Gents,
If I equip Crackshot on Youngster all other ties in range 1-3 can use this EPT. Does this mean that as long as Youngster himself does not crack (thus removing the card) the other ties can keep on cracking round after round?
Thanks.
Gents,
If I equip Crackshot on Youngster all other ties in range 1-3 can use this EPT. Does this mean that as long as Youngster himself does not crack (thus removing the card) the other ties can keep on cracking round after round?
Thanks.
no, it must have Action: to be used
Ah..didn't spot that. Thanks.
Forget Crackshot. I flew a Youngster with Expert Handling with Tie and Tie/FO in a 9 ship 125 point build against regen Wedge and Poe 3× Assault Missled Z95's and smashed them at the cost of two Tie. Free Barrel rolling focused Tie everywhere the eye could see and the Wonder Wing Twins didn't know what hit em. We ran the game twice and the results did not change.
Wedge and Poe died hard fast and first n second. The Z95's fled every which way in wholly crud mode!
I'm certain reducing the build from 9 to 7 ships into Experthandler Youngster 100 point build will change nothing but how much more quickly Wedge or Poe drop with less wingman to worry about.
The Youngsta's is a build to be feared by all except the most experienced of tour wingers.
Edited by markspeedHow are you getting BR and focus with Expert Handling? Expert Handling costs your action, so you won't be able to focus.
I suspect you've misunderstood how Action: cards work.
Edited by thespaceinvaderForget Crackshot. I flew a Youngster with Expert Handling with Tie and Tie/FO in a 9 ship 125 point build against regen Wedge and Poe 3× Assault Missled Z95's and smashed them at the cost of two Tie. Free Barrel rolling focused Tie everywhere the eye could see and the Wonder Wing Twins didn't know what hit em. We ran the game twice and the results did not change.
Wedge and Poe died hard fast and first n second. The Z95's fled every which way in wholly crud mode!
I'm certain reducing the build from 9 to 7 ships into Experthandler Youngster 100 point build will change nothing but how much more quickly Wedge or Poe drop with less wingman to worry about.
The Youngsta's is a build to be feared by all except the most experienced of tour wingers.
Expert handling running against Ordnance that requires a TL to fire could be pretty nice provided you could use Expert Handling after the TLs were taken.
No idea how you're getting a BR and Focus with the TIEs. As thespaceinvander already mentions it takes an Action to use Expert Handling which then gives you the "free" BR which means no action for Focus. Maybe you had something else that allowed a ship to take two actions (PTL or a EI on one ship) but I don't see that mentioned anywhere.
The card says Action- perform a free barrel roll action. Does this not leave you free to perform a regular action? Or does it take up your regular action to allow the barrel roll to remove the target lock?
I'll have to replaY the game again. But I doubt the results will change even without the focus token.
The ability to position several tie and break locks was the most effective part of the equation anyway. The focus tokens were icing on the Lemon Wedge cake.
Edited by markspeedThe card says Action- perform a free barrel roll action. Does this not leave you free to perform a regular action? Or does it take up your regular action to allow the barrel roll to remove the target lock?
I'll have to replaY the game again. But I doubt the results will change even without the focus token.
It takes up your regular action. That's what the Action: header means.
The BR is referred to as a free action for technical reasons that are really not all that relevant, you can google for any of a dozen prior threads on EH if you want to find out more..
Thanks for the correction. It's still an excellent build. Even without the focus token.
The card says Action- perform a free barrel roll action. Does this not leave you free to perform a regular action? Or does it take up your regular action to allow the barrel roll to remove the target lock?
I'll have to replaY the game again. But I doubt the results will change even without the focus token.
The ability to position several tie and break locks was the most effective part of the equation anyway. The focus tokens were icing on the Lemon Wedge cake.
You spend your Action to activate Expert Handling. It then allows you take take a "free" Barrel Roll action because if it did NOT do that you would be unable to BR because you've already used up your Action.
Pretty much every "free" action you will see is going to have limitations to it. They are still actions which couldn't be performed twice in a round and while they may happen outside of the normal Perform Action step they always have some other timing requirement for their use. With Expert Handling when you use the "Expert Handling Action" you then trigger the free BR outside of its normally timing but you still had to perform the EH Action first.
As for your match having an ordnance based build (all of the Assault Missile Z-95s) is running right into a strength of Expert Handling. Run into something that doesn't rely so heavily on TLs and EH is basically dead weight when a ship already has the BR action available to it.
So in that case, would recommend Marksmanship as the EPT, as that was my first choice. But I thought being able to break lingering TL's was the better choice.
It seems to me that Youngster can be an even greater force multiplier than Howlrunner.
Edited by markspeedRage is the only one that maybe works, but generally, Youngster just... isn't good at the moment, because there aren't any really strong Action: EPTs.
Well, with only one Regionals worth of competitive play on my resume, I would hardly call my self experienced, let alone an expert. But I found Youngster to be quite good in casual play. I flew him in the Bird eye position, calling the battle plan for two flights of Tie and FO Tie. It proved very effective. As my opponent made the rookie mistake of Target Locking Youngster with a PS2(?) Bandit Z95 looking to setup an Assault Missile shot on PS6 Youngster, which the youngin immediately broke.
I easily managed to keep Youngster within range 2 or 3 of at least one of the two flights at all times.
Perhaps I could try the game again. See if the results vary.
So in that case, would recommend Marksmanship as the EPT, as that was my first choice. But I thought being able to break lingering TL's was the better choice.
It seems to me that Youngster can be an even greater force multiplier than Howlrunner.
I'm still cautious when it comes to Marksmanship. At least if Youngster has it and everyone else can use it you're only burning those three points once and effectively distributing the cost. Action for Action Marksmanship and Focus are pretty; generally Focus is actually better as it has Defensive uses (and living to fight is better than maybe just hitting harder for a low PS ship) but if you have something that can make multiple attacks or utilizes "kaboom" attack results (Wampa) then Marksmanship moves up if not for the cost.
There aren't any overwhelming choices for Youngster right now if he's to share his ability but Expert Handling and Marksmanship are both on the list of possibilities along with Rage. When people forget how Youngster works and if FFG ever releases a truly powerful Action Upgrade the Youngster certainly can turn into a power multiplier along the lines of Howlrunner.
So in that case, would recommend Marksmanship as the EPT, as that was my first choice. But I thought being able to break lingering TL's was the better choice.
It seems to me that Youngster can be an even greater force multiplier than Howlrunner.
I'm still cautious when it comes to Marksmanship. At least if Youngster has it and everyone else can use it you're only burning those three points once and effectively distributing the cost. Action for Action Marksmanship and Focus are pretty; generally Focus is actually better as it has Defensive uses (and living to fight is better than maybe just hitting harder for a low PS ship) but if you have something that can make multiple attacks or utilizes "kaboom" attack results (Wampa) then Marksmanship moves up if not for the cost.
There aren't any overwhelming choices for Youngster right now if he's to share his ability but Expert Handling and Marksmanship are both on the list of possibilities along with Rage. When people forget how Youngster works and if FFG ever releases a truly powerful Action Upgrade the Youngster certainly can turn into a power multiplier along the lines of Howlrunner.
Marksmanship just isn't enough better than Focus for the points, even when it's only Youngster spending them. Losing the ability to spend your focus defensively just makes your TIE so much weaker.
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Marksmanship just isn't enough better than Focus for the points, even when it's only Youngster spending them. Losing the ability to spend your focus defensively just makes your TIE so much weaker.
Maybe I should have said Marksmanship is a weak possibility. If Youngster reduces its "average cost per ship that can use it" to 1/2 AND you have something that could take advantage of it it may be worth it. As a whole being able to spend a Focus Defensively to modify 3+ dice is generally better than spending it offensively to modify 2-3 dice especially when the defense opportunity may come up first. That it is only good for attacking is what hurts the Marksmanship "superfocus" ability and its cost just makes it more painful.