Is Corran still evil?

By Wiredin, in X-Wing

With the alpha strike builds out there, is Corran still a viable pilot to take? We know he's not efficient... but what is his worth in the recent meta shift?

Personally I've found flying him has become more difficult due to the squish factor. I can pretty much say bye bye to him if he gets in arc of any munitions where the opponent has chips. Is there a better way to build him now than the classic EU/PTL/FCS/R2D2 combo?

What about this?

Corran Horn (35)
Push the Limit (3)
Sensor Jammer (4)
R2-D2 (4)
Engine Upgrade (4)
Chewbacca (42)
Lone Wolf (2)
Jan Ors (2)
Recon Specialist (3)
Millennium Falcon (1)
Total: 100
The idea here is a more tanky Corran build, hand him double evades from Chewie on the defensive rounds or as required. While still giving Chewie the ability to tank on late game by evade/focus due to recon spec.

One word: Biggs.

Used to fly something like this some time ago - it's tanky as you say. But damage output may be less than desirable.

As long as r2d2 remains the same, yes he's still evil.

If regen, or at least r2 regen gets a nerf, then he won't be so evil.

Biggs/fcs or sensors are pretty good in this meta still.

Ditch jan and recon and (old?) title for 3p0 does the same thing then you have 3 points to spend on something eles

I find corran isnt that much of a threat unless he has Fel's dice

is Corran still a viable pilot to take? We know he's not efficient

If by not efficient you mean he has high PS, can fire twice, can regen, can token stack, can (and currently should) be accompanied by Biggs, is a beast of a closer in the endgame - then yes, he's not efficient.

Corran is my Waifu. Don't list build without him.

Also, PS8 stinks in the current meta, and I try to stick with PTL to ensure he's tanky. Takes a bit if skill to fly Corran well these days. Went an entire match against Imp aces and he didn't shoot all game.

Still won because three of them couldn't kill him and Poe was sitting behind them but still...

Corran is my Waifu. Don't list build without him.

Also, PS8 stinks in the current meta, and I try to stick with PTL to ensure he's tanky. Takes a bit if skill to fly Corran well these days. Went an entire match against Imp aces and he didn't shoot all game.

Still won because three of them couldn't kill him and Poe was sitting behind them but still...

PS8 is a lot better now with the standart Palpaces being the Inquisitor (tie), OL (tie) and Wampa (worse) with no initiative bid.

Yes, Corran still works (he did take a few tournaments with Biggs and Wes), but not in a two ship list. Those are with very few exceptions dead. Corran is highly endangered by Contracted torp-scouts. He has to fly with something thats not afraid of them.

If by not efficient you mean he has high PS, can fire twice, can regen, can token stack, can (and currently should) be accompanied by Biggs, is a beast of a closer in the endgame - then yes, he's not efficient.

He requires foresight, patience and skill. With those things you can win a regionals using Corran. Mistakes can really punish him.

Edited by dhars

Don't forget Wampa, either. Wampa + Palpatine has a pretty good chance of one-shooting Corran if she survives long enough to get a shot at him.

Also, Boba Fett can pop R2-D2 and leave Corran high and dry.

Corran has definitely seen better days. It's rough to see the only really competitive E-wing get so many counters aimed at it.

sorta

stress being basically gone is nice, but torpedoes can wipe out an E-wing pretty **** quickly, esp given traditional green dice fickleness

Personally, as nasty as Corran is, a lot of people look over the fact he's SQUISHY . To combat this, I found another combo I've mentioned a few times before on the forums that I've had luck with:

Corran Horn (47)
E-Wing (35), BB-8 (2), Sensor Jammer (4), Push the Limit (3), Stealth Device (3)

Agility 4, switching an enemy's hit to a Focus result every time they hit you, and with good maneuvering you can get on someone's ass and STAY there. With BB-8, you get to use PTL off of his Barrel Roll and then clear the stress with the green maneuver in order to do a third action during the regular action phase. This build makes him nigh-untouchable, allowing him to avoid getting hit and leaving him able to dish out the hurt so long as you can keep up the action train. Target Lock earlier on, then on the attack run use BB-8 to Barrel Roll, PTL focus, move green to clear stress, and Evade to stay alive vs. return fire.

Is Corran still evil? I sincerely hope so, as I'm flying him this weekend at a regional...

Corran Horn (47)

E-Wing (35), BB-8 (2)

blasphemy2.jpg

Shield upgrade makes Corran much tanker sine r2 means it's one more shield he can respawn again, and again.

Hell no! Even if the costs were reversed, Corran would still prefer a hull upgrade.

Baby it's cold outside ...

119155_03Nov11_wampa.jpg

As a Corran Connoisseur, he is still great, but needs Biggs. I have been running Corran with R2D2, Draw their Fire, FCS, and Hull Upgrade;Ezra with ABT, Elusivness, and Chewbacca; and Biggs with R4D6, Integrated Astromech. Got to Top 16 of a Regionals with it, and importantly all of my losses were agaisnt people who outflew me. To me, that is the hallmark of a great list, not your wins. But quality losses against superb players that you can keep the game close.

I started my jouney on this list with the same Corran and Biggs, but 28 point Garven Dreis. He was great in the beggining, but can't carry the list if he is last. Made Biggs live longer with the second focus or increased damage by giving it to Corran for double tap, but target priority was too easy for my opponent. Kills Biggs. Kill Corran. Garven can't win alone, particularly against aces. That's what Ezra gave me. With ABT, Ezra can be terrifyingly effective even as your last ship. Also can make target priorty hard. Go after Corran who has lost some shields to DTF and Ezra can punish you, but if you go after Ezra, I might still get to DTF if you roll a crit against Ezra. If Corran can limp away and keep regenerating you will win.

I am going to try Wes or Wedge next I think, since others have had success at regionals. If I dump Hull upgrade on Corran, I have 32 points to work with. Can get you VI Wes BB8 Integrated astromech and be 100 points, or Adaptability Wedge with BB8 IA at 99 points to try and pass init for Corran's PS8 against Inquisitor. Both of those should slot in well. Wes probably better against jumps, Wedge probably better against aces.

That's all I have to say about that.

Edited by willow560

Don't forget Wampa, either. Wampa + Palpatine has a pretty good chance of one-shooting Corran if she survives long enough to get a shot at him.

Two-shot, not one-shot. :)

Wampa will have no business killing Corran- putting a damage card on him, yeah, but theres no reason why Wampa should still be on the board to deliver the killing blow with Corran's higher PS and the ability to double tap Wampa into space dust.

Even more so when Biggs is in the picture.

As a Corran Connoisseur, he is still great, but needs Biggs. I have been running Corran with R2D2, Draw their Fire, FCS, and Hull Upgrade;Ezra with ABT, Elusivness, and Chewbacca; and Biggs with R4D6, Integrated Astromech. Got to Top 16 of a Regionals with it, and importantly all of my losses were agaisnt people who outflew me. To me, that is the hallmark of a great list, not your wins. But quality losses against superb players that you can keep the game close.

I started my jouney on this list with the same Corran and Biggs, but 28 point Garven Dreis. He was great in the beggining, but can't carry the list if he is last. Made Biggs live longer with the second focus or increased damage by giving it to Corran for double tap, but target priority was too easy for my opponent. Kills Biggs. Kill Corran. Garven can't win alone, particularly against aces. That's what Ezra gave me. With ABT, Ezra can be terrifyingly effective even as your last ship. Also can make target priorty hard. Go after Corran who has lost some shields to DTF and Ezra can punish you, but if you go after Ezra, I might still get to DTF if you roll a crit against Ezra. If Corran can limp away and keep regenerating you will win.

I am going to try Wes or Wedge next I think, since others have had success at regionals. If I dump Hull upgrade on Corran, I have 32 points to work with. Can get you VI Wes BB8 Integrated astromech and be 100 points, or Adaptability Wedge with BB8 IA at 99 points to try and pass init for Corran's PS8 against Inquisitor. Both of those should slot in well. Wes probably better against jumps, Wedge probably better against aces.

That's all I have to say about that.

What you want is VI R3A2 Wes to murder aces.

I am going to try Wes or Wedge next I think, since others have had success at regionals. If I dump Hull upgrade on Corran, I have 32 points to work with. Can get you VI Wes BB8 Integrated astromech and be 100 points, or Adaptability Wedge with BB8 IA at 99 points to try and pass init for Corran's PS8 against Inquisitor. Both of those should slot in well. Wes probably better against jumps, Wedge probably better against aces.

That's all I have to say about that.

What you want is VI R3A2 Wes to murder aces.

Agreed on R3A2, if you can get them in arc. I almost always fly Corran in my X-wing squad when I know they'll be Aces, he and Wedge are necessities. They're the Rebel's best hope (along with my ace-die-roller K-turn master Portkins, true in my case but funny haha). Wedge's ability with BB-8 and the old-standby of Corran and R2D2 seems better fits to me so someone can make a last-stand. I have watched two separate games between guys far better than I (most are) and when I wasn't jabbing or sipping a pint, Bobba stripped R2D2 and Corran ran and melted. Just Saturday, I watched a fairly seasoned guy (seems really good usually) get so flustered after a great Palp modified shield-stripping hit from Soontir, he tried to run and rebuild his shields, ignoring a great angle to split, he eventually ended up exposing his backside unfortunately to the Empire's best and was removed from the board. It seems that the only real down-side to R2 is that players get it in their heads that he's more important than the rest of the ship and pilot's abilities and it seems to force them into poor choices. I'm no expert, I fly the ship's and pilot's strengths first and let the Astro's be a bonus when needed, not a crutch to pull the fighter pilot out of me. I think if you get Soontir or Inquisitor anywhere near the ropes, don't run to gain back shields, bring 'em the pain while you have a window of opportunity, or it's gonna soon be game over for Corran.

Edited by clanofwolves

What you want is VI R3A2 Wes to murder aces.

He is quite handy at annoying U-boats too.