See, I'm just not sold on this. Epic is a great format to field, for example, all the names TIE interceptor pilots because you never see them otherwise. And with all of them out, they can't ask be focused down, so to even get see them sure of their newest little pilot abilities. The bonus is, if everybody field generics, I have a good chance of PS killing some event ships.
This is such solid advice. Don't get me wrong, Howlrunner for example is stunningly powerful in Epic play. She's also one of the biggest time sinks imaginable. Pimp out the huge ships, but keep the fighters generic. It's ok to have a named squad leader for funsies, but loading up the list with them though effective can really cause your game to draaaaaaaaaaaaaaaaaaag.Also, stick, with mostly generics as all the special rules can slow down game play.
My main problem with fielding a lot of named pilots is remembering to use EVERYONE's special ability. And if you keep forgetting, you may as well use generics. Or, again, the game slows to a crawl as you double check everything to make sure you used every pilot's signature ability. It's just easier to use generics in squads, and a couple of uniques as squad leaders.