Id agree that if the defender can do linked attacks with equipped cannons there is no reason that B wings shouldnt be able to, simply from a mechanics point of view. They were known to be capable of linking weapons fire from the same lore (pc games) that allows Defenders to do it.
"Chardaan Refit", remove torpedo slot on T-65, B-Wing and Y-Wing.
Or, you know, give use torpedoes that are actually worth taking on 3 red dice ships.
I have some hope for the new torps that comes with the ARC. It seams that they are an action instead of an attack, so I suspect it is some kind of direct damage anti-ace mechanic.
Id agree that if the defender can do linked attacks with equipped cannons there is no reason that B wings shouldnt be able to, simply from a mechanics point of view. They were known to be capable of linking weapons fire from the same lore (pc games) that allows Defenders to do it.
The defender got that ability because it was over costed.
The b-wings were slightly under costed which is why they pushed x-wing's out of the meta.
It's not the cost of b-wings keeping them out the meta or their offence, it's their low defence against TLT and ordnance.
Id agree that if the defender can do linked attacks with equipped cannons there is no reason that B wings shouldnt be able to, simply from a mechanics point of view. They were known to be capable of linking weapons fire from the same lore (pc games) that allows Defenders to do it.
The defender got that ability because it was over costed.
The b-wings were slightly under costed which is why they pushed x-wing's out of the meta.
It's not the cost of b-wings keeping them out the meta or their offence, it's their low defence against TLT and ordnance.
I find this kind of funny in an ironic sense. "The b-wings were slightly under costed which is why they pushed x-wing's out of the meta." which, I think, has been the consensus. But now many want to fix the B-Wing too along with the X-Wing and Y-Wing. Yet if I understand not too long ago the TLT Y-Wing was so over powered it dominated the topics here.
If we finally get the golden fix for the X-Wing's 0.4% lack of efficiency compared to the B-Wing, that will make the fix for the B-Wing even more necessary. Won't we then demand another X-Wing fix leaving the Y-Wing in the dust requiring another fix. Of course we haven't fixed the E-Wings yet and once those are fixed would that not require a bunch of fixes for the Imperial ships who will get pushed out of the meta. It isn't like they have been winning at World's anyway. What will happen to S&V if the other factions get fixed.
So once again are we are asking Fantasy Flight to fix the fix they just fixed with another fix.
An ever evolving meta.
"The b-wings were slightly under costed which is why they pushed x-wing's out of the meta."
This was never the consensus. The consensus was 'The B-Wing is actually good, the X-Wing sucked since wave 1.
I'd rather see something that uses their slot but instead of lowering costs benefits the ship in another way. Something like Tracers but that boosts your own Primary Weapon attack, which you could perform that same turn.
The trouble with anything that makes single-slot ordnance reasonably powerful is the risk of it making multi-slot ships overpowered, due to how the existing ordnance fixes work.
Why not have a B-wing prototype card with 2 different pilots i.e. Hera and the Mon Calamari who designed and built it in 'Rebels'? Or a Y-Wing design varient based on the Y-Wings flown in the 'Clone Wars'TV series with Anakin as one of the pilots?
This would be the laziest and least thematic way to fix the X-wing and the others don't need it.
X-wing Title: *Rogue Squadron* Equip an EPT cost 2 or less for free if you have an astromech / -2 pts
B-wing Title: *Heavy Bomber* Extra munitions cost 0 pts and provide an extra token / 2 pts
Y-wings have a title
Edited by JetfireEdited by vtarinMy A-Wings carry Proton Rockets and you are lucky they can't take Extra Munitions.
My B-Wings carry Proton Torpedoes and Extra Munitions. The B-Wings problem is the dial and no linked ion cannons.
The Y-Wing is fine.
However, I do think the X-Wing could use a dial side title that can give some additional options. There are many but I like boost/barrel roll
there is a better solution indeed
Solution #1: X-wing Torp Slot Why!?!?!?!
simple, all we have to do is look at the ARC-170
ACTION: torpedoes, son! So long as you don't make them dice dependent, they could be an amazing little tool against the ships that jousters have troubles against (especially aces)
of course, seismic torps in the ARC seem to roll dice...but baby steps
to be further inspired by the arc, torps provide extra munitions for Sabine bombs!
there exists a Stealth X variant that, you guessed it, carries bombs!
[solution: ACTION torpedoes and bombs]
Solution # 2: Y-wings? You're no jumpmasters!
okay this is easy as hell, rebels just need an r4 aggromech
RX Astromech (2 points)
once per round, when you spend a target-lock on an enemy ship you may immidiately reacquire a target-lock on that ship
and that was easy
sure, you don't get deadeye, but
YOU GET RE-ROLLS ON PROTON TORPS
and unlike that piece of trash R5-K6, it is just generally good because it emulates FCS
The main issue I have with this is that for me, torpedoes are one of the iconic traits of the X-Wing. I mean, torpedoes allowed X-Wings to operate independently ( being able to take small capital ships and even sometimes managing to hold of Star Destroyers long enough to run away ), as well as allowing them to engage and destroy enemy fighters at range! ( Despite what the in-game descriptions said in the X-Wing series, torpedoes did work rather well against enemy fighters! ...at least, except for the times when you'd fire one at an enemy who was flying straight, and the torpedo would head straight for them and then suddenly veer away for no reason. But, since that happened with missiles, too, you can hardly blame that on the munitions themselves. Anyway, I digress.)
I agree with others who have said what's more necessary is a way to make the torpedoes relevant rather than a way to ditch them. Maybe something called, "Contingency Plans" which costs 1, but makes all torpedoes on all your X-Wings cost one less?
NOPE!
No Chardan like upgrade slot removals for single torpedo ships or any type of upgrade . The A-wing has them and now they don't carry missiles at all.
Besides there are so many better ways to fix a ship that has a single upgrade slot than just an option to remove the upgrade slot. Take a look at the TIE advanced all the proton rockets which were in Rebel Aces now go to Darth Vader and company. If you want to fix X-wings you are going to have to be more creative than that.
To be fair, no A-Wing took missiles before Chardaan Refit and wouldn't take one even without Chardaan (with the exception of proton rockets.
I disagree. Prockets and Cluster Munitions can be very effective. Are they cost effective to compete in the hyper-efficient realm of the X-wing standard tournament meta... apparently not. Bothers me not a bit.
a munitions fix for the X-Wing just adds power creep alpha strike grossness. please no.
There was another fix idea for a droid that allowed you to perform an action to attack. I really liked it personally, I don't remmeber the original poster who came up with the idea, but the way I worded the effect was: "Action(Target Lock): Spend your target lock and take a stress after the check stress step to perform a primary weapon attack on the locked ship in your firing arc. You cannot attack again this game round. You may not modify or reroll the dice during this attack." Make it a unique droid. Or make it an X-Wing only EPT.
The idea is, you get to attack during the activation phase, but without the ability to modify your dice. You also take a stress to balance it out so your not always attacking during the activation phase, and if you are, your going to be very predictable. If a droid, the way its worded would also make it so that Corran could not double tap after the game round. It can give the X, Y, and E all an offensive boost.
Stupid idea. And rebel fixated. If you would do this stupid thing, at least include the Starviper as well.
If it is -3pts, you can lower the cost a M3A by 1: "heavy" title with torp slot, load the refit
[quote name="ficklegreendice" post="2275987"
Solution # 2: Y-wings? You're no jumpmasters!
okay this is easy as hell, rebels just need an r4 aggromech
RX Astromech (2 points)
once per round, when you spend a target-lock on an enemy ship you may immidiately reacquire a target-lock on that ship
Why not other way around? When you spend a target lock you may recieve a fokus token. Or evade token?
Edited by JimbonXStupid idea. And rebel fixated. If you would do this stupid thing, at least include the Starviper as well.
If it is -3pts, you can lower the cost a M3A by 1: "heavy" title with torp slot, load the refit
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Still overcosted xD
poor Scyk
[quote name="ficklegreendice" post="2275987"
Solution # 2: Y-wings? You're no jumpmasters!
okay this is easy as hell, rebels just need an r4 aggromech
RX Astromech (2 points)
once per round, when you spend a target-lock on an enemy ship you may immidiately reacquire a target-lock on that ship
Why not other way around? When you spend a target lock you may recieve a fokus token. Or evade token?
yeah, sure, let's give Drea Renthal's ability without stess-generation, for TWO GODDAMN POINTS and make it non-unique
And I thought it was Imperial creed to ask for overpowered goodies just because "we must have what they have, but better"
And no, RAggros is for Mercs >:c
Edited by WarpmanAbout T-65. It needs a title. Also S-lock. Because some of us want to say: "Lock S-foil in a attack position.
Sad part with T-65 is that they feel like expensive Z-95 with 1 droid. They perform horrible in 100 point match and in Epic.
A T-65 with tallow move 1 and 2 with slam would made T-65 more fun and useable. You perform speed 2. Then use Slam to perform speed 2 again and Tallow move. You can't attack, but you will be in a better position to make it hard for Tie Fighter to attack.
About T-65. It needs a title. Also S-lock. Because some of us want to say: "Lock S-foil in a attack position.
Sad part with T-65 is that they feel like expensive Z-95 with 1 droid. They perform horrible in 100 point match and in Epic.
A T-65 with tallow move 1 and 2 with slam would made T-65 more fun and useable. You perform speed 2. Then use Slam to perform speed 2 again and Tallow move. You can't attack, but you will be in a better position to make it hard for Tie Fighter to attack.
they perform BRILLIANTLY in Epic, that's first. Just slap 1-point astro, integrated mod and PS4.
And they are muscle-Z95
Putting slam everywhere is simply as stupid as putting (or should I say slamming) Boost in every ship.
X-wing is and should be "average in everything" because that's what it is, pretty fast, pretty durable, packs quite the punch.
But doesn't rival A-wing in speed, Ceptor in mobility, B-wings toughness nor tries to emulate BTL-4 Y-wings punch.
The defender got that ability because it was over costed.
The b-wings were slightly under costed which is why they pushed x-wing's out of the meta.
It's not the cost of b-wings keeping them out the meta or their offence, it's their low defence against TLT and ordnance.
That's not a problem, though, just cost it appropriately. If TIE/D is free, B/D can cost 2-3 points, maybe? Hell, leave it at three and let it allow for Manglers and HLCs. Incredible firepower, but also very expensive and fragile for its cost.
I'd give Raging Farlander firing 7 red dice for 40 points a go.
The defender got that ability because it was over costed.
The b-wings were slightly under costed which is why they pushed x-wing's out of the meta.
It's not the cost of b-wings keeping them out the meta or their offence, it's their low defence against TLT and ordnance.
That's not a problem, though, just cost it appropriately. If TIE/D is free, B/D can cost 2-3 points, maybe? Hell, leave it at three and let it allow for Manglers and HLCs. Incredible firepower, but also very expensive and fragile for its cost.
I'd give Raging Farlander firing 7 red dice for 40 points a go.
There's also the fact defenders have had linkfire in video games but the b-wings never did to my knowledge.
But again upgunning the b-wings doesn't make them live any longer and people will still choose the more survivable option to offset poor dice rolls.
40 point farlander would get one shot and still get annihilated by u boats first turn and put your opponent in an early lead.
There's also the fact defenders have had linkfire in video games but the b-wings never did to my knowledge.
But again upgunning the b-wings doesn't make them live any longer and people will still choose the more survivable option to offset poor dice rolls.
40 point farlander would get one shot and still get annihilated by u boats first turn and put your opponent in an early lead.
No attack in the game can one shot a B-Wing, but I get what you mean.
Sure, if Farlander went up against three of them on his own, but why would he do that? Drop him to 37 (Mangler), add Wes (BB-8, IA, VI) and Dutch (Protorps, EM, Chips, R2, Autoblaster). In the unlikely event that all three would be able to draw a bead on Keyan, you'll have removed the focus token from one of them, and hit another one with two fully modified three dice attacks (one of which guarantees a crit, which likely will be after the shields are gone), and then a Proton Torpedo.