Norra Wexley may be a touch insane.

By nikk whyte, in X-Wing

I have a feeling this ship is going to completely wipe the K-wing from rebel builds. Here's how.

Norra Wexley (39) - ARC-170

Push The Limit (3), C-3PO (3), R2-D2 (4), Alliance Overhaul (0)

Now, a little thing that I don't think anyone noticed is that Norra's ability works on defense as well.

So you roll up, you take a target lock and a focus, and you get shot. You call zero with threepio, and if you happen to roll up a focus, you get one evade for free, spend the lock to get another focus, and then spend your focus to evade up to 3 damage. Since you're stressed, you do one of the six green moves that we know exists on the dial, and regen any shields you happen to have lost.

Meanwhile, the free title gives you token conversion on the rear arc, and adds dice to the front.

Norra is going to be a late game monster, in 2 directions, completely nullifying any attack you can throw and dishing it back in return.

True, but that only works on the first ship that shoots at you. Maybe four three attack ships will become a thing.

However, the K wing still has slam, which makes it very capable of blocking and avoiding arcs.

Edited by Rapture

Norra Wexley? Where does this info come from?

considering the bulk of lists in this game right now are 2 heavy hitters and a support, or 3 moderate hitters, its going to be a major pain to get through it.

I fully suspected C3P0 and R2D2 to be a default for an arc-170, though i didnt know her ability worked defensively. Even without that, its the Falcon all over again only worse because now it has some regen backing it up. Fanhan always dodged 1 hit and unless you pounded him with a ton of hits it usually bought him another turn on the playmat. ARC-170s can have R2D2, Fathan cant (least not in the same way). It regens as well as always dodges a hit.

Less freedom since it isnt a turret but rear arc lets it fly a lot more defensive too, potentially dodging some arcs other ships couldnt that could have r2

You're missing the key point, I think. With the title, target lock, and a focus token, at R1, she becomes Phantom-like with a 5 dice attack. Throw in Shara Bey with a weapons engineer, and you can then spend Norra's TL to re-roll attacks, and Shara's TL to add the focus result in.

Survivability is great (and I really like the build you suggested), but it's meaningless if your opponent is already dead.

That said, I don't think it will replace the K-Wing even a little bit. K-Wings and ARC-170s will have completely different roles in Rebel lists. K-Wings will be dropping munitions, blocking with SLAMs, or chipping away with TLTs. ARC-170s will be bringing very direct firepower in a durable frame, in a similar way to B-Wings.

the biggest problem I see with this is sinking nearly 40 points into a 2-attack ship (unless r1). Seems like a heavy investment to me. 2 crackshot green sq. pilots sound deadlier imo.

Won't be maneuverable enough for people to stay in front a lot of the time, so just get behind it and pound away.

Edited by citruscannon

You're missing the key point, I think. With the title, target lock, and a focus token, at R1, she becomes Phantom-like with a 5 dice attack. Throw in Shara Bey with a weapons engineer, and you can then spend Norra's TL to re-roll attacks, and Shara's TL to add the focus result in.

Survivability is great (and I really like the build you suggested), but it's meaningless if your opponent is already dead.

That said, I don't think it will replace the K-Wing even a little bit. K-Wings and ARC-170s will have completely different roles in Rebel lists. K-Wings will be dropping munitions, blocking with SLAMs, or chipping away with TLTs. ARC-170s will be bringing very direct firepower in a durable frame, in a similar way to B-Wings.

You aren't wrong, which is what makes it so dangerous. This thing is rediculously flexible in that it can power up the offense OR the defense. Tie swarms will still eat it, due to the once per nature, but it can tank a single torpedo strike worth of damage in one turn. You don't have enough munitions to waste shooting her. Paired with Biggs? YOU CANT SHOOT HER.

the biggest problem I see with this is sinking nearly 40 points into a 2-attack ship. Seems like a heavy investment to me. 2 crackshot green sq. pilots sound deadlier imo.

the arc will never be a 2 attack ship. The free-auto-include title guarantees it.

And then you are all defense, with only 3 naked Atk dice for your offense. Seems fair.

5 a-wings yes. 2 no.

And then you are all defense, with only 3 naked Atk dice for your offense. Seems fair.

You aren't wrong, but in the end game, you aren't cracking that nut. And I'm free to shoot as I please, and probably have you on points. A win is a win is a win.

And then you are all defense, with only 3 naked Atk dice for your offense. Seems fair.

You aren't wrong, but in the end game, you aren't cracking that nut. And I'm free to shoot as I please, and probably have you on points. A win is a win is a win.

Depends on the endgame. I think Omega Leader will be just fine against Norra. And this is assuming Nora is the endgame. I think most of us still remember Rebel Regen enough to know to focus fire when we can. The ARC as presented will be a very, very easy target early in the game.

considering the bulk of lists in this game right now are 2 heavy hitters and a support, or 3 moderate hitters, its going to be a major pain to get through it.

I fully suspected C3P0 and R2D2 to be a default for an arc-170, though i didnt know her ability worked defensively. Even without that, its the Falcon all over again only worse because now it has some regen backing it up. Fanhan always dodged 1 hit and unless you pounded him with a ton of hits it usually bought him another turn on the playmat. ARC-170s can have R2D2, Fathan cant (least not in the same way). It regens as well as always dodges a hit.

Less freedom since it isnt a turret but rear arc lets it fly a lot more defensive too, potentially dodging some arcs other ships couldnt that could have r2

Absolutely not. This ship doesn't have a turret and probably moves like a tank. The combo will be annoying but not as annoying as Miranda.

im willing to bet it has full 1-2 speed movement, and i'd be surprised if any of them are red since 6 are suppose to be green.

Fast, no. Easily dodged? Definitely no. The ships that have hard1s and 2s that arent red are pretty **** hard to completely avoid. Especially when it has out of arc shenanigans, or in this case rear arc shenanigans.

Yes its only 2 die out the rear...big deal. Ive lost count how many **** times an Awing at range3 took out soontir's stealth device. "Unlikely as hell" be damned my dice hate me.

Edited by Vineheart01

it really depends on the presence or absence of a K-turn. If it has a white s-loop then, well, we're all hooped.

but otherwise, I stand by it effectively being a 2-shot ship. just slow roll behind it at range 2 or 3, if it spends the focus to get a better shot of 3 at you, you can bust it up in return. If it has recspec, it hasn't got 3p0, etc.etc.

Boba Fett (card) will have a field day with this ship.

will be interesting to see how it fares in Vassal.

Edited by citruscannon

White k/s turns i kinda doubt but i imagine its going to have more than 1 available. That or FFG pulls a fast one and pisses us off with the 7 of its 8 higher than 2speed moves are red..meaning 3straight is white rest are red lol. If they did that...this ship would probably never see the light of day.

Have to admit there is one thing about the ARC i noticed just now i didnt before. Its yet ANOTHER rebel ship with a random **** torpedo slot. Why, FFG? Thats one of the main things rebels are constantly complaining about: we dont WANT THOSE SLOTS!!!

if it had a tech/sensor/bomb slot it would be pretty versatile. Yes i said bomb, its rear arc is already favorable to be in because its less dice to face so dump a bomb into whoever is tailing you's face

Assuming 1 turns seems a bit of a stretch at this time.

Omega Leader still doesn't care. 4-LOM doesn't care. Autoblaster Turrets don't care. Zuckuss, Wedge, and Outmaneuver all make C-3PO look sillier than he usually does.

pretty good otherwise, though.

Edited by skotothalamos

White k/s turns i kinda doubt but i imagine its going to have more than 1 available. That or FFG pulls a fast one and pisses us off with the 7 of its 8 higher than 2speed moves are red..meaning 3straight is white rest are red lol. If they did that...this ship would probably never see the light of day.

Have to admit there is one thing about the ARC i noticed just now i didnt before. Its yet ANOTHER rebel ship with a random **** torpedo slot. Why, FFG? Thats one of the main things rebels are constantly complaining about: we dont WANT THOSE SLOTS!!!

if it had a tech/sensor/bomb slot it would be pretty versatile. Yes i said bomb, its rear arc is already favorable to be in because its less dice to face so dump a bomb into whoever is tailing you's face

if it had a tech/sensor/bomb slot it would be pretty versatile. Yes i said bomb, its rear arc is already favorable to be in because its less dice to face so dump a bomb into whoever is tailing you's face

Then stick Sabine in its backseat and shove Extra Munitions in the torp slot you're complaining about. Job's a good 'un.

Maybe four three attack ships will become a thing.

I prefer five.

the biggest problem I see with this is sinking nearly 40 points into a 2-attack ship (unless r1). Seems like a heavy investment to me. 2 crackshot green sq. pilots sound deadlier imo.

I guess you havent seen that is is pretty much always going to be a 3 attack ship (out of the front) due to the title then.

I wonder if you have looked at the preview of this ship at all.

Have to admit there is one thing about the ARC i noticed just now i didnt before. Its yet ANOTHER rebel ship with a random **** torpedo slot. Why, FFG? Thats one of the main things rebels are constantly complaining about: we dont WANT THOSE SLOTS!!!

if it had a tech/sensor/bomb slot it would be pretty versatile. Yes i said bomb, its rear arc is already favorable to be in because its less dice to face so dump a bomb into whoever is tailing you's face

The Arc-170 is a ship known for having torpedoes, in fact it carries 6 in the fluff, just like the Xwing.

And i Rebels didnt have ships with torps then FFG wouldnt be making ships with them.

Plus as of the Ghost Expansion, we have a crew member that grants a bomb slot, which means you can take her (Sabine Wren) to carry your precious bomb that you wanted and take Extra munitions, by using that Torp slot you hate so much!

We've covered the torp slot already, it's extras for Sabine

But there's also an ACTION torp in the ARC; could be a solid one of

Edited by ficklegreendice

The problem with C3P0 and Norra is that you have a greater chance of guessing 1 evade than you do guessing zero and getting a focus. It's the difference between a 3/8 chance and a 2/8 chance. With C3P0 guessing zero should still be your goal, but you're very unlikely that get the focus token to make that work for three evades. What you do have a good chance from may be R3 Astromech. There is an unaccounted for evade token in the preview that nothing else could reasonably grant, and will likely be 1-2 points. With C3P0, Norra's ability, and R3 astromech, you could get up to 4 evades on one attack. The first by either guessing 1 evade and getting it or guessing zero and getting a focus, spending the target lock to add a focus, spending a focus for 3 evades, then spending the evade token to get 4. That completely dodges an attack from a scout torp. Against a Palp Ace list, that could be devastating, because a range 1 attack from soontir that nets 4 hits could be completely dodged on an agility 1 craft, and that's half of that list's attack power gone. At MINIMUM you are guaranteed 2 evades from the target lock to focus and the evade token, which is still unusual for an agility 1 ship.

More reliably, though, just take RecSpec for the same cost, and run her with Shara Bey. You get 2 focuses, one for attacking and one for defense, take the target lock on the ship you want to defend best against, and Shara will TL everything else for her attack. Then you've still got R3 astro, and a guaranteed 2 evades + a 5/8 chance of a third evade.

Norra is gonna be awesome.

Edited by Razgriz25thinf

Tactician and Rebel Captive would be enough to control this ship, and dont forget ion cannon defenders