Slicer Tools is dirty

By Ardaedhel, in Star Wars: Armada

Yesterday I zoomed Bright Hope with Slicer Tools across the board and into Independence's rear arc, and just sat there the rest of the game feeding it engineering commands while I dismantled the rest of the fleet. Because the B-wings were dead in the water.

The danger of ST isn't in locking down carriers for the one critical turn when the squadrons clash; it's that it can completely suppress the carrier for the entire game if you can't deal with it.

Awesome.

The threat of slicer tools makes Wing Commander mandatory on carriers imho

You would use such dirty tactics!! You dirty rebel!

I love it by the way!

What is also helpful alternative to wing commander in carrier fleets will be leia.

It might be that players would need two slicer tools in lists with leia. This gets costly.

Personally, I'm looking forward to giving squadron commands to squadron-less fleets. :lol:

As someone who has been going squadronless quite a bit, I think that is for sure over with Wave 3. The only hope for squadronless fleets was to slay carriers before getting bombed to death, and that is going to be too difficult with so many multiple, tiny carriers with scatters that are also supplementing the big carriers. I don't think I'd be comfortable with less than 60 or so points in squadrons now.

As someone who has been going squadronless quite a bit, I think that is for sure over with Wave 3. The only hope for squadronless fleets was to slay carriers before getting bombed to death, and that is going to be too difficult with so many multiple, tiny carriers with scatters that are also supplementing the big carriers. I don't think I'd be comfortable with less than 60 or so points in squadrons now.

The obvious solution is to first turn them into squadronless fleets with your pile of X-wings. ;)

As someone who has been going squadronless quite a bit, I think that is for sure over with Wave 3. The only hope for squadronless fleets was to slay carriers before getting bombed to death, and that is going to be too difficult with so many multiple, tiny carriers with scatters that are also supplementing the big carriers. I don't think I'd be comfortable with less than 60 or so points in squadrons now.

And thisi is something I'm going to test in a next Vassal tourney ;) In my experience for a squadronless fleet the loss of a dial is less important (but still hurts) then for a dedicated carrier, especially given that it can be forecasted one turn ahead and somewhat mitigated.

As someone who has been going squadronless quite a bit, I think that is for sure over with Wave 3. The only hope for squadronless fleets was to slay carriers before getting bombed to death, and that is going to be too difficult with so many multiple, tiny carriers with scatters that are also supplementing the big carriers. I don't think I'd be comfortable with less than 60 or so points in squadrons now.

The obvious solution is to first turn them into squadronless fleets with your pile of X-wings. ;)

Exactly! X-Wings for days!

As someone who has been going squadronless quite a bit, I think that is for sure over with Wave 3. The only hope for squadronless fleets was to slay carriers before getting bombed to death, and that is going to be too difficult with so many multiple, tiny carriers with scatters that are also supplementing the big carriers. I don't think I'd be comfortable with less than 60 or so points in squadrons now.

And thisi is something I'm going to test in a next Vassal tourney ;) In my experience for a squadronless fleet the loss of a dial is less important (but still hurts) then for a dedicated carrier, especially given that it can be forecasted one turn ahead and somewhat mitigated.

I think right now Imps definitely have an easier time with a squadronless fleet, due to the Raider being a cheap, excellent anti squadron platform, and ISDs being no slouches either. If the rebels ever get an awesome, cheap anti-squadron ship then I might be comfortable doing it again.

I think right now Imps definitely have an easier time with a squadronless fleet, due to the Raider being a cheap, excellent anti squadron platform, and ISDs being no slouches either. If the rebels ever get an awesome, cheap anti-squadron ship then I might be comfortable doing it again.

Yes, I can definitely see that. Not many options. Maybe 3-4 Ackbar MK2A's with gunnery and QLT?

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

Edited by ficklegreendice

I think right now Imps definitely have an easier time with a squadronless fleet, due to the Raider being a cheap, excellent anti squadron platform, and ISDs being no slouches either. If the rebels ever get an awesome, cheap anti-squadron ship then I might be comfortable doing it again.

Yes, I can definitely see that. Not many options. Maybe 3-4 Ackbar MK2A's with gunnery and QLT?

That's not a bad idea! Might have to buy another ugly guppy.

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

Slicer tools will make them threatening to carriers more than anything, but not sure if they are going to want to waste a minimum of 4 squadron activations to kill one 30 pointer.

Edit: Minimum of 3, if you pull a structural. THINK MCFLY! THINK!

Edited by Caldias

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

Yeah good point. The days of the dedicated big-ship carrier might be numbered. Or at the very least the choices for carriers is much more varied making squadrons more desirable.

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

They're very good at not dying as long as they're out of the thick of the fight. I flew through Independence's side arc (bad flying on my part) and still got into its rear unscathed.

If you think about it, at medium range with Bright Hope I'm facing 3r/3bu, so a little over 4 average damage. ~70% chance of one accuracy; ~50% chance of a second. If he gets 1 acc, no scatter but you can evade a red to get 50/50 no damage on it--even better if it was a double. If he gets two accuracies, Bright Hope means you still probably live with 1 hull left.

But even if you die, you got your one Slicer Tools shot off at the end of the turn in which you moved into medium range, meaning those B-wings are distance 2 further back than he'd hoped. For this, you've traded 18 + 7 + 2 = 27 points. Still a pretty good trade for a worst-case scenario.

Best-case--and what happened to me--is that he rolls not a single accuracy and you just scatter everything, flip him the bird, then slide in behind Indy untouched.

I think right now Imps definitely have an easier time with a squadronless fleet, due to the Raider being a cheap, excellent anti squadron platform, and ISDs being no slouches either. If the rebels ever get an awesome, cheap anti-squadron ship then I might be comfortable doing it again.

Yes, I can definitely see that. Not many options. Maybe 3-4 Ackbar MK2A's with gunnery and QLT?

That's not a bad idea! Might have to buy another ugly guppy.

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

Slicer tools will make them threatening to carriers more than anything, but not sure if they are going to want to waste a minimum of 4 squadron activations to kill one 30 pointer.

Edit: Minimum of 3, if you pull a structural. THINK MCFLY! THINK!

I'm looking forward to trying things like Bossk on flotillas. When he has at least one damage he brings an automatic accuracy making him an excellent ace and flotilla hunter. With a couple of decent rolls he could be a dedicated flotilla pest.

Maybe 3-4 Ackbar MK2A's with gunnery and QLT?

If only QLT worked against Rhymerballs. :/

I think right now Imps definitely have an easier time with a squadronless fleet, due to the Raider being a cheap, excellent anti squadron platform, and ISDs being no slouches either. If the rebels ever get an awesome, cheap anti-squadron ship then I might be comfortable doing it again.

Yes, I can definitely see that. Not many options. Maybe 3-4 Ackbar MK2A's with gunnery and QLT?

That's not a bad idea! Might have to buy another ugly guppy.

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

Slicer tools will make them threatening to carriers more than anything, but not sure if they are going to want to waste a minimum of 4 squadron activations to kill one 30 pointer.

Edit: Minimum of 3, if you pull a structural. THINK MCFLY! THINK!

I'm looking forward to trying things like Bossk on flotillas. When he has at least one damage he brings an automatic accuracy making him an excellent ace and flotilla hunter. With a couple of decent rolls he could be a dedicated flotilla pest.

Yeah, Bossk sucks out loud. I pretty much never shoot him unless I am fairly confident I will be able to kill him that turn.

Edit: by "sucks," I mean "has an awesome ability that makes my ships sad" for all the Literalasaurus Rexes out there.

Edited by Caldias

I think right now Imps definitely have an easier time with a squadronless fleet, due to the Raider being a cheap, excellent anti squadron platform, and ISDs being no slouches either. If the rebels ever get an awesome, cheap anti-squadron ship then I might be comfortable doing it again.

Yes, I can definitely see that. Not many options. Maybe 3-4 Ackbar MK2A's with gunnery and QLT?

That's not a bad idea! Might have to buy another ugly guppy.

The threat of slicer tools makes Wing Commander mandatory on carriers imho

or just use multiple crappy carriers with boosted comms that can stay away from the slicers

such as a pair of floatillas

honestly in love with the potential of the tools, but the stats on the floatillas make me terrified to ever try it out :P

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

Slicer tools will make them threatening to carriers more than anything, but not sure if they are going to want to waste a minimum of 4 squadron activations to kill one 30 pointer.

Edit: Minimum of 3, if you pull a structural. THINK MCFLY! THINK!

I'm looking forward to trying things like Bossk on flotillas. When he has at least one damage he brings an automatic accuracy making him an excellent ace and flotilla hunter. With a couple of decent rolls he could be a dedicated flotilla pest.

Yeah, Bossk sucks out loud. I pretty much never shoot him unless I am fairly confident I will be able to kill him that turn.

Edit: by "sucks," I mean "has an awesome ability that makes my ships sad" for all the Literalasaurus Rexes out there.

I'm pretty sure the Literalsaurus Rex went extinct during the Craptaceous Period, although his bones are often misidentified as the Thesauraus as they are often found in similar circumstances.

Also can confirm, Bossk is a ****.

I'm pretty sure the Literalsaurus Rex went extinct during the Craptaceous Period, although his bones are often misidentified as the Thesauraus as they are often found in similar circumstances.

Also can confirm, Bossk is a ****.

Especially with Ruthless strategists. If you don't want to shoot my Bossk, I will!

I'm pretty sure the Literalsaurus Rex went extinct during the Craptaceous Period, although his bones are often misidentified as the Thesauraus as they are often found in similar circumstances.

Also can confirm, Bossk is a ****.

Especially with Ruthless strategists. If you don't want to shoot my Bossk, I will!

See, crap like that is why no one likes the empire. I mean, that and their oppressive totalitarian dictatorship, but shooting Bossk yourself is a good backup reason.

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

With an activation critical fleet, its extremely useful to have a fast way of one shotting flotillas as they are likely the reason why your opponent has similar activation numbers. Win that game fast, cause you know what I'm not wasting my squadrons on that pest.

See, crap like that is why no one likes the empire. I mean, that and their oppressive totalitarian dictatorship, but shooting Bossk yourself is a good backup reason.

We found new ways to motivate him!

Well.. there is a certain Rebel General that literally drives his subordinates to death.. ;)

Edited by pt106

See, crap like that is why no one likes the empire. I mean, that and their oppressive totalitarian dictatorship, but shooting Bossk yourself is a good backup reason.

We found new ways to motivate him!

Well.. there is a certain Rebel General that literally drives inspires his subordinates to fight to the death.. ;)

FTFY :)

See, crap like that is why no one likes the empire. I mean, that and their oppressive totalitarian dictatorship, but shooting Bossk yourself is a good backup reason.

We found new ways to motivate him!

Well.. there is a certain Rebel General that literally drives inspires his subordinates to fight to the death.. ;)

FTFY :)

Ok.. Ok... A certain Rebel General that inspires his subordinates to fight to the death and then literally drives them to death.

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

With an activation critical fleet, its extremely useful to have a fast way of one shotting flotillas as they are likely the reason why your opponent has similar activation numbers. Win that game fast, cause you know what I'm not wasting my squadrons on that pest.

All I mean is if I have an MC30/Gladiator/ISD/MC80/Anything Else in the same arc/range as a flotilla, I promise I won't be wasting that shot on a flotilla unless there are some gunnery teams on that ship.

I think the thing that will keep those things the safest is that they have a scatter and are 30 points. Everyone talks about flotillas in a bubble, like here's all my ways I will be able to kill them (myself included), but please do kill my 30 point troll ship instead of shooting my other ship that really wants to shoot the crap out of your ship. PLEASE throw your squadrons at it.

With an activation critical fleet, its extremely useful to have a fast way of one shotting flotillas as they are likely the reason why your opponent has similar activation numbers. Win that game fast, cause you know what I'm not wasting my squadrons on that pest.

All I mean is if I have an MC30/Gladiator/ISD/MC80/Anything Else in the same arc/range as a flotilla, I promise I won't be wasting that shot on a flotilla unless there are some gunnery teams on that ship.

I think it depends. If that flotilla is the home for the admiral or BCC, it might be worth it to remove it ASAP. But in general.. I agree, higher priority targets first, and then use that flotilla for emergency braking (if it benefits you)

Edited by pt106