the biggest problem I see with this is sinking nearly 40 points into a 2-attack ship (unless r1). Seems like a heavy investment to me. 2 crackshot green sq. pilots sound deadlier imo.
I guess you havent seen that is is pretty much always going to be a 3 attack ship (out of the front) due to the title then.
I wonder if you have looked at the preview of this ship at all.
Have to admit there is one thing about the ARC i noticed just now i didnt before. Its yet ANOTHER rebel ship with a random **** torpedo slot. Why, FFG? Thats one of the main things rebels are constantly complaining about: we dont WANT THOSE SLOTS!!!
if it had a tech/sensor/bomb slot it would be pretty versatile. Yes i said bomb, its rear arc is already favorable to be in because its less dice to face so dump a bomb into whoever is tailing you's face
The Arc-170 is a ship known for having torpedoes, in fact it carries 6 in the fluff, just like the Xwing.
And i Rebels didnt have ships with torps then FFG wouldnt be making ships with them.
Plus as of the Ghost Expansion, we have a crew member that grants a bomb slot, which means you can take her (Sabine Wren) to carry your precious bomb that you wanted and take Extra munitions, by using that Torp slot you hate so much!
Of course I've looked, as I outlined in a later post, in the absence of a k-turn/SLAM action, and especially if it lacks a hard 1 turn, getting behind the ship would be easy, turning it to a 2 attack ship unless they started spending up tokens, and as soon as they do that, the defense plummets.
