo, Fire Lanes, and Intel Sweep.

The entire theory of the fleet is that the corvettes stay close enough to Home One to guarantee they can always get an accuracy, and just keep pinging away with TRCs.

My one trial was against a friend flying PT106's fleet of 2 ISD 1s with IO and OE, and 3 bare Raider 1s with Motti. He chose Intel Sweep from my objectives, and most obstacles were on the left half of the board.

Against a short range fleet like this it performed admirably, and I was able to snag 2 tokens and kill his token catching Raider before it got more than 1. I was surprised by the efficacy of that many TRC shots, especially when they can't be braced.

I've looked into making some changes to fit in the Assault Cruiser variant instead, possibly with ECM and Redundant Shields, but I'm interested in any other changes y'all can recommend.

I'm trying to fly the corvettes as ablative armor as well as TRC damage, but I'm still a little leery of running a fully upgraded ship. The other weakness of this list is it almost always spends crits to get double damage as well, turning Dodonna into a dead weight, but he's the cheapest admiral, and I don't have to worry about splitting evades between offense and defense like that.



The other weakness of this list is it almost always spends crits to get double damage as well, turning Dodonna into a dead weight

As a fellow Dodonna player, I would either reconsider this policy or switch to an admiral that will do you some good, then. It's not always better to have a double than a crit--if it's going to be braced and the double will bump it to an even number, you're better off with the crit to fish for Structural. Sometimes you're in a position where other crits would be devastating too: Comm Noise on a speed 1 ISD/MC80, Projector Misaligned on an AF2 that's conserving shields, etc.

Remember, any time you have at least 3 dice out and a crit showing you can flip to crit-double-acc, which is a great way of pushing crit damage onto hulls. Medium range out the front, CF + long range out the front, or CF + medium range out the sides are all ways to get this.

Ah, but I never once allowed him to brace at all. Most of the times it seemed that the direct damage was better than a crit. I think I got to draw crits a total of 3 times this way? It did allow me to chew through 2 Motti ISDs.

Ah, but I never once allowed him to brace at all. Most of the times it seemed that the direct damage was better than a crit. I think I got to draw crits a total of 3 times this way? It did allow me to chew through 2 Motti ISDs.

In that particular matchup, sure, because he had no evades. Faced with both (as on a GSD/Raider/Neb/AF2/Needa), you're usually in a position where you have to prioritize accuracy on evades over brace with this setup.

Ah, but I never once allowed him to brace at all. Most of the times it seemed that the direct damage was better than a crit. I think I got to draw crits a total of 3 times this way? It did allow me to chew through 2 Motti ISDs.

In that particular matchup, sure, because he had no evades. Faced with both (as on a GSD/Raider/Neb/AF2/Needa), you're usually in a position where you have to prioritize accuracy on evades over brace with this setup.

In what non-ackbar world, do CR90's roll enough dice to require Home One AND TRC modifications?

If you have two dice, just set it to 3 dice and let him use those braces. Better that than 2 damage with acc

A world where the Braces are Gone and you're trying to push damage through a weakened shields and want to stop Redirects.

A world where the Braces are Gone and you're trying to push damage through a weakened shields and want to stop Redirects.

However 4 TRC90's. So either 4 accs with no redirects, or 4 extra damage and redirects used. Its only against MC80's ISD's and VSD's where you are doing less hull damage without the accuracies, and two of those have redundant redirects anyway....

A world where the Braces are Gone and you're trying to push damage through a weakened shields and want to stop Redirects.

However 4 TRC90's. So either 4 accs with no redirects, or 4 extra damage and redirects used. Its only against MC80's ISD's and VSD's where you are doing less hull damage without the accuracies, and two of those have redundant redirects anyway....

And other CR90's, GSD's, Nebs, and anything else with an evade.

So really, against every ship in the game you'll be glad you had those accuracies.

Edit: removed unnecessary snark. I'm trying hard to be nicer on here.

Edited by Ardaedhel

A world where the Braces are Gone and you're trying to push damage through a weakened shields and want to stop Redirects.

However 4 TRC90's. So either 4 accs with no redirects, or 4 extra damage and redirects used. Its only against MC80's ISD's and VSD's where you are doing less hull damage without the accuracies, and two of those have redundant redirects anyway....

And other CR90's, GSD's, Nebs, and anything else with an evade.

So really, against every ship in the game you'll be glad you had those accuracies.

Edit: removed unnecessary snark. I'm trying hard to be nicer on here.

Agaisnt CR90 - redudant evade

Against GSD - Accuracy evade, uses brace, 1 damage, Accuracy brace, uses evade, 0 damage.

Agaisnt Neb - laughs, redudant braces and often TRC's of their own.

So TRC's are an interesting beast.

Let's go over some scenarios I have seen with them.

You roll a Hit but they have a brace so you either change it (best idea) and force the brace or at least the redirect.

You roll a Hit and a double hit. Well if they have a brace, unless you have more shots this turn you might as well leave that hit (or even a crit) alone.

TRC's have many situations where changing the die is not always the thing to do. Sometimes you have to weigh what you want to happen or at least what your opponent will do with their tokens.

As for Dodonna, you will find that, at times you don't want that extra damage for a double hit. Sometimes that crit is deadly enough to cause some major issues.

A world where the Braces are Gone and you're trying to push damage through a weakened shields and want to stop Redirects.

However 4 TRC90's. So either 4 accs with no redirects, or 4 extra damage and redirects used. Its only against MC80's ISD's and VSD's where you are doing less hull damage without the accuracies, and two of those have redundant redirects anyway....

And other CR90's, GSD's, Nebs, and anything else with an evade.

So really, against every ship in the game you'll be glad you had those accuracies.

Edit: removed unnecessary snark. I'm trying hard to be nicer on here.

Agaisnt CR90 - redudant evade

Against GSD - Accuracy evade, uses brace, 1 damage, Accuracy brace, uses evade, 0 damage.

Agaisnt Neb - laughs, redudant braces and often TRC's of their own.

Tis why I use Intel Officer. You let them use the redundant tokens then you hit the now fresh one with the Officer.

A world where the Braces are Gone and you're trying to push damage through a weakened shields and want to stop Redirects.

However 4 TRC90's. So either 4 accs with no redirects, or 4 extra damage and redirects used. Its only against MC80's ISD's and VSD's where you are doing less hull damage without the accuracies, and two of those have redundant redirects anyway....

And other CR90's, GSD's, Nebs, and anything else with an evade.

So really, against every ship in the game you'll be glad you had those accuracies.

Edit: removed unnecessary snark. I'm trying hard to be nicer on here.

Agaisnt CR90 - redudant evade

Against GSD - Accuracy evade, uses brace, 1 damage, Accuracy brace, uses evade, 0 damage.

Agaisnt Neb - laughs, redudant braces and often TRC's of their own.

CR90/MC30/Raider: You have four TRC90's, every one with guaranteed acc's. How long do you think those redundant evades are going to stay redundant? I'll tell you, because I've been on both the giving and receiving ends of this setup many times: until the second shot, when you've forced them to burn off the second evade by locking down the green one. Which should be coming from the second arc of the first CR90, which has a CF dial (it should) and has him double-arced (you should).

GSD/AF2: Accuracy the evade until you get into medium range, then situational. They want to burn off the brace to knock off two points of damage out of four TRC90's, be my guest.

Nebulon: Acc the evade while closing to close, then just push out damage: crit+double is what you're after. You can't stop the brace so fish for SD/Injured Crew/others situationally.

VSD/ISD/MC80: Acc the brace until you've punched through shields, then acc Contain or Brace situationally. By the time you've killed the redirects they'll have done their jobs already anyway.

Flotillas: Acc the scat, trade evades. You have more than he does.

For my thoughts on the list I reckon it's great. Couple of tweaks I'd consider are just

1) drop the tractor beam? Can't imagine that it does much for you and if you have enough points with that to upgrade to an assault carrier that would be awesome!

2) any chance for a lando somewhere, love me some lando on an mc80 to massively increase your odds of surviving the demo build.

3) what about moving dodonna to a corvette? Potentially more risky but spreads the points more effectively.

Edited by beefcake4000

I think I can drop the XI-7, Engine Tech, and tractor beam and upgrade to the Assault variant, with Leading Shots, ECM and Redundant Shields. I'm not sure if the engine techs are as "required" as many forumnites seem to think; I am used to Vics, after all. But with a faster fleet to keep up with, maybe so. I stuck Redundant Shields on there simply to test in the next game.

I've never used Lando, that might be interesting to try.

You've stumbled upon some good observations. You can definitely drop the XI7 and tractor beam. You've got so much concentrated fire that he'll just redirect off your corvette shots and eat the MC80 shot on the hull. Engine techs aren't required. It is more a question of what they allow you to do. An MC80 really likes good second. The arcs are wide and many ships won't just move out. It can and probably will have to eat a shot from one ship eventually, so the early activation doesn't matter. What engine techs does is that it allows you to generate quite a bit more pressure off of first player. You can get places you wouldn't have been able to without them. Positioning is critical to this game. Redundant shields are great if you're playing a long range chipping strategy. They're definitely good if your opponent has no black dice strategy or if he can focus you down poorly. Basically, if you regenerate 3 shields, the upgrade has paid for itself and then some.

Lando is insurance against the "big" roll. You're generally going to get at least a point of damage mitigation out of him, but if you get two he's more than paid for his points. He can easily save 4 points of damage some games.