Norra Wexley may be a touch insane.

By nikk whyte, in X-Wing

the biggest problem I see with this is sinking nearly 40 points into a 2-attack ship (unless r1). Seems like a heavy investment to me. 2 crackshot green sq. pilots sound deadlier imo.

I guess you havent seen that is is pretty much always going to be a 3 attack ship (out of the front) due to the title then.

I wonder if you have looked at the preview of this ship at all.

Have to admit there is one thing about the ARC i noticed just now i didnt before. Its yet ANOTHER rebel ship with a random **** torpedo slot. Why, FFG? Thats one of the main things rebels are constantly complaining about: we dont WANT THOSE SLOTS!!!

if it had a tech/sensor/bomb slot it would be pretty versatile. Yes i said bomb, its rear arc is already favorable to be in because its less dice to face so dump a bomb into whoever is tailing you's face

The Arc-170 is a ship known for having torpedoes, in fact it carries 6 in the fluff, just like the Xwing.

And i Rebels didnt have ships with torps then FFG wouldnt be making ships with them.

Plus as of the Ghost Expansion, we have a crew member that grants a bomb slot, which means you can take her (Sabine Wren) to carry your precious bomb that you wanted and take Extra munitions, by using that Torp slot you hate so much!

Of course I've looked, as I outlined in a later post, in the absence of a k-turn/SLAM action, and especially if it lacks a hard 1 turn, getting behind the ship would be easy, turning it to a 2 attack ship unless they started spending up tokens, and as soon as they do that, the defense plummets.

It still isnt the same as a 2 attack dice ship even in the aft arc. It does have a slight advantage over the base 2 dice, since it gets a free cirt out of a focus result.

I'm sure a bunch of TIE pilots players would love that if given the chance.

and yes maneuvering could be a problem, but we dont know what its dial will be like otherthan a bunch of green slows and several red faster moves.

It might not overturn the K-wing in the same idea of build, but that is a GOOD thing since its not the same as the Kwing and shouldnt be.

It still isnt the same as a 2 attack dice ship even in the aft arc. It does have a slight advantage over the base 2 dice, since it gets a free cirt out of a focus result.

I'm sure a bunch of TIE pilots players would love that if given the chance.

and yes maneuvering could be a problem, but we dont know what its dial will be like otherthan a bunch of green slows and several red faster moves.

It might not overturn the K-wing in the same idea of build, but that is a GOOD thing since its not the same as the Kwing and shouldnt be.

To be honest, we know exactly what the ARCs dial looks like. It's basically a Y-Wing's dial, except the 1 and 2 banks are green. K-Turn might be at speed 3 and not 4, but other than that the dial was pretty easy to speculate.

At low to mid speeds the ARC-170 will actually be more agile than the T-65.

You know what might be really decent on Norra? Lando. You have a 9/64 chance to completely blank out, so chances are you will get at least one token most of the time. Get one focus? Same thing as a focus action, no big deal. One evade? One blocked damage. 2 Focuses? One for attack, one for defense, just like a recspec. 2 Evades? 2 blocked damages. Focus and an evade? How can that be bad? Combo with R3 astro for (potentially, we have no idea what it's trigger or requirements are) yet another evade token, and now all of a sudden.... Norra is a token stacking ace. Sure, Lando is a risky move, but for Norra, there's almost no result that doesnt work out for her except for a double blank, and those are rare. Evades are also more common on evade dice than focuses are, which can be ideal in a tricky situation. when you just need some real guaranteed evades.

Another potential combo is Jan Ors on another ship and RecSpec on Norra for a guaranteed focus and evade every turn. Problem is that once that other ship is dead, the combo is no longer possible, and i prefer to keep ships as self-sufficient as possible. With Lando, it's worth the risk of double blanking to make sure that Norra is just that little bit less reliant on another ship to be as effective as possible. Norra is preferable to Shara because Norra needs those target locks already. But, there are two other ARC pilots whose abilities we aren't privy to. Perhaps they can help in some way.

The exception to this might be a ship like the Falcon or the Ghost, with maybe a crew slot to spare. There are so many potential combos out there waiting to be discovered. It's honestly very exciting.

Edited by Razgriz25thinf

Im still holding out hope for a rebel ship with non-red hard 1s that isnt a bloated Mary Sue freighter, or a fat, table edge circling PWT.

#militarygradefightersbeatfreighters

Optimism, I know! :P

Edited by phocion

Im still holding out hope for a rebel ship with non-red hard 1s that isnt a bloated Mary Sue freighter, or a fat, table edge circling PWT.

#militarygradefightersbeatfreighters

Optimism, I know! :P

Umm... A-Wings would like a word...

Im still holding out hope for a rebel ship with non-red hard 1s that isnt a bloated Mary Sue freighter, or a fat, table edge circling PWT.

#militarygradefightersbeatfreighters

Optimism, I know! :P

Umm... A-Wings would like a word...

They probably should have specified a little bit more, i'll admit, but i know where they were going.

They meant a Rebel ship that isn't a Mary Sue freighter with non-red hard 1s that's actually worth a **** more than a crackswarm ship. Probably has more than 2 attack, or a cool set of abilities that make that 2 attack irrelevant, like the Alliance Overhaul on the ARC-170, or the Inquisitor's ability.

Hate to bring it up already, but... the N1 may be the prime candidate for this.

Edited by Razgriz25thinf

To me this looks like a (slightly) heavier b-wing so far. With 1agility, even considering c3p0+r2d2 it will still die super fast to ordnance and this ship probably moves like a brick. It's not an arc dodger, thats for sure.

And dumping all these points to buff the defense seems questionable if you cant make her really durable (youre looking at a ~40pt investment here) to offset the fact that you'll be hitting like a wet noodle.

We will see.

To me this looks like a (slightly) heavier b-wing so far. With 1agility, even considering c3p0+r2d2 it will still die super fast to ordnance and this ship probably moves like a brick. It's not an arc dodger, thats for sure.

And dumping all these points to buff the defense seems questionable if you cant make her really durable (youre looking at a ~40pt investment here) to offset the fact that you'll be hitting like a wet noodle.

We will see.

I think eventually we'll find a combo or a set of combos that strikes that perfect balance between defense and offense. There's still so much in the ARC-170 pack itself as well as the Heroes of the Resistance pack that could make a phenomenal combo.

I think, considering that the ARC-170 seems to be costed identically to the B-Wing, that the ARC-170 has a decent amount of things going for it that the B-Wing doesnt, albeit vice versa as well. Free crew slot, astromech slot, aux arc, and a better dial. It loses the extra torp slot(no EM for torps for the ARC-170, though EM with Sabine works), as well as the system and cannon slots. It may be a slow ship, but it's certainly more maneuverable than the B-Wing and Y-Wing.

We've still got 2 unspoiled astromechs, 2 unspoiled EPTs, 4 unspoiled crew cards, 2 unspoiled modifications, an unspoiled torpedo, and 7 unspoiled pilots for the Falcon, T-70, and ARC-170. Any one of those could be the silver bullet.

All we can do is speculate with what we've got, but there's still so much that could highlight the ARC-170's capabilities.

Im still holding out hope for a rebel ship with non-red hard 1s that isnt a bloated Mary Sue freighter, or a fat, table edge circling PWT.

#militarygradefightersbeatfreighters

Optimism, I know! :P

Umm... A-Wings would like a word...

A Wings: The only other rebel ship that has been seen recently :P

Yes I forgot to mention them. I will award myself 100 lashes.

The problem with C3P0 and Norra is that you have a greater chance of guessing 1 evade than you do guessing zero and getting a focus. It's the difference between a 3/8 chance and a 2/8 chance. With C3P0 guessing zero should still be your goal, but you're very unlikely that get the focus token to make that work for three evades. What you do have a good chance from may be R3 Astromech. There is an unaccounted for evade token in the preview that nothing else could reasonably grant, and will likely be 1-2 points. With C3P0, Norra's ability, and R3 astromech, you could get up to 4 evades on one attack. The first by either guessing 1 evade and getting it or guessing zero and getting a focus, spending the target lock to add a focus, spending a focus for 3 evades, then spending the evade token to get 4. That completely dodges an attack from a scout torp. Against a Palp Ace list, that could be devastating, because a range 1 attack from soontir that nets 4 hits could be completely dodged on an agility 1 craft, and that's half of that list's attack power gone. At MINIMUM you are guaranteed 2 evades from the target lock to focus and the evade token, which is still unusual for an agility 1 ship.

More reliably, though, just take RecSpec for the same cost, and run her with Shara Bey. You get 2 focuses, one for attacking and one for defense, take the target lock on the ship you want to defend best against, and Shara will TL everything else for her attack. Then you've still got R3 astro, and a guaranteed 2 evades + a 5/8 chance of a third evade.

Norra is gonna be awesome.

:P

Specifically, we need to know what the Rear Gunner does before we have any idea what crew to take. It could be an amazing auto-include (maybe it ups your rear attack to 3, or lets you perform a rear attack twice) or it could be almost useless (letting you perform a rear attack as well as a forward attack).

What about Norra in a squad with someone like Esege w/ Recon Specialist and Shara Bey with Weapons Engineer? That could be pretty fun. Or maybe Dutch instead? Airen Craken? Garven Dreis?

ugh janky synergy

the only one worth running there is Shara Bey with the sabine bb-8 combo, because she won't necessarily be orientating her arc for firing as much as bomb dropping. At that point, you may as well use her ability for Norra

but it's seriously such a crap ability (Shara's, not Norra's). The ARC isn't some crappy Z that won't make a difference with or without mods; it NEEDS those mods to punch through. Giving them up to someone else is just silly

seriously, has no one learned from freaking Dutch? <_<

ugh janky synergy

the only one worth running there is Shara Bey with the sabine bb-8 combo, because she won't necessarily be orientating her arc for firing as much as bomb dropping. At that point, you may as well use her ability for Norra

but it's seriously such a crap ability (Shara's, not Norra's). The ARC isn't some crappy Z that won't make a difference with or without mods; it NEEDS those mods to punch through. Giving them up to someone else is just silly

seriously, has no one learned from freaking Dutch? <_<

I agree Shara's ability seems underwhelming (unless we're going to get TIE Advanceds for Rebels!), but what do you mean regarding Dutch? He doesn't give up his TL.

Hmm, I wonder if Tail Gunner will do something nifty when you have a TL - maybe you get a reroll without spending it, or something.

ugh janky synergy

the only one worth running there is Shara Bey with the sabine bb-8 combo, because she won't necessarily be orientating her arc for firing as much as bomb dropping. At that point, you may as well use her ability for Norra

but it's seriously such a crap ability (Shara's, not Norra's). The ARC isn't some crappy Z that won't make a difference with or without mods; it NEEDS those mods to punch through. Giving them up to someone else is just silly

seriously, has no one learned from freaking Dutch? <_<

I agree Shara's ability seems underwhelming (unless we're going to get TIE Advanceds for Rebels!), but what do you mean regarding Dutch? He doesn't give up his TL.

that's what I mean by "learned from Dutch"

dude had support down smack in Wave 1, and along come these Esege and Shara assholes who can't even help out their fellows without tripping over their own sexy wingspans

That's a point anyway - Dutch will be a natural fit for my Old Bangers list!

Shara Bey with Weapons Engineer is a good combo. She gets 2 Target Locks and someone else can use it....like Norra. As stated, it can also go with defense, as well. Shara gets her TL and so does Norra. What's not to like?

Shara Bey with Weapons Engineer is a good combo. She gets 2 Target Locks and someone else can use it....like Norra. As stated, it can also go with defense, as well. Shara gets her TL and so does Norra. What's not to like?

3 points of a highly situational upgrade (wep engineer) that you cannot stack on the same target or use on the defense as Shara specifies attack

because her **** ability isn't situational enough, apparently. Might've been worth something if you could've used it with Norra or R7, but nope!

Edited by ficklegreendice

Why can't you use it with Norra or R7?

Why can't you use it with Norra or R7?

Swx53-shara-bey.png

"is attacking"

because FFG hates us, I guess

Why can't you use it with Norra or R7?

Swx53-shara-bey.png

"is attacking"

because FFG hates us, I guess

If FFG don't love us why is the art on that card so pretty?

That's a point actually - it's an odd choice to depict Shara firing a Proton Torpedo when her ability is about preventing herself from doing so. Maybe she has a weapons engineer.

Why can't you use it with Norra or R7?

Swx53-shara-bey.png

"is attacking"

because FFG hates us, I guess

If FFG don't love us why is the art on that card so pretty?

To torture us obviously

Amazing art on a crap pilot :(

That's a point anyway - Dutch will be a natural fit for my Old Bangers list!

How about:

  • Norra

    "When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 [focus] result to your roll."

    Alliance Overhaul

    "When attacking with a primary weapon from your primary firing arc, you may roll 1 additional attack die. When attacking from your auxiliary firing arc, you may change 1 of your results to a result.")

    R2-D2

    "After executing a green manoeuvre, you may recover one shield (up to your shield value)."

    Recon. Specialist

    "When you perform a focus action, assign 1 additional focus token to your ship."

  • Dutch

    "After acquiring a target lock, choose another friendly ship at Range 1-2. The ship may immediately acquire a target lock."

    R5-K6

    "After spending your target lock, roll 1 defense die. On a [evade] result, immediately acquire a target lock on that same ship. You cannot spend this target lock during this attack."

  • Airen Cracken

    "After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action."

  • Lieutenant Blount

    "When attacking, the defender is hit by your attack, even if he does not suffer any damage."

97 points, leaves a little space for the tail gunner or manoeuvring thrusters, potentially.

Dutch and Cracken both help get Nora actions without losing their own, Blount helps knock off Stealth Devices.

OK, so you're basically relying on one ship to do all the damage, but at least it's thematic. Ish. :)

I still don't see Shara as a crap pilot. I don't get why you don't think she's worthwhile, especially with Weapons Engineer.

Here's a question: do you think Esege is a crap pilot? I've seen some good lists with Esege and it's about the same principle.

Edited by heychadwick