So I've started a campaign using x wing for my friends where they started as Academy Pilots and have been working their way up through the ranks.
To start I gave each of them a copy of Crack Shot and a tie fighter and told them to inspect (ie; take an action while within range 1) a series of freighters that would be traveling through the area. In this tutorial mission, no enemy fighters apeared but a firespray and a contracted scout tried to run the blockade.
Much like the old tie fighter games, I had them try to capture any ships carrying illicit cargo, and when the ion equipped tie defender went home, their orders switched to "oh well, blow them up then."
edit: I hit post too soon: I've been giving them some interceptors in reserves, two in the first mission which was about inspection and four in the next mission where the rebels tried to blow up their customs checkpoint (a refurbished ds9 from attack wing) and they encountered their first boss: Ten Numb, equipped with an autoblaster, advanced sensors, and a promo do they know he's an ace, as he has a picture.
Edited by FourDogsInaHorseSuit