"Chardaan Refit", remove torpedo slot on T-65, B-Wing and Y-Wing.

By JimbonX, in X-Wing

Come on FFG. Give a card - limited, that removes 1 torpedo slot from T-65, B-Wing, Y-Wing and K-Wing, and gives -2 in squadbuild points - same as Chardan Refit. Because few or no one use that slot, due to limit of 100 points - no room for torpedoes. You rather have a Astromech on Y-Wing and X-Wing, Cannons on B-Wing, Turrets K-Wing, and again Y-Wing. Because that's how they work. Torpedes are to expensive for rebels to use, too high price even with Guidence Chip. I promise the this upgrade will bring balance of the force... for Rebels.

-3 points tho

Not sure if the y-wing needs it but the xwing definitely needs it.

Ywing should be given the ability to equip missiles or bombs in place of the torps. More often than not a random missile is pretty potent but a random torpedo usually isnt, primarily due to range1 issues.

Thank god the designers are actually creative.

Edited by Sithborg

Ywing should be given the ability to equip missiles or bombs in place of the torps.

Y-wings can already take bombs instead of a torpedo

-3 points tho

And gives you two torp slots in its place.

Maybe like a "superiority fighter" title card that makes them a bit cheaper and acts like refit?

X-Wings need a fix, but a point reduction is boring AF.

Use the new Dual Card mechanic for a title, invent a third universal slot, anything but a point reducing torpedo

Nowt wrong with y-wings they only need a few new pilots.

B-wings are fine they don't need a points reduction it's not their cost keeping them out of the meta.

X-wings need more than a points reduction.

K-wings are not being used because dey ugly.

Instead of dumping the slot make it more viable.

NOPE!

No Chardan like upgrade slot removals for single torpedo ships or any type of upgrade . The A-wing has them and now they don't carry missiles at all.

Besides there are so many better ways to fix a ship that has a single upgrade slot than just an option to remove the upgrade slot. Take a look at the TIE advanced all the proton rockets which were in Rebel Aces now go to Darth Vader and company. If you want to fix X-wings you are going to have to be more creative than that.

No... just... No.

I do not think that is the "fix" for the T-65 that people are asking for.

As to the lack of use of the Torp slot on the T-65, B-wing, Y-wing or K-wing... If they are not used perhaps that is because ordnance is still not cost effective in standard 100 point tournament format. Does a two point reduction to the base ship at the cost of removing the option fix that? No, it does not.

As to an actual "fix", I do not care if it is "boring"... or "interesting"... or whatever; I just want it to be effective. And I want it to be the best representation of the T-65 (or whatever ship) in relation to other ships that the game can produce. As I believe "simple" trumps "sophisticated" (or "interesting"), I prefer to follow the KISS principle.

As to whether they are too expensive for the "standard" tournament format.. So what? That is not the only format people play X-wing and whatever solution is created has to be the best "fix" for all formats. There is nothing wrong with not having all ships or weapons being equally effective in all formats. That's the way it is in real life and is not a "real" issue in games such as X-wing.

Just my 2 cents.

NOPE!

No Chardan like upgrade slot removals for single torpedo ships or any type of upgrade . The A-wing has them and now they don't carry missiles at all.

Besides there are so many better ways to fix a ship that has a single upgrade slot than just an option to remove the upgrade slot. Take a look at the TIE advanced all the proton rockets which were in Rebel Aces now go to Darth Vader and company. If you want to fix X-wings you are going to have to be more creative than that.

To be fair, no A-Wing took missiles before Chardaan Refit and wouldn't take one even without Chardaan (with the exception of proton rockets.

:lol: :lol: :lol:

You mean ADD a Torp slot, right?

:lol: :lol: :lol:

i want more expensive torps that come with an em token on them. probably wouldnt meaningfully fit in waifuboats or triple jumpman 5k but i think wedge, luke, nera, etc might find a use

The Chardaan Refit was fuffy, it represented the Mark I A-wings that originally didnt have missile launchers.

And brought in the story of Tycho saying his A-wing at Endor had wooden panelling between the controls in the cockpit, since it was cheaper to use the wood from that planet in the chop-shop-style workshops that built the Awings there, than plastic or metal.

The Xwing, Ywing, and Bwing dont have anything similar to that. Nor do they need that type of change (as has been said by almost everyone else on this thread) tto become ultra competitive or be at the top of the meta-list-chain.

If anything the Y-wing just needs some new pilots, along with a EPT enabled pilots (I'd love to see Colonel Salm with one along the lines of a different version of him (like how Poe has 2 versions).

And the X-wing needs something different than what we already have -(not boost- so it isnt the same as the T-70).

Edited by knavelead

My A-Wings carry Proton Rockets and you are lucky they can't take Extra Munitions.

My B-Wings carry Proton Torpedoes and Extra Munitions. The B-Wings problem is the dual and no linked ion cannons.

The Y-Wing is fine.

However, I do think the X-Wing could use a dial side title that can give some additional options. There are many but I like boost/barrel roll

Edited by rilesman

NOPE!

No Chardan like upgrade slot removals for single torpedo ships or any type of upgrade . The A-wing has them and now they don't carry missiles at all.

Besides there are so many better ways to fix a ship that has a single upgrade slot than just an option to remove the upgrade slot. Take a look at the TIE advanced all the proton rockets which were in Rebel Aces now go to Darth Vader and company. If you want to fix X-wings you are going to have to be more creative than that.

To be fair, no A-Wing took missiles before Chardaan Refit and wouldn't take one even without Chardaan (with the exception of proton rockets.

True but lets hypothesize, what if proton rockets were released before chardaan refit and not at the same time? Would the A-wings gone from bare to chardaan or would they have had the prockets first then go to chardaan?

Originally Posted 23 July 2014 - 02:23 AM

Y-Wing variants

• BTL Y-wing starfighter
The BTL Y-wing starfighter, built by Koensayr Manufacturing, was a mainstay of the Alliance Starfighter Corps. It was often used as an assault bomber to attack enemy capital ships directly in conjunction with the later B-wing starfighters.

Armament
Taim & Bak IX4 or KX5 laser cannons[4] (2)
Light ArMek turreted SW-4 ion cannons (2)
Arakyd Flex Tube proton torpedo launchers (2)
4 torpedoes each
Proton bombs

• BTL-S3 Y-wing starfighter
The BTL-S3 Y-wing, a variant configuration of the BTL Y-wing starfighter, was the most common Y-wing configuration. A two-man strike starfighter, the first crew member piloted the craft, while the second acted as a gunner and controlled the two swivel-mounted ion cannons, located right on top of the cockpit.

Armament
Taim & Bak IX4 or KX5 laser cannons (2)
ArMek turreted SW-4 ion cannon (1)
Aratech Flex Tube proton torpedo launchers (2)
10 torpedoes
20 proton bombs

• BTL-A4 Y-wing starfighter
The BTL-A4 Y-wing starfighter was the one-man version of the BTL-S3 starfighter model.

Armament
Taim & Bak IX4 or KX5 laser cannons (2)
ArMek turreted SW-4 ion cannons (2)
Arakyd Flex Tube proton torpedo launchers (2)
8 torpedoes or 20 proton bombs

• BTL-A4 LP "Longprobe"
An additional (though less common) BTL-A4 variant known as the "LongProbe," designated BTL-A4 (LP), was equipped with a nav computer, backup hyperdrive, advanced scanners, and an extended fuel supply in place of the weapons systems officer.
Armament
Laser cannons
Ion cannons
8 proton torpedoes


BTL-S3 Courier variant
Alliance Intelligence utilized specially modified Y-wings for long-range courier duty. This variant of the BTL-S3 had no ion cannons, which were removed for baggage space, a larger main cockpit area able to carry up to five people,...

BTL-S3B Y-wing starfighter
The BTL-S3B Y-wing starfighter was a variant of the S3 Y-wing, with twin blasters.

• Light Y-wing
The Light Y-wing was a light bomber, which lacked the support pylons on the engine.

• Heavy Y-wing
The Heavy Y-wing was a bomber with heavier ordinance and four engine pods.

This interesting list I found is going to keep me researching.
The Y-wing mark I
The Y-wing mark II (Unofficial)
BTL-P1 Y-wing "Prototype"
BTL-F1 Y-wing "Fighter"
BTL-T2 Y-wing "Trainer"
BTL-T2mod Y-wing "Intel Courier"
BTL-T2W Y-wing "Early Warning"
BTL-T2KC Y-wing "Tanker"
BTL-S3 Y-wing "Fighter-Bomber"
BTL-A4 Y-wing "Recon"
BTL-E5 Y-wing "Wild Weasel"
BTL-A6 Y-wing II "Recon"
BTL-S7 Y-wing II "Fighter-Bomber"
BTL-M2 "Medium Bomber"
BTL-U8 Y-wing "Pinnace"
BTL-E9 Y-wing II "Wild Weasel"
BTL-T10 Y-wing II "Trainer"
BTL-D11 Y-wing "Drone"


So with all these variants,
as I read through the differences,
I see a lot of ideas for upgrade cards.


BTL-A4 title card, maybe like the Charadaan refit (-2) for the A-wing, locking the turret backwards (-2), or removing it completely (-4), adding the Boost ability or evade.
Longprobe title card that adds the system upgrade.
BTL-S3 Courier title card that removes the turret, and adds a crew, with restrictions against attack related crew.
Light Y-wing title card, another Charadaan-like refit that removes both Torpedo slots. perhaps adding boost or evade instead of the negative cost.
Heavy Y-wing title card that allows for two bomb upgrade slots.
Veteran title card, the obvious one, that gives the Y-wing an EPT slot.
Ace title card, not the obvious one, but rather one that gives the Y-wing the Boost or evade ability.
• Astromech upgrade, a droid that will share target locks, like Dutch Vander's ability, but with two other ships like Fleet Officer.
BTL-T2 Y-wing title card, removes the two proton torpedo slots for two extra shield.
BTL-T2W title card, extends the range of target locking for self and other ships.
BTL-A6 Y-wing II "Recon" title card, like the long probe adds the system upgrade, but twice.
BTL-E5 Y-wing title card, an ability that allows the removal of target locks within a range of 2.
BTL-U8 "Easy Eight" Y-wing title card, heavily modified with two crew, more hull, less shields, and only the turret as the primary weapon.
BTL-M2 "Medium Bomber" title card, adds two crew and an extra torpedo slot, making the turret the primary weapon.
BTL-E9 Y-wing title card, a ship capable of performing a Jam action, same range as the Rebel transport.
BTL-T10/FO Y-wing title card, if this ship is within range of a huge ship it doubles all target lock actions of the huge ship.
BTL-TD11 Y-wing drone title card... not even going there, until they introduce Kamikaze ramming rules.

...Yes I know most of the later where unofficial ships created by Urban Lundqvist for use with the Star Wars role-playing game made by West End Games.

x-wing named pilots are fine, Biggs and Wes are awesome in this meta and even Wedge could be playable

Thank god the designers are actually creative. This is an idiotic idea.

Yo dawg, we puts missile slots, so that you'd remove them for point refund!

or bombs.

Imagine the cost of titled Firesprays then xD

-6? -8? mwahahahaha

My B-Wings carry Proton Torpedoes and Extra Munitions. The B-Wings problem is the dial and no linked ion cannons.

I would love to bring Ion cannons on my B-Wings, but it sucks that it deals one 1 damage. The short lifespan of a B-Wing cannot be really wasted on 1 damage 1 token per attack.

A TIE/D-like title would be nice. Perhaps, in order not o exactly replicate it, it could be something like:

Advanced Weapon Systems

Dual Card, System

After you perform an primary attack that hits, you may immediately perform an attack with a secondary weapon. That attack always hits, but deals no damage.

Action: Flip this card over.

Advanced Weapon Systems

Dual Card, System

When attacking with a secondary weapon, during the Modification step, you may either spend one shield token to add one (hit) result, or cancel 1 hit result to recover one shield token.

Action: Flip this card over.

The first side is slightly worse that the TIE/D, because it can deal less max damage, but allows to focus first attack to get the benefits from the second one. This would allow B-Wings, but also Punishers and Lambdas to gain some control ability without loosing too much firepower.

The second side is a worse version of Miranda's ability, much in the same fashion that some upgrades are worse versions than some pilots' abilities. In case an attack has gone badly, the B-Wing, or Punisher, can choose to turn some one of the hit results in a shield and not let the attack go totally wasted. Or if playing aggresively, it would allow these ships to deal potentially more damage at the cost of self damaging.

This card would allow a ship to react to the matchup by either choosing the turtling/overaggresive side B, or go in a more control role by choosing side A.

Edited by Azrapse

Silly idea. I'd rather see them become cheaper or better. Two points off on torpedoes for X's and E's, I could live with that.